Either way, they need to start somewhere and be more transparent about it. They could start by detuning controller by a couple percentage once a month and see where it’s at.
Well I wasn’t talking about the development. I know it was kind of hectic. But in the end Microsoft decided to use it as one of there biggest console exclusives.
As much as people like to dump on 343, I do think they at least try to take care and make thoughtful changes. They goof up on occasion (sometimes a lot), but they do try. I don’t envy their position - no matter what they do, they’re gonna get dumped on. So, if they do perform a balancing pass, I have no doubt that they’d work to avoid trashing the controller experience, no matter how many people ask them to.
You’re probably right here. And I wouldn’t want to be in their position either. I just wish they were more open and honest about things. I think broken promises, condescending attitudes, and lies have made the community a lot more hostile to what they do than if they’d been open and honest about things. The game doesn’t have to be perfect, but when it doesn’t live up to their promises it’s no surprise people aren’t happy.
They tried… and failed.
I still don’t think you can just nerf aim assist without making the game less fun for controller users and alienating them. That’s why I think if they do anything it should be paired with buffs for mnk. But you’re right. They need to start by doing something, and by being open about it. That’s the biggest thing. I know what they do to try and address things won’t be perfect at first. But if they’re open and honest about it, I’d be willing to go along.
How do you know? Nobody knows because they haven’t tried it, what we do know is it is way too strong and forgiving.
Never said knew. I said think. I think buffs to mnk along with some slight nerfs to aim assist would balance things. I think too big of nerfs and you alienate people. You’re right, no one knows. How do you know buffing bullet magnetism on mnk wouldn’t make the game more appealing to more people? Bullet magnetism does already exist on mnk.
It does exist, I made a video comparing the two and it shows controller bullet mag is far more stronger than what KBM gets. Whatever your slight aim assist nerf is, they should start with that without the need of adding a buff to KBM bullet mag and start from there.
Maybe they should, but I don’t see why they couldn’t start with reducing aim assist to RRR, adding RRR to PC, an nerfing strafing and see where things are at that point. There’d probably still be more work needed to be done, but I think these changes would be meet with less backlash from controller players (I could be wrong), and would still be a step towards balancing. After that we could see where we’re at.
I’m with you when it comes to the how to fix it part. I don’t think anyone would benefit from a hard nerf. The only thing about aim assist that I think would warrant a nerf is the distance. It has some ridiculous range before it stops working. Otherwise, just adjust the KBM mechanical assistance to be more comparable. Maybe BM increase, I’m not sure, but yes, focus on balancing up KBM not nerfing Controller.
Exactly. I’ve been saying this since the flight. The game doesn’t respect the advantages of MnK. Why would any PC player stick around for that?
Naturally a mouse is far more precise for aiming. They just flipped it by adding in a ton of aim assist. Which is an aimbot. Literally a script that follows your opponent.
Excellent work. However, your reasoning to detune bullet magnetism and aim assist does not make sense. Key board and mouse has its advantages over console in plenty of ways. More button opportunities, more precise aiming, more control over sensitivity, etc. Have you ever tried to use a sniper in infinite with a controller? Or a vehicle? It is significantly harder.
To me, the viable solution would be to increase kbm bullet magnetism/aim assist slightly but still below controller.
For starters, AA on KBM is not a good idea. This would drive people crazy and would get rid of that raw input feeling.
Second, why yes there is advantages to KBM over controller in general. Key word general but, with Halo that is not the case. The strong AA along with the stronger bullet mag outweigh any and all advantages that come with KBM.
To answer your last questions, yes I have. Driving vehicles is a lot easier on controller than it is KBM and using the sniper is pretty easy with controller. Watch any of these controller pro players sniping videos you can find on YouTube and play back at .25 speeds and you’ll see how most of their shots were/are target and they’re still rewarded the kill. I posted a link one that Lucid did and was way off target yet he got the headshot.
Also, keep in mind that KBM get’s negative aim assist with the sniper.
Negative aim assist with KBM and S7 explained…
https://www.youtube.com/watch?v=pdwICfpDYWM
Lucid missed shot that counts (play back at .25 speed)…
https://www.youtube.com/watch?v=Poa4uZ6IsXU
That has got to be the most up ur comment. Tell me could you use a controller without aim assist on a game with a large ttk.
No would be hard. They are different classes. Its just this is the one game not balanced to ur preference. Grow up
It would be hard and I’ve never once denied that but, just because you would struggle does not mean others would struggle. I use PUBG a lot because controller can be done without the need of aim assist. I know, totally different game but have you tried it? There is a huge skill gap in PUBG, and that’s what they were going for. Again, and I don’t know how many times I have to repeat myself. I NEVER once said to get rid of aim assist on controller. I said it needs to be turned down. You’re telling me to grow up? Maybe you grow up and read what I’ve been saying and just about every other KBM player has been saying. Turning down something that is already there is not the same as getting rid of it. Most of you controller only players jump to defense mode like KBM users are suggesting to completely get rid of aim assist for you.
I play seige no aim assist there but you know the big differe ttk. And no crossplay.
And the reason im saying grow up is becuase it doesnt swing in kbm favor like most games. A controller player vs kbm in pubg is night and day. If you make the ttk longer it is much much harder to track to kill than on a kbm.
The two cannot be balanced kbm has most the advantage when it comes to fps if your not doing well on it then welcome to the average console player on everyother crossplay game
So you want to increase the skill cieling by reducing aa to make you and other kbm players happy.
Your average player is not a pro. Do ihave the time to dedicate no i have a kid and job. If you make a game out of reach for the average you will kill the game.
Kbm has rin supreme in crossplay since it came through. I dont see the same pros asking for kbm to be nerfed or controller buffed in other games.
Pros will whine. How about they just get better at the game
You realise its the revers of what you said essentially. Controller player need to have aa reduced and get better.
Ok let me put it this way. Can you happily say 100% kbm and controllers can be truly balanced.
When you lay out all the cards
Controller has aim assist
Kbm
Better movement
Better retical movement
Ok so the two can never be balanced one will always have an advantage.
Heres an wasy fix to make everyone happy. Make it optional.
That way you have a choice go into unbalanced or stay with your input.
You want to make it harder for one type while the other can keep its advantages.
Lets say hypothetically they reduce aa but to balance kbm advantage they force a limit to cursor speed would you be happy its more balanced.
To a pro
The average player is not a pro. Are you a pro
You want to make it harder for one type
They already made it harder for KBM users.