They didnt make it a cake walk for you. Again this is the revers of everyother crossplay game just this time not in kbm favor.
there is always the disable crossplay option would make it fair
They didnt make it a cake walk for you. Again this is the revers of everyother crossplay game just this time not in kbm favor.
there is always the disable crossplay option would make it fair
They didnt make it a cake walk for you. Again this is the revers of everyother crossplay game just this time not in kbm favor.
Who is asking for a âcake walkâ? Is it really so ridiculous to you that we want a fair fight? Also, another game being bad does not justify this one being equally bad just because it is for the opposite input. For Crossplay games where KBM has an unfair advantage, people should be demanding a fix there as well.
I donât know that nerfing AA is the right answer. Personally, I would rather see KBM improved to balance it out so Controller players donât have to feel like their game just got way more difficult but if that is the only way to level the playing field then it needs to be done.
No i wouldnt want a cake walk. But that is what most crossplay titles have been when it comes to balancing as they cant be. Personally and quite a lot of other people like myself would rather have the option to not be in a mixed lobby.
AA can be reduced non existant if its an even playing field rb6 has no aa but has no crossplay.
The issue im trying to state is that kbm is in uproar becuase the advantage doesnt sit with them which will change over time once they get used to the style of play.
The issue im trying to state is that kbm is in uproar becuase the advantage doesnt sit with them which will change over time once they get used to the style of play.
You want that to be it but again, we donât want an advantage, we want a fair fight. No amount of play will overcome the difference AA is providing without a mechanical change to the KBM input.
You need our uproar to be about not having an advantage to justify yourself trying to defend having an advantage as an acceptable thing because âother games favor KBMâ blah blah blah.
But you cant have a fair fight its essentially like trying to have a race with someone running and someone swimming. The runner cant be limited so you give the swimmer as many -Yoink!- as possible.
Where the fair race would be let the runners run together and the swimmers swim together.
Funny how people keep bringing up the kbm and controller debate like theyâre gonna get controller nerfed, instead of forcing 343 to give players the choice to switch off crossplay.
Thats the easiest and best solution which is what a lot of people are after. You want fair games thats how its achieved
By the way youâre defending controller, Iâm assuming youâre a controller player? In that case, you do have a cake walk.
lol im onyx 1512 on open using kbm only and i would say the skill involved in using a controller is substantially less than a mouse. If u think that is not the case i dare u to fight on kbm 1v1 someone up close that is on controller. Try at least even climbing to onyx with kbm.
Fake news. Nobody here wants a cake walk except you guys.
Master keyboard and mouse or play on controller. Itâs not changing whether you like or not. The only thatâs being added is crossplay choice in a future update.
Expecting a nerf to controller is complete lunacy. Look at what game your playing. This isnât counter strike. This is Halo.
That halo pro played exclusively on controller up until Infinite and now he wants to act all high and mighty?
Tell that pro to go -Yoink- himself.
Plain and simple. He doesnât like playing on the input Haloâs predominantly played? Thatâs tough. Real tough.
If you canât recognize and respect the differences between both inputs, how can you call yourself a pro?
Itâs simply naive to think that crossplay can be remotely considered competitive. Iâm sorry.
Youâre laziness and lack of creativity arenât on trial here. For the rest of us, it could absolutely be balanced. Balanced doesnât mean âthe same.â It means the results are the same. It is not a hard concept to make tweaks and monitor player data to find a balance. In some situations, Controller may have the advantage. In others, KBM may have the advantage. Collectively, equal results. It is abundantly clear you donât want balance. You like feeling superior and having an advantage. Please go act like a spoiled child somewhere else.
Snipedown is entitled to his opinion but his words carry no more weight than any other player on this gameâŚyeah I said it, just because heâs a âproâ doesnât make his opinion any more valid than anyone else that has put the hours into gaming and doesnât get paid for it.
Speaking of which, hereâs another opinion from a former pro playerâŚ
https://youtube.com/shorts/Ot0wP-fY6x0
Not related to input method, but hereâs another interesting take from SlayinâŚskip forwards to 7:20:
https://m.youtube.com/watch?v=-Yg_reKPBPg
âŚand this is another reason why we need platform based crossplay options and not just input based.
I donât care about the data. Thatâs youâre problem. You rely on numbers.
You look at k/d like itâs everything.
What about game wins? What about helping teammates? Kills alone donât win you games.
You settled nothing. Just stop. I just donât give a -Yoink- about your silly numbers. Theyâre meaningless to me.
Ironic how you preach about creativity yet you donât factor in each players aiming style into your data.
I already decided to switch from mouse to controller.
In my first four matches in the controller only playlist my headshot accuracy is 73% (3 of the matches were 80%). My mouse headshot accuracy is 44%. Why is that? Because I cannot clean up the kill against aim assisted users who take one if not two shots less than me to get the kill.
I have not played competitively with a controller since 2010. Iâve been using mouse since 2005.
ErrrâŚ4 games on controller compared to 279 games on M&K isnât exactly a fair comparison! Your shot accuracy on both inputs so far is fairly similar (47.3% compared to 43.5% and 44.5%) but it just so happens that you finished off a higher percentage of kills with headshots in the 4 games on controller. Play another 275 games on controller then we can compare stats.
Iâm not shocked that you donât understand how data is the way to answer these kinds of questions. What does shock me is that you are trying to argue your opinion from such an ignorant position.
I donât care about the data. Thatâs youâre problem. You rely on numbers.
We already know you donât care about the data. Most people that canât understand data donât like data.
You look at k/d like itâs everything.
If this was true I would not have posted accuracy data and rank data
What about game wins? What about helping teammates? Kills alone donât win you games.
Game wins are not valuable because your win/loss greatly varies throughout the rank path. When you are climbing you have a higher win rate than when you play a while in your ranking. Helping teammates is getting kills/assists. No kills donât win you games alone unless it is a Slayer game but your ability to come out of an encounter alive does. My data correlates a players ability to win a fight (K/D), ability to land headshots (HS accuracy), and a players position on the leaderboard (a better representation of winning against others than win rate).
You settled nothing. Just stop. I just donât give a -Yoink- about your silly numbers. Theyâre meaningless to me.
Yeah, you already made that clear.
Ironic how you preach about creativity yet you donât factor in each players aiming style into your data.
This was a joke, right? It has to be a joke because⌠it has to be a joke.
Itâs not a joke. Accuracy values fluctuate because each pro player plays different roles whether it be grabbing ball, flag. Thereâs a variety of situations your âdataâ
doesnât account for.
Which is why your data argument is completely stupid and short-sided.
Regardless, I donât see any reason to continue this conversation. Itâs stupid.
We shall see what happens. Right now Iâm super rusty with controller. My prime was CoD MW2 in 2009. I expect my accuracy to improve over time.