Oh come on. I can’t get the bots to stand still in that mode.
I’ll figure something out.
Oh come on. I can’t get the bots to stand still in that mode.
I’ll figure something out.
I’d think it’d be easier to test with another person than the bots. That was more my intent - two human players, one on K&M and one on controller. I may test myself, but have to figure out a second person.
Okay but listen. Make sure testing is done on the xbox. Red reticle kinda tells you when the magnetism kicks in.
Easier to test that way.
I can’t test on Xbox, only have two PCs. Biggest problem though, IMO, is that they’re in separate rooms so I can’t easily adjust the players, which is why I haven’t jumped into the testing - big pain in the butt to walk around when you can’t see what you’re doing.
Both input are properly balanced. At least as balanced as possible in the traditional sense. It’s just one is easier to use than the other.
Ah, so now you are changing your story and claiming there is no imbalance… If they were balanced we would see a roughly equal distribution of Controller and KBM players in the Crossplay leaderboard. We see Controller players control most of the top spots because no matter how good you get on KBM you can’t get good enough to overcome the mechanical advantage on Controller.
Both inputs get the same amount of bullet magnetism. However, because mice are designed to play against other mice, you won’t have a consistently fair experience because one input get stickiness and the other doesn’t.
Every part of this statement is incorrect but let’s focus on the balance part and not the fact that you don’t actually know how the mechanics work. Balanced doesn’t mean identical. Balanced means that each input has an equal chance to win a fight on average. Each fight individually may lean one way or the other based on the situation but if you average 10,000 encounters at equal skill levels, roughly half will go to Controller and the other half to KBM. We see that the advantages of Controller are greater than the advantages of KBM in the individual metrics but more so when we compare the individual metrics to what happens when they are mixed. Controller players’ numbers go up in mixed while KBM goes down when compared to the individual metrics. This tells us that KBM players are easier opponents for Controller players than other Controller players and defines a clear advantage.
You say I just want an advantage. What I want is the same halo experience I’ve been getting for 10 years. It’s not fair to suddenly change that because Halo released on PC.
Yes, it is absolutely fair for a game to release with different mechanics than previous games to accomplish a new goal like Crossplay. You not liking it doesn’t make it not fair.
You act like a 5-10% nerf to AA or BM is going to completely change the experience. And that even requires the assumption that the change made to balance the game is to nerf your precious AA and not a KBM focused solution. It may be best to buff KBM BM or any other change to buff KBM that will not negatively affect the Controller experience. You personally not liking the solution doesn’t make it not fair.
Again your focus is solely on protecting your aimbot.
Since you do have now changed your story, let’s make the question hypothetical.
If 343 released a post that said they have determined the inputs are not balanced and would like to make changes to improve the balance, would you support changes to balance the game? It’s a simple yes or no.
No. Why would I conform to your opinion just because it comes from 343?
I still think you’re exaggerating the differences between both inputs.
Bruh, you’re just a hypocrite.
You say M&K just wants change because we want the advantage and here you are admitting you don’t want change because YOU want the advantage.
Dude why are you still trolling my guy?
No. Why would I conform to your opinion just because it comes from 343?
I still think you’re exaggerating the differences between both inputs.
Thank you. This is all we needed to know to know to disregard anything you say going forward.
If the game designer identifies a balance problem (not me) and you do not want them to fix it to make the game fair, you want to maintain your advantage.
You spout all your nonsense about us wanting an advantage but when given the opportunity to say you would support 343 wanting to balance their game if they determined it is unbalanced you blatantly say you won’t support it.
You are a hypocrite and without doubt want to maintain your advantage over other players.
Is that all you can say? Please explain to me how you’re not a hypocrite?
I’m not a hypocritic. I’ve never once said I wanted to have an advantage against mnk players. I don’t even want to play with them.
Let’s change the question slightly. Would you support balance if it didn’t change controller aiming?
Yes. I would. I just want to have the same experience. I don’t want controller nerfed just because of inhert balancing issue that popped up in crossplay.
Alright, you’re not a hypocrite. Works for me.
Wow. If only the KBM people had said (repeatedly) that we aren’t asking specifically for an AA nerf to balance the game but preferably a solution that will fix the balance issues without negatively affecting anyone, this could have ended a long time ago.
Oh wait, I did repeatedly say that…
Edit: I also rescind calling you a hypocrite. You are not a hypocrite. You are just selfish and only care about your experience.
You do realize you’re not the only person who wants a good experience?
I just think we both did a terrible job of explaining what we truly wanted.
You do realize you’re not the only person who wants a good experience?
I just think we both did a terrible job of explaining what we truly wanted.
No. I have repeatedly said I would like to see the KBM experience improve and if at all possible not at the expense of the Controller experience. I have repeatedly made clear that I would prefer it does not negatively impact your experience. My position has remained clear and consistent.
You jumped all over the map and repeatedly changed your position but in the end, you have made it abundantly clear that you don’t care about others’ experiences as long as yours is maintained. You may not want the advantage but you would rather we remain at a disadvantage if correcting it means you experience any negative effects. You are only in favor of a fair balanced game if the changes don’t reduce the mechanical assistance you rely on.
And before you try to say I’m wrong, you responded to this question. “Would you support balance if it didn’t change controller aiming?” With this answer “Yes. I would. I just want to have the same experience…”
My position - do what can be done to provide the best experience for everyone with the least negative impact to anyone
Your position - do only what maintains HyperLethal’s experience and everyone else can suffer if the changes that would make Crossplay fair would negatively impact HyperLethal personally
TLDR: I want what is most fair for everyone, whatever that ends up being. You want what is best for you personally.
Tou keep missing what im saying. The two wont be balnced never will. But your upset its not a cakewalk for kbm and its the other way.
But your biased testing doesnt take into account the user and how much harder it is for an average player you just want to think your a pro
Well considering i have years of controller experience and the last time i did kbm was delta force 2 on windows 98 ye it would be difficult. But you had to stipulate up close. Now if we did 2 tests one distance one up close then you would see the advantage both hold
If you have that much credentials you would understand that the collected data can have biasis and any good stats person can tell you that unless data comes from the source in a raw format it aint worth anything