Settling the Controller vs KBM debate with data

But this is the problem all things considered controller has one advantage aa. Now if the close game gets stripped further back it makes it more difficult to challenge the long game. Fiesta is a night and day example of this.

The two cant be balanced as you are looking to balance one advantage to the other advantage. Which would then come down to map selection making one stronger to the other.

You need to think outside your bubble

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Not going to waste time responding to the rest of your comments that we have already covered.

I’m not saying they are less skilled than KBM. Lets make an arbitrary skill range of 1-10.
Controller players based on the data can fall between 2-10
KBM players can only achieve 1-9 due to the imbalance

If a controller player and a KBM player currently presenting as a skill of 5 fight, they each win 50% of the encounters.

Now we fix the imbalance.

KBM players stuck at 9 will play at 10 because they aren’t disadvantaged.

So the 5 KBM player you were facing will likely start performing as a 6.

KBM players aren’t better than controller players but the KBM player that you were currently beating 50% of the time will start winning more than you because they aren’t at a disadvantage and that particular player is higher skilled than you with the advantage removed.

KBM players aren’t better than Controller players but a KBM player appearing at the same skill level as you while playing at a disadvantage will likely present as a higher skill level than you with a level playing field.

I’ve entertained every single data point brought to attention here and explained why they or not good data points or why those data points are represented in my data points. I am more than happy to consider data points you think I am missing that will change the results but do me a favor and read over the thread so I am not explaining points previously explained.

You are not more than happy to take critiscism as i have been there. You are assuming ideals and igoring most things outside of you perfect ideal.

Experience literally being one of them for the top 20 comparison.

You are condescending and frankly have the complex to think you are right. So enjoy you have wasted most peoples time looking for your bias confirmation.

Have a good day

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You are correct that my focus does not include the randomness of this one social mode. The intended chaos of this one mode would be difficult to balance.

After playing on controller for a bit now, I can confidently say that outside of BTB maps and Behemoth, there are no maps where AA does not cover the max range of 80%+ of the maps max range. I watch my AA lock on to a player in the Subway balcony from the A stronghold nest on Streets.

I guess as a KBM player I just have to sit back in the furthest corners of the maps to have a fair fight. If I do that, there is no way players will flank or use LOS to get in closer… Good luck getting the flag or oddball for the rest of my team, I can’t get closer because deadlygerbill thinks that is a fair game balance.

This is the response I expected. Talk talk talk but no substance to back it up. You don’t have to like my data but you have contributed nothing to counter it or offer data that I might be missing.

I am an -Yoink!-. I don’t deny that. That doesn’t make me wrong.

Have the day you deserve kiddo.

Do you think the game is currently balanced between controller and mnk? If so, can you explain why there isn’t a single mnk player in the top 16 teams in HCS? Genuine questions, thank you.

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Because these Halo pros have 20 years experience playing Halo with controller and KBM players need to either git gud or or stop playing a console game with KBM.

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:rofl: Totally the answer I expect.

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Had to beat them to it.

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Again blinkers. The experience of playing halo at the top end of the scale will sit with controller. Your are assuming a skill gap. You proved my point you arent looking for reasoning you want confirmation.

Do you think of 20+ years of halo professional being controller they would switch to mnk and it be equal. Your mean player data would show what is happening at the moment you have theory.

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Don’t use logic here! Haven’t you heard, we are arguing only with emotions!

Until we see what is happening lower down that may be the case it might be that mnk strategies need to develop. Is that truly that hard to believe or do you think a pro should be able to switch and instantly be at the top.

Hey now, these FPS games have never been played on K&M before. It’s only natural we’d have a hard time adjusting to playing an FPS game like Halo on a pro circuit. Maybe in 20 or 30 years we’ll have figured it out and 1 or 2 of the top 16 teams will be K&M!

Where did I ever say a pro should be able to switch inputs and be just as good? For one, this game has shown that KBM native players who haven’t touched a controller in years and can pick up a controller in this game and do as good, if not better than on KBM. That alone should tell you something.

So let’s think about this…

Player A has been playing on KBM for most of their life. They switch to controller after having not touching controller for years, decades even and all of a sudden they’re doing better than they did with their native KBM input.

Player B has been playing on controller for most of their life. They switch to KBM after having not touching KBM for years, decades even and now they can’t even get close to as good as they were with controller.

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It’s so funny. How long do we have to pretend that Halo is such a complicated game to comprehend strategy wise? (Hint: it’s not)

Also, when pros are admitting that there will never be a competitive pro mnk player, there’s a reason why. (Hint: it’s because of aim assist.)

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This here. Becuase each hold their own advantages. Halo gameplay and startegy has been built upon bumper jumper for a long period of time. MnK is at the beginning.

That isn’t correct.

5/9=56%
5/10=50%

With the way you put it statistically, kbm players would be winning 55% of the time while controller wins 50%.

What the actual F does a key bind to jump have to do with a strategy?

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See, this is exactly my point. You are basing your opinion on something that is not a real factor. I have played all the Halo games on controller before this one and I have also played more KBM FPS games than I can count. I have the game sense from previous Halo games and KBM experience for FPS games. By your logic, I should have every advantage yet when I switch to controller, my less skilled input, I perform higher and rank higher.

You fundamentally do not understand what you are arguing about. A pro level KBM FPS gamer with 3 months to master this games mechanics, maps, etc, will be performing at the top of their abilities. If the top of their pro level abilities with ample time to master this specific game are not enough to have a roughly equal standing at the top of the leaderboard, no amount of ā€œgitgudā€ will overcome the advantage of the controller input.

You not understanding the data does not invalidate the data.