Settling the Controller vs KBM debate with data

Clearly if you use space to jump you’re a noob. You gotta use the scroll input so you can jump faster. Gotta strategize man.

You can’t criticize @ZeroSine2760 for holding a bias when you are doing the same.

You are right, I should have labeled controller as 2-10 not 1-10. Their advantage shifts up the whole number set, not just the top. I’ll edit and correct the numbers for my example.

Bumber jumper allows play stylye to be different you move differently. Its a style of play. Stratagy wasnt the best word style would have been better apologies

Having an mnk play overwatch instead of rush play to their distance.

You don’t move any different than anyone else in the game. It’s not a style of play, it’s personal preference.

Oh no i dont care for what inout you choose to play im advocating for crossplay/input toggle. Nerf away once its added if it kills the game well that backfired pandering.

However as we have 0 raw data we have to think outside of ideals

If you gear up for bumper jumper your movement would be different more concentrated on jumping than your average player. It is a style of play.

Same as fighting games different methods.

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But do you play the same way on mnk as controller. Thats the big question not your score or rank. Do you take advantages of distance and navigation not letting them close the gap. Or do you play like you are kn a controller. Most mnk players i come across use that advantage.
You are using yourself here as evidence

Both have advantages that cannot be balanced crossplay/input toggle is fair.

You say it yourself here experience. Top of their abilities. Areall pros equal no so how do we know it has even distribution. Again you are using ideals to say the abilities are even across the two groups we dont know this when logic and probability states the game would have the more capable of the group in controller as these players would have years not just 3 months of practice

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So what you’re basically saying is controller has a high base accuracy? I mean I kinda figured that because of the aim assist but what I’m more focused on is the stats for s/d. They’re frighteningly balanced.

I didn’t really expect the headshot accuracy to be so close together.

I can jump the same using the A button as a bumper jumper. It’s no different, it’s just preference.

On a controller how do you press the a button

I do often wonder why 343 is so quiet on this issue as it has been a heated discussion topic even since when Reach first came to PC years ago.

Ill be honest im interested to see what the actual data is as it would be interesting. Hell im more than happy to say i could be wrong but at the moment all we have is theories

You can REALLY feel it in MCC with the DMR and the BR. Tends to be why I prefer just playing coop or Firefight on MCC. But I guess that’s just cause my strategy’s weak.

I personally use my thumb but I do know a few people that use the claw and use their finger. Either way, it’s personal preference. It doesn’t change the way you jump or move that nobody else can’t duplicate with a default setting.

I personally use my nose like I’m Steve Martin in Roxanne.

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Bumper jumper is a style as it allows aiming freedom when jumping. So you jump much more frequently it changes your movement pattern

Well, you don’t need your right stick for that. Aim assist will keep your crosshair locked on target while jumping with any button, as I proved.

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Yes, you explained that. For me play on KBM I have to sit back and avoid fights on 80%+ of the map. You’re right, how did I ever consider that to be unfair. I’ll just hide in my box and never participate when needed if it means I have to get in the AA range that is basically every distance available. You are unbelievable uninformed about what you are trying to argue.

Do you live in a magical world where Halo is some wildly difference FPS experience that no FPS skills would transfer over? These are new gamers. These aren’t people that need more time to improve. You again are just proving that you have no grasp on the topic.

I’m not wasting any additional time trying to explain this to you. You’re reasoning is illogical at best and doesn’t come anywhere near explaining gaming experience across the inputs.

Please just stop embarrassing yourself.

Yes but you are missing the bigger point the data illuminates. When controller players face controller players the accuracy is pretty similar to KBM vs KBM. What the data really emphasizes is the difference when we mix the inputs and view Crossplay results. Controller accuracy and KD increase while KBM decreases. This tells us that a KBM player is an easier target for a controller player and a controller target is harder for a KBM player.

Controller players are more successful in landing headshots and winning engagements against KBM players than they are against other controller players. Not sure how you define an advantage but that is pretty telling to me.

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