Laughed so hard at this. Pot meet Kettle…
you cant fix the crossplay system since its not broken and to fix things it needs to be broken first.
if it was broken more between controler Vs KBM then why is it then not broken also in other game’s that have also crossplay?
i give notting about the controller vs KBM diffrend since if there make crossplay a option i turn it off for the other reason all so if i not like the Controler vs KBM then there are still some other good reason to not play with pc.
crossplay was all doomd since day 1.
sadly it was all doomd 4 years ago when there added in MCC for the first time.
it was all a problem when there add it in MCC that people not like it for halo infinite.
and the points have make it compleet clear more about crossplay all on the other threads what for doom effect’s you get with it.
Other games with crossplay have the same issues as Halo. Games like Apex and Warzone, in particular, have similarly OP aim assist.
It is broken in other games! Mostly favoring KBM though because those games don’t have an overpowered aim assist for their controller input. Still just as broken though.
Great! Why are you here? You don’t care about Crossplay, you don’t want to play Crossplay, you’ve established that all you want is a toggle so you can play Controller only. Why are you commenting? Why?
but there have a turn off and on option what halo infinite not has.
thats the big diffrend between the other game’s with crossplay and halo infinite.
so there not complain about controler VS KBM there turn the crossplay more off.
so the pc players more hate the aim assist that controlers have.
thats notting new more since we all know that long time ago all that PC players hate it more.
its the same thing that there is hate against the KBM what most controler players not like.
aim assist for the controler is something there need if there are against KBM players.
since you can move fast with your mouse and also chance the mouse speed from it that it go’s faster if you have a gaming mouse.
a controler has that option not so there need some help with aim assist.
Because it was broken and they took the easy route to solve the problem. Again, turning off Crossplay does not fix the problem, it avoids it.
Not asking 343 to remove aim assist. Not asking them for any specific solution. Asking them to evaluate, test, and see if a real solution to keep Crossplay exists. It will require a process over time and adjustments to optimize the experience. Ultimately, the solution is up to them. Maybe its buffing KBM somehow, maybe it is reducing the effective range of AA or the strength of AA or BM by a percentage.
For now, all we can do is identify the imbalance and ask 343 to look into it. Maybe they take the lazy route and just turn it off like other games did, maybe they invest time to improve their Crossplay system. Who knows!
and sometime’s the easy route to fix a problem can also be the best one there is that has also the most effect.
since if you mess with aim assist for the controler or mess with the KBM then its only getting worse and you only creat more and more hate with it and you still not fix the problem.
and you know that lazy route you call the reason a lot off other game’s are doing it is that there know if there going to mess with the other things like aim assist or so that players are not going to be happy about it.
so there take the easy way to fix it and not wane mess with it.
since if you start messing with it its only becoming worse and worse and the best thing is not to mess with it and take the easy way out if there is one what has the lowest risks to become worse.
and you kill also a lot off other problems the same time with it also.
Sure but let’s look at the scenario.
Let’s create a Crossplay game
Uh oh, Crossplay is not working how it is intended
I know, let’s just scrap Crossplay!
But that completely defeats the purpose of trying to make a Crossplay game
So what, this is the easiest solution!
OR
Let’s create a Crossplay game
Uh oh, Crossplay is not working how it is intended
Ok, let’s tweak it and see if we can accomplish our intended goal
We tried some different things and nothing seems to make Crossplay work
Ok, we concede and will turn off Crossplay because it can’t be done.
See the difference? One is lazy, the other is accepting it can’t be done after trying.
If it can’t be salvaged, then it can’t be salvaged but don’t try and say this is the best solution to fix Crossplay when it is literally not a solution to fix Crossplay but a solution to avoid the problem and give up.
Did you forget about me? ![]()
Sorry dude, a lot of comments came in and I totally missed this one.
They would be relatively the same because their competition has the same advantage or limitation. While they are close, there is a consistency of being lower for KBM. Using KBM as an example, when only playing against KBM they would have a higher chance to land headshots because they aren’t experiencing the higher pressure of the controller aiming. With that disadvantage, their stats decrease compared to the easier KBM opponents.
This part will be speculative, not by any means exact information. Please keep that in mind
When it comes to stats like this, 1-2%., you have to keep in mind that these players are still going up against others with the same input. A percentage of their shots will be at controller player effectively bringing that average down to their sd stats. 1-2% effectively translates to anywhere from 2-4% if we assumed games were 2cont 2kbm per team and even higher if we are seeing fewer KBM players per game since they are a small portion of the population. It is really hard to explain how these values represent the differences but the effective difference between the two inputs is about 10%.
When we consider KD with the same conditions the data tells us that on average a controller player will win the engagement 20-40% more often than KBM players in Crossplay. That is pretty significant.
I know I didn’t explain how I got here well enough and you don’t have to accept any of the information, as I said, it is speculative based on how data analytics works but that is the answer to your question.
The controller is 100% aiming for you check the video sent by ItzTheDay. The reticle instantly moves around even when you don’t touch it. The “reaction” time of the aim assist is much faster than what a person could achieve.
As both a keyboard and controller player reducing aim assist would be a great way to increase the skill gap. There would be more skill involved in duels in contrast to the current situation where the first shot ends up winning and every battle feels the same.
If that was the case everyone would have the same accuracy. It assists in your aim. I know because i’ve played the game a fair amount.
It aims for you that’s a fact.
If that was the case everyone would have the same accuracy. It assists in your aim. I know because i’ve played the game a fair amount
I have also spent a significant amount of time playing this game (mkb + controller) and previous games (on controller). There are primary 8 axis involved in aiming, 4 from each analog stick (left stick for “strafing” and right stick “aiming”). In a close to mid range battles once you get lock on with aim assist you only really need to make small adjustments (or none) with the left stick so the accuracy difference is a result of missing shots before the aim assist kicks in.
All this proves is that PC players are crap at tracking in comparison to controllers. PC players are so hard wired into playing twitch shooters that the second they have to track for longer than half a second, they lose.
Your entire point flops. You base your entire argument over the best players of all of Halo as if that proves anything. The averages are frighteningly close and even still you focus on the supreme outliers of your extremely limited data comprised of other outliers.
After the 2nd flight many people complained that aiming was too difficult (maybe we can say that controller players are too used to aim assist?). Before release the aim assist cone values were increased [1]:
- Pulse Carbine: 4 to 6 degrees
- VK78 Commando: 5 to 5.5 degrees
- BR75: 5 to 5.75 degrees
- Heatwave: 5 to 6.25 degrees
- Ravager: 6 to 6.75
- Mk50 Sidekick: 5 to 6.25 degrees
- Skewer: 4.2 to 5.6 degrees
- S7 Sniper: 3 to 4 degrees
- Shock Rifle: Turned on hip magnetism
I did not think that it was necessary to increase these values as aiming on controller felt fine during the flights.
[1] [https://www.halowaypoint.com/news/tech-preview-2-outcomes)
Why are you replying to me? You didn’t even relate to what I said.
Making over exaggerated statements like that is just pure pathetic tbh. We all know there is a little bit of “stickyness” when your crosshair passes over an enemy but that is easily lost in an actual gameplay, and these videos of crosshairs “tracking” a moving target when stationary are beyond parody and pointless other than to show it exists. If it was “fact” that aim assist was more like “aimbot” and it did all the aiming work for controller players then all controller players wouldn’t miss shots and there wouldn’t be any skill gap between the ranks. Some of the crap M&K players come out with on threads like this is really quite embarrassing.
You said:
All this proves is that PC players are crap at tracking in comparison to controllers. PC players are so hard wired into playing twitch shooters that the second they have to track for longer than half a second, they lose.
Well my point is that the changes done in response to aiming complaints on controller shows that controller players are too used to aim assist.
Or how about this? Halo has always had a set level for aim assist and when PC players are thrown into the mix, they can’t compete with the intended method of playing the game. You have to be delusional to think decreasing aim assist is good when the only method of aiming is with two analog sticks. come on.