Settling the Controller vs KBM debate with data

And the end of the video they show a very wide bullet spread when flicking the right stick. All my mouse shots are flicks essentially. Think about being in a strafe battle. Most of your shots are probably landing 1 or 2 bullets while the controller is landing all 3 let alone their lock on aim. Of course aim assist is over powered. I do feel I’ve been only landing 1 bullet. I get a lot of what I think was an easy finishing headshot only to take two shots to finish them. Someone said to use aim acceleration on mouse once. Maybe doing that results in less bullet spread?

In a strafe battle, KBM needs to aim with the mouse because KBM doesn’t have the game locking onto the head.

Yeah, I don’t know about that one.

Yea I know. The point is that using mouse flicks results in only 1 or 2 bullets landing instead of 3. When using the left stick the BR bullet spread is small. So controller players are landing more shots not just because they are locked on with aim assist, but because they are not experiencing as wide of bullet spread as those using the right stick to aim, aka the mouse.

My headshot accuracy is literally 35% better with controller than with a mouse and I only started using controller a week ago.

Yes and no. Controller also receives stronger bullet mag, which also results in more shots landing off target. The whole aim with your left stick and not your right I proved in my one video.

https://www.youtube.com/watch?v=zJ-RwtL2xm8

https://www.youtube.com/watch?v=0X3Zy1LG2As

https://www.youtube.com/watch?v=0jFy37kQR7g

If you haven’t seen them.

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When I tried the test flights on Series X mouse wasn’t working. It wasn’t until the full release that mouse worked. That alone means 343 hasn’t given as much thought about balancing the inputs as some of us might think. They are nowhere near balanced. I still believe we could reach greater parity without touching controller aim assist but probably not.

They need to tone down the aim assist and bullet mag controller receives. It is without a doubt too strong in it’s current state.

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That’s the easy solution yes. If 343 didn’t have the player data well they do now. Probably we have to wait till Season 10 for this change for the one or two players still using a mouse. I already switched to controller.

I wouldn’t say it’s the easy solution. The easy solution would be to just take crossplay off as default and make it an option.

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It’s the most straightforward solution. Obviously crossplay should be an option but that has nothing to do with anything other than controller players not wanting to play mouse users.

Other solutions like increasing mouse bullet magnetism and tightening the mouse flick bullet spread (an issue I’m trying to highlight) are strange and unheard of. All to satisfy controller players who don’t care to compete against mouse users. You think pros care about a little competition? No because more teams means more money involved.

No.

It would only strengthen the divide. Making the game harder for controller players when it’s already the hardest Halo game to aim in with controller due to low aim assist and tiny hit boxes would just cause more people to move on from the game.

I disagree. It may seem objectively good to have a game that is hyper focused on skill but they did that with H5 and look how that turned out. The majority of players are casuals and casuals rake in the money for F2P titles. Whether or not that is a good thing is another story.

‘Supporting data’ lol. Cherry picked ‘data’ with no supporting evidence.

Is this ridiculous debate still going on?

Anyways just going to drop this grenade in to the mix and run whilst you argue amongst yourselves…

https://m.youtube.com/watch?v=z_iZWcrvqIU

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LMAO that was actually funny.

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Thank you for being honest. Most people cave when they have to admit they want to keep their advantage against other players instead of having a fair game. At least you can admit you are in favor of cheating others out of a fair game.

That said, your input is no longer valid or needed here. Anyone who advocates for an unfair system should not be taken seriously in any regard.

Have the day you deserve.

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Pure gold right there! :rofl: :rofl: :rofl:

No argument here on the point though. KBM can spin faster. It is definitely a KBM advantage. No one (well not me at least) is denying that there are advantages on both sides. Currently, we see the controller advantage resulting in better results overall but yeah, KBM definitely has some situational advantages as well.

I’d say better results on paper more than anything. Aim assist is still aim assist so that’s pretty much always going to result in an accuracy increase.

Exactly why I can’t watch HCS. Bunch of slow turning xbox controller players that crutch aim assist. It’s so painful.

On paper and in practice. The stats coincide with the rank placement difference showing that higher accuracy results in winning more engagements (higher KDs) and higher KDs result in higher rank mobility. Getting kills isn’t everything but when two teams with equal game sense face-off, the team that can win engagements will be far more likely to win.

Outside of the data provided here, I have also personally tested as an “average” player. My personal results match the data exactly. Higher KD, HS Accuracy, and Rank when playing on controller than on KBM. Which is extraordinary because I am really not great with a controller but still manage to perform better.

ok who care’s now about the data about controller vs kbm?

i think really that this data give notting about the debate about controller vs KBM.

the only solution about this debate is make crossplay a option.

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You’re measuring the top 100 players out of the millions that play this game. What about the average players?

What are they supposed to do? Work even harder because top 20 kbm player stats are lower?

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