This is the laziest solution. If you don’t have anything valuable to contribute, why comment? Your solution doesn’t fix Crossplay. It creates a Controller mode, a KBM mode, and a STILL BROKEN Crossplay mode. That is not a solution. It is a workaround to avoid putting any effort into a solution. Great, we have segregated game modes but Crossplay remains broken. Congrats on solving nothing.
Fix crossplay? You know that’s pretty funny. If games are destined going to go down this path, why even have platforms? What’s the point?
We get the choice of which console/or pc to buy but not the choice of which platform we want to play with?
its best solution there is and its the only one there is to fix it the problem good and it has the best effect.
i have see fixing in game’s that are more worthless since its not taking to the right point to deal with the problem.
crossplay was all broken from start when some game’s are using it was it all broken.
the only way to fix crossplay is to remove PC from it and let the console players play with each other like playstation and Xbox and no PC thats how to fix crossplay good.
To be honest i just find mnk lobbies boring they just slow the pace of the game as it becomes a onsided rush
Foes give everyone the option of fair game
It’s too much work to get a real representation apparently, lol.
As I said, as an average player, I experience the same thing. This isn’t exclusive to top players, top players are just a cleaner data source. We’ve covered this extensively already. If you currently have an advantage, fixing the advantage will result in a harder fight when the playing field is leveled. Really, the only difference will be that controller players can no longer walk over KBM players. When facing each other on an even playing field with even skills, yes, it will be harder. Not because the game is harder but because your competition is no longer playing from a disadvantage. KBM players that appear at the same skill level as you will likely kick your -Yoink!-. Not because they are now at an advantage but because they would have kicked your -Yoink!- the whole time had the system been balanced. If you are currently winning due to a system advantage, you are not actually as skilled as the players that currently appear to be even with you. You are less skilled than them but your advantage gives you the false impression that you are on the same level when really based on skill alone, they would have been beating you already if it was balanced.
btw forget to add this also on the first post from me.
what is now next you going collect data about how manny PC players are cheating in matchmaking and also from the xbox side to show proof about the cheating dabate also?
You are welcome to do so. I personally have not experienced cheaters. I’ve seen videos of them so I know they exist. I don’t know what platform they were on but cheating happens. I’m guessing based on other “cheater” commenters on waypoint that you personally have no evidence that you faced cheaters and are just on the “PC players cheat” bandwagon but I’d love to see supporting data if you can provide it.
i not need data to know that pc are the bigst cheaters in matchmaking.
so collecting data about that is more waste off my own time i more wane use to play game’s.
and the only fix about it is to make crossplay a option and the problem is fix for the bigst part.
Ok lets ask a serious question you want fairness and from all your post have blinkers to everything.
Can mnk and controller be equal on all playing grounds.
You reduce aa to match mnk close range then mnk gets a buff to distance. You cant nerf rotation speed realistically cause mnk will throw a wobbly.
So thinking about it logically can one not hold an advantage of the other
Yeah, this was the response I expected. Conjecture and opinions. Not even a single reference to a match with a cheater or anything to support that you faced a cheater or that the supposed cheater was a PC player. I’m 99% positive you have never faced a cheater on Infinite.
Stop wasting my time with your nonsense.
No but muh top 20 thats not reflective of the playerbase as a whole. Only this one stat matters!
how manny time’s i need to tell you this since i told it to you in a other thread also.
to face a cheater you need to play the multiplayer first.
and since i am not playing the multiplayer at all since i not wane play against PC players and wane play only with other xbox players i cant face any cheater in the first place.
and since i cant turn off the crossplay i not going to play the matchmaking so i cant face any cheaters at all.
since i not wane face then at all in the first place when i going to play the multiplayer.
I’m less inclined to believe this given the fact that the top 20 players on average get an accuracy of 67%.
That’s higher than any stat I’ve seen playing counter-strike.
What’s even more damning is how close the the accuracy values are for solo/duo playlists. Wouldn’t that prove the problem is crossplay and not controller? If I’m reading this right.
Funny. Last time I remember, Kbm get bullet magnetism and still get slapped. Which makes me believe that may not necessarily be true.
That’s a lot of assuming for someone for a self-proclaimed average player. You give off the impression that a controller player isn’t as skilled with a mouse than a kbm player.
In all fairness its
Superiority complex he has that makes me laugh. His data is flawed as it is working on ideals not accounting for reasoining. He could be right but chances are other factors are at play.
If you dont agree with him you are beneath him.
I wouldnt be all to concerned
If these quotes prove anything its that he doesnt understand what ‘balance’ and ‘skill’ mean.
i know it since i have laught hard on the other thread also when i was in a discusion with him.
and he cant accept the true that data or no data its 1 thing that is the problem for it and thats the crossplay system and that needs to be chance
No. Balancing the inputs is not about making them the same or making them equal in every situation. That would be impossible. The goal of input balancing is to provide a general balance of outcome.
Yes, if two people pass and need to spin, KBM will be more likely to spin and start shooting faster. They will also have more manual precision for shooting. Balancing takes the differences into account and finds a sweet spot where on a large average half the time one will win and half the time the other will win when considering players of equal skill.
Currently, the larger average favors controllers. Bringing that closer by tweaking the inputs will make it fairer as an overall chance to win an encounter but situationally certain encounters will be more likely to go to one side or the other.
I mean we all know there are other factors at play, he just refuses to acknowledge them. If he really was a ‘data nerd’ he’d account for those factors as well.
But its ‘too much work
.’