Settling the Controller vs KBM debate with data

Sorry, but it is not needed for controller players. It is needed to keep casual couch gamers to keep playing a game. PUBG does just fine without aim assist. I really wish 343i would mess up an update one time, just one time and totally turn off aim assist with controller.

You jumped up in a controlled manner in a live environment you will break it. Your tests show its existence not its effectiveness in practice. My car in an ideal will do 80mpg in reality it does 55

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Am i honestly wrong about the videos? Is that not what they are?

If i remember correctly in that clip you timestamped, as your trimp card, you pass through the crossheir several times, while wiggling from left to right a little bit. And it does track you to a degree, like you would expect aim assist to, but it doesnt stick to the head.

And it’s also not really representative of gameplay, is it.

So rb6 has no aa on controller. You put them against mnk they will be slaughtered.

For starters it’s not just the aim assist that is strong on controller. It’s that added with the stronger bullet mag that controller receives. Which makes “missed” shots count as hits.

There is a video on YouTube that a guy did with controller that shows his controller input on screen and shows the difference between aiming with your right stick vs no/hardly any aiming with your right stick.

Imagine comparing pubg gameplay to halo gameplay, lol.

If you didn’t watch it, then you can’t really comment on it but no, I did not just “wiggling from left to right a little bit”.

https://forums.halowaypoint.com/t/controller-exposed-video/498622

I’ve probably watched that video…the one which shows the difference in bullet spread of a BR shot between left stick strafing and right stick swiping?

We are fully aware of aim assist…it exists and it has to.
We are fully aware of bullet magnetism…it exists and it has to.

We are also aware that online gaming is not perfect due to the variations in players locations, internet speeds and internet quality…these are also reasons why these in game mechanics exist. A simple example is how we all get shot around corners due to latency compensation and favouring the shooter…these are in game mechanics just like aim assist and bullet magnetism.

Do I like it? Hell no.
It is required? Unfortunately yes.

Lol im not gonna watch your dumb video. Im asking you to comment on it, am i wrong in my description of its content?

And you did wiggle from left to right.

Maybe you are describing this poorly. When I read your comment, I interpret “traction associated with” to mean that the game is effectively helping “your input.” When no input is made, it is not assisting your input, it is doing it for you. Are there limitations to that? Yes. Will it seek out enemies you are not already generally aiming at? No. Does it effectively lock onto that enemy’s jump, duck, or strafe within limitations? 100% yes!

Most encounters where you have committed to the fight are two people making alternating strafe movements, jumping, and/or ducking. For a controller player, those fights can be done without any input from the right stick (your aiming stick), speaking from experience.

Yes, it aims for you if it aims without you providing input. That doesn’t mean it doesn’t have limitations but denying that it functions without your input for many fight conditions…

I do need to comment on my video for you, the proof is all in my videos. If you’re too ignorant to go see for yourself, yet come here and talk like you know then that says a lot about you.

Gotta raise the comments by any means necessary. Dud wants that silver plaque :rofl::rofl:

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I don’t care about that. Read through the comments. That all started because “aim assist doesn’t exist”
I proved that wrong in my video, then…
“Oh well, aim assist doesn’t work when jumping”
I proved that wrong in my video, then…
“Oh no, it doesn’t work when the other player jumps”
I proved that wrong in my video, then…
“Oh, well it doesn’t work when you take the enemy’s shield down”
I proved that wrong in my video, then…
“Why doesn’t my aim assist work like that”
Yeah, sure.

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May be you need to read and interpret what I said again. I’ve acknowledge the videos and acknowledged that they provide evidence that aim assist exists and as part of that there is sticky “traction” when an enemy passes within set limits and parameters of the reticle. This is fully acknowledged and is an undeniable in game mechanic, but it is far from “aiming for you”…the clue really is in the name…”aim assist” because it assists with aiming, and that is significantly different to “auto aim” which is essentially what you are trying to make out what aim assist is and what it is doing….and the simple answer is that it is not.

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I’m just making sure we are all on the same page. You say

but I’m not trying to make it out to be anything other than how I described it in the comment you responded to. Within limitations, it does act on its own. It is not solely “sticky traction” and it does not just always aim for you. It has limitations but as long as those limitations are not broken, it will aim for you without any input of your own.

Ok to be fair, yes calling it aim bot is a little over exaggerating but you get the point. It may be needed, but it’s not. IF they released Halo without any assist at all for controller, people would struggle and there would be a learning curve for sure but in the end people would adapt. We did in PUBG and wouldn’t change a thing.

Facts are facts, it is too over powered in Halo. I don’t care if pervious Halo’s had stronger aim assist, this isn’t previous Halo we’re talking about. There’s a reason it is so much easier to land perfect BR kills with controller than it is with KBM. That is an issue, and it should be looked into.

In other words i summed it up perfectly.

Sure, if that’s what you want to believe. Oh, and I wasn’t even doing the videos with Halo. I was using Roblox.

No but that is not a good comparison. R6S has a very low TTK and is a slow-paced strategy game. The KBM advantage is not as large as one might think for that particular game. In the older R6 games that are a higher paced game, absolutely they would be slaughtered!

What i would say to this one is it requires movement to activate now strafing is a form of aiming which is why i left stick would allow this. Strafing to aim is something practiced by both sides.

Is it taking advantage of the system potentially but it will only act with input. Hence why it is an assist not an aim for you.

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