Settling the Controller vs KBM debate with data

How so? We didn’t bully our way in. The game was made for Crossplay. Expecting balance in a game that has Crossplay is a base expectation. This is how game balancing works. Sometimes it makes people unhappy. The people that are unhappy are always the people that lost their advantage due to the imbalance. 343 is never going to make a change that alienates Controller players but I’m sorry to be the one to tell you that if 343 was to determine that the answer is to nerf AA 10% and that will mean you have to be better at actually aiming with your controller then tough. I feel the same way in reverse. If this game had no AA and KBM players were destroying Controller players, and the solution was to nerf KBM max rotation speed to limit it to the controllers max spin speed, I would be all for it even though I will have to adjust my play.

No. No. NO. Fixing imbalance is about making it fair. Equal opportunity to succeed.

Literally the primary Ranked mode in the game. You are 100% wrong on this. If that was the case, Ranked would be separated with an S/D Crossplay mode, not the primary mode.

If you feel this way then don’t play Crossplay, and stop sharing your opinion on a mode you don’t care about. It muddies the point of those that want Crossplay and want fair Crossplay.

If you feel this way then leave a comment that says, I have no interest in Crossplay, do what you want to fix it and give those of us with no interest in Crossplay a full Controller only mode.

That is the only comment you needed to make here.

Yeah. Fair is “fun” right?

Dude, who said I didn’t care about crossplay? I think it’s a neat mode for friends to play with their pc buddies. I’m not mudding anything. You haven’t provided a solution to be muddled yet XD.

And if you feel this way, maybe don’t imply that making a separate input mode is a lazy solution.

Truth be told, that’s literally just a different way to say “separate crossplay.”

I never shot it down. I’ve repeatedly said in this thread that I am in favor of a system that lets you pick Controller, KBM, and Crossplay.

That said, doing that does not solve the Crossplay problem. If you would like to contribute solutions to FIX Crossplay, go ahead and offer changes to one input or another that will help.

If all you have to contribute is that we should give up and make separate modes and leave Crossplay broken, you can see yourself out, that point has been well established and agreed upon by both sides. Offering a lazy workaround contributes nothing to the discussion.

Why the hell would you advocate for something like this?

That would effectively kill off what few kbm players remain in the game.

It was an example to point out that just because the change would hurt me, it wouldn’t make the change not fair and that I would support it even though it hurt me.

Well, you must not know what you were asking for.

Which would be a terrible experience. When I swipe my mouse, I expect no delay otherwise it would feel slow and clunky, my guy.

At that point you wouldn’t have pixel perfect precision anymore.

@ZeroSine2760

What’s the solution? I haven’t seen you provide one…

Sounds like you’re suggesting an X% reduction of aim assist for controllers, but I don’t want to put words in your mouth. What’s your solve? And more importantly, how would you ensure that your solution not only fixes crossplay, but also does not negatively impact those that do not care one bit about crossplay?

It’s easy enough to complain about problems all day, but why not provide us with your solution?

I’m not really trying to get a solution out of him. Just trying to reason with him at this point.

All you’ve done is prove you don’t know what you are talking about. The solution would need to be making adjustments and testing. The easiest but most unpopular would be adjusting Controller AA, sure. A reduction would likely solve it but most controller players lose their mind when any mention of nerfing AA comes up.

I don’t have a conclusive answer. NO ONE has a conclusive answer without making adjustments and tests. Adjusting it would be a process and if you knew anything about what you are arguing about you would know that basic point.

To be clear, I am not suggesting any specific solution. That would be determined by the 343 team that can access the raw data, make adjustments, and find the sweet spot that brings the inputs as close to balance as possible.

It wouldn’t have the effect you are imagining. It would still move well it would just have a top end rotation limit. Kind of like when you push a controller stick to the edge. Your precision doesn’t change for partial pushes but if you push it all the way you don’t just spin crazy fast, you have a limit.

Again, I’m not advocating for it, it was just an example of balancing down KBM. Would it be a good solution? No idea without testing it.

How do I not know what I’m talking about? I’m just asking questions.

Sure 343 is the one to make adjustments and implement it, but as you said, controller players would lose their minds. My followup question would then be if the vast majority of the player base is playing on controllers and if 343i has the data to support that, why in the world would they make a change that caters to mnk and pisses off the majority of the players they do have left?

I get your frustration, but logically the data supports them leaning in on controller players even harder and making them as happy as can be. You could make an argument that if they just fix mnk they’ll have so many more players that it won’t matter, but that’s just not true. The vast majority of mnk players played a few games and will never touch the game again no matter what 343i does.

You are right. I look at the world through a different lens than most. I value fair systems even if it means making the masses cry. 343 will not change it because, to be honest, most Controller players are children throwing tantrums or adults acting like children and they will cower to the hate they receive if they do anything that makes this game require skill.

Nerfing AA would feel a little strange at first but players with any skill whatsoever would adapt within a few days of playing. It’s not like it would be removed. It would require a little higher skill input. Oh no, everyone has to aim a little better. It would affect all controller players so it’s not like you would suddenly start getting stomped by other controller players at your skill level. Their accuracy would go down too.

This is true but not for the reason you want it to be. They quit en mass because the game is extremely unbalanced for KBM players. If 343 got it right or fixed it quickly, it would have maintained a much higher PC population. I had a 4 squad but two of them quit and went back to R6S because it is so bad and we couldn’t queue with all 4 in KBM only. Bottom line, 343 dropped the ball and lost their KBM community. That doesn’t mean bowing to the crybabies that throw tantrums if you mention even lowering their aimbot is the right answer.

Honestly, I don’t much care anymore. I switched to controller. I’m tired of trying to argue logic and reason with people that argue emotions. Poor me, my input got nerfed to make it fair for everyone. Boohoo.

Controller aim assist is hardly aimbot. That’s a stretch. It’s the lowest it has ever been in a Halo game to date.

You make some valid points but why do you think 343i would cater to you and your friends (half of which already dropped to R6S) rather than making the players that stayed happy? They gain nothing from -Yoink!- off their main player base. They’re in it for the money, not for the fairness.

It is a lazy solution to the problem of Crossplay balance. Having separate game modes does not fix crossplay, it just gives you controller mode, KBM mode, and a still broken Crossplay mode.

Buddy, I have been doing my best to triple-check what I am writing when I respond to you to try and be nicer about how I respond to you (trying, not necessarily succeeding) but you aren’t thinking through what you are saying. Separate modes don’t FIX anything. It does literally nothing to FIX the problem at hand, it just avoids it. It IS the laziest solution. It makes no effort to solve the problem. It just segregates us and the problem remains the same for anyone that picks the Crossplay mode.

Then call previous ones Super Aimbot. After playing a few days on my Xbox, I don’t understand how people miss shots and I am still not even close to my previous controller skills when I used to main console gaming.

Honest answer. Because none of you will quit playing. You will get annoyed, adjust, and within a few days to a few weeks not even notice the difference. That is assuming the change made even IS to nerf AA or BM. They can potentially play around with the KBM input to improve it and not even affect controller. Making changes and getting KBM players back will increase their profits at the cost of what will realistically be no profit lost from Controller players that ultimately won’t quit or stop spending money.

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We’ve already determined that controller players are the vast majority of the population. Controller players already dislike mnk players and PC players in general and feel that they are disadvantaged. What do you think would happen if 343i pushed an update to buff mnk and left controllers as is? There’s no incentive for them to do so.

I’m sorry their feelings don’t match reality. Having feelings does not make them valid. I feel like I should be a billionaire on a beach. I’m not and my feelings don’t change that. Get over your feelings if they aren’t valid and accept reality.

I would want to imagine they would accept reality and be happy that all players have a balanced game.

You are basically making my point for me that controller players are children threatening to take their ball and go home if they lose their advantage. We took the controller completely out of the equation and you still try to justify KBM remaining at a disadvantage by putting it on 343.

Let me ask you a straightforward yes or no question. If it was totally in your control would you make the call to balance the inputs so KBM had a fair fight if it is not done by changing the controller input? yes or no?

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I finally figured it out! Watch YouTube video wn7lb_J2crw. Skip to the end where they show the bullet spread of the BR when flicking the right stick. It is massive! Moving only your left stick results in a tight bullet spread. You see the problem? Mouse uses 0 percent of the WSAD keys to aim. All aiming is with the mouse. That means quick flicks results in only one bullet landing. Controller aiming isn’t done by the right stick. Controller aiming uses the left stick and aim assist. The problem isn’t aim assist. A fix would be to tighten the bullet spread for mouse aiming but maybe not for right stick. Just an idea. 343 please care!

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They need to start reducing the aim assist and bullet mag controller receives, even if it’s only as little as 2% at a time, even by season until they start closing the gap between the two inputs. I’m pretty sure my videos show and prove how really strong both aim assist and bullet mag are on controller. Both aim assist and bullet mag carry at a ridiculous range, well outside of the RRR myth.

For those that don’t care about crossplay, the change will be made for everybody. This is where the human skill will be the dividing factor so if you’re struggling with the changes, you’ll most likely be playing with others who are as well. I don’t see how that’s a negative issues at all.

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https://www.youtube.com/watch?v=wn7lb_J2crw

All this shows is the exploit of aim assist. Which results in being OP.