Settling the Controller vs KBM debate with data

The answer is the comparison of SD to Crossplay. Controller may always have a higher accuracy or KD. Controller players having a higher KD or accuracy is not inherently a problem by itself. What we want to look for is how those numbers change when playing only against your own input vs other inputs.

If they make tweaks and we see Controller players Crossplay stats drop down to match their SD stats, we can see that they no longer have an easier fight against KBM players. Same in reverse for KBM. Controller may always have higher stats but if the Crossplay for each matches the SD for each, no advantage is in play. Each performs equally well against their own input as they do against the other input.

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So then, to my question, why does everyone’s accuracy vary so wildly?

Whats your accuracy?

Because everybody plays different.

But the game aims for you, right? So what difference does that make?

Everybody plays different is the difference it makes.

Thankyou appreciate your partners input

Lol, you can’t answer because it proves you wrong.

So much for ‘facts.’

Delusional?

Lol you’re saying that the game aims for controller players, but can’t account for accuracy discrepancies.

I’ve not watched your videos, apart from the clip where you wiggle around a little bit. I imagine they’re clips from a custom game where you control both Spartans and put them into very specific situations. Rather than being real gameplay.

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Nah it’s just because you’re wrong. The game does not aim for you. All your videos have ever shown is that aim assist exists in Halo Infinite (as we all know already and all know that it does exist in pretty much every single console FPS), and all it does is slow down and have traction as it moves close to an enemy. This is categorically not “aiming for you”.

Of course you haven’t…

Wrong. Did you not watch the end of my one video? Where it is literality tracking the head without ever touching the right stick?

Well, this is just false. It literally moves back and forth on its own in his video with no input from the player. We can argue the degree to which it does it but it is functionally aiming for you if it moves around without your input.

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I think your wording is cuasing a confusion it doesnt aim for you it corrects your aim.

You over exaggerate AA which leads nothing to the discussion. You have got to remember the average controller player will push the curser outside of aa due to inexperience which is why you have such wild differences.

Aa doesnt mean more kills. Tolake op stats posted

Compare to mine i dont play ranked

Kd 1.06
Sa 24.9
Hsa 3.5

I have shocking aim as breaking my thumb twice makes it difficulty. However i play the game to adjust for that. The game doesnt aim for me but it corrects my mistakes slightly. And one thing you have got to consider is how aim assist adds to accessibility and inclusivity.

Yeah and that is what exactly what I stated as “traction” which is a well known and accepted part of aim assist which is required for controller players. Regardless, the aim assist is far from “aiming for you” as otherwise we’d all just be running around pressing the trigger and getting headshot after headshot without even trying…and even yourself, despite your clear agenda, can acknowledge that is simply not the case and you are exaggerating both the truth and reality.

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I don’t believe I am. You can see it in action with your own eyes, it is doing way more than correcting your aim. It’s literality doing the aiming for you. Keeping your crosshair on the enemy the whole time, without skipping a beat.

https://www.youtube.com/watch?v=0X3Zy1LG2As
Go to the 23 min mark and play back at .25 speed. It is tracking 100% and not moving off target. If that’s not considering aiming for you, than what is?

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You are doing static if you naturally pull one way to aim the person jumps the other adding in movement its very easily broken.

How often is the person standing still or jumping straight up in halo no very

No one is trying to take your aim assist away. We get it, it is needed for controller players. If aim assist reduction is the solution, and that is a big IF, it would be a small percentage decrease, not removal or even a large reduction.

Are you kidding me, I also proved that is not true. This is what you calling being delusional.

No. It’s the exact truth. The reticle follows within set limits and parameters because of the traction associated to aim assist. No one would perform very well in this or any game if we just stood there pressing the trigger letting the aim assist do the “aiming for you”. The videos clearly show that aim assist exists which is not in dispute and that’s where it ends…making false claims beyond what aim assist does in actual gameplay is ridiculous and makes you all look a bit stupid tbh. In a game where aim assist is known to get broken in many scenarios and is actually negated to a large extent by actual movement, yet here we are in a thread with nearly 600 posts and you’re still trying to push this ridiculous exaggerated notion to suit your agenda.

No i know what your saying AA is needed for KnM vs controller. I know thats not the debate however you have got to think about a lot of things halo has been a very good game accessibly for disabilites as it previously had very strong AA. My one armed friend used to love it for this reason.

All im saying is the possible changes can have an effect on those who have impairments making an already harder to aim halo in comparison out of the league.

The arguement has been raised that becuase mnk is the minority its being put aside potentielly you could alienate a smaller minority that has less inclusion more when microsft has being trying to promote them.

Just another thing to think of