Today we are going to break down some player data to end the debate and bickering about which input type has the advantage using player data. By using the top 20 Onyx players from each input type we see the peak potential for each type. If the inputs are returning equal results, we can say with data that any shortcomings you experience are not the result of the other input type having an advantage. If the results skew towards one input or the other, we can conclude the input with better results has an advantage when over the input with worse results.
Let’s see some data!
Headshot Accuracy
- Top 20 Controller players S/D Controller
- High - 89.2%
- Low - 61.4%
- Avg - 71.5%
- Top 20 Controller players Crossplay
- High - 90.9%
- Low - 62.6%
- Avg - 72.3%
- Top 20 KBM players S/D KBM
- High - 75.6%
- Low - 62.2%
- Avg - 68.7%
- Top 20 KBM players Crossplay
- High - 74.0%
- Low - 54.2%
- Avg - 67.3%
This tells us:
- The highest controller player accuracy is 16.9% higher than the highest KBM player when playing in Crossplay
- The average controller player accuracy is 5% higher than the highest KBM player when playing in Crossplay
- Controller players’ high, low, and average headshot accuracy is higher when playing Crossplay compared to Controller only mode (high 1.7%, low 1.2%, avg 0.8%)
- KBM players’ high, low, and average headshot accuracy is lower when playing Crossplay compared to KBM only mode (high -1.6%, low -8%, avg -1.4%)
Controller players are landing more headshots by each metric. When playing with only their input KBM players perform better and Controller players perform worse.
Conclusion: When mixed in Crossplay, the difficulty for KBM players increase while the difficulty for the Controller player decreases.
K/D Ratio
- Top 20 Controller players S/D Controller
- High - 3.3
- Low - 1.32
- Avg - 1.66
- Top 20 Controller players Crossplay
- High - 2.24
- Low - 1.4
- Avg - 1.63
- Top 20 KBM players S/D KBM
- High - 1.9
- Low - 1.31
- Avg - 1.6
- Top 20 KBM players Crossplay
- High - 1.42
- Low - 1.13
- Avg - 1.3
This tells us:
- The highest controller player K/D is 0.82 (36.6%) higher than the highest KBM player when playing in Crossplay
- The average controller player K/D is 50.33 (20.2%) higher than the highest KBM player when playing in Crossplay
- Controller players’ high and average K/D is higher when playing Crossplay compared to Controller only mode while the low decreased (high 1.06, low -0.08, avg -0.03 (-1.8%))
- KBM players’ high, low, and average K/D is lower when playing Crossplay compared to KBM only mode (high -0.48, low -0.18, avg -0.3 (-18.75%))
Controller players have a higher K/D by each metric. When playing with only their input KBM players perform better and Controller players low Controller vs Crossplay comparison. It is important to note that while Controller player low decreased when playing with KBM players, Controller low only decreased by 1.8% while KBM decrease was 18.75% in comparison.
Conclusion: When mixed in Crossplay, the difficulty for KBM players increase while the difficulty for the Controller player decreases.
Crossplay Rank Placement
- Top 20 Controller players S/D Controller
- High - 1
- Low - 20
- Top 20 Controller players Crossplay
- High - 1
- Low - D2
- Avg - 1609
- Top 100 - 10
- Top 101-200 - 3
- Top 201-1000 - 0
- Top 1001-10000 - 4
- Top 10001+ - 3
- Top 20 KBM players S/D KBM
- High - 1
- Low - 20
- Top 20 KBM players Crossplay
- High - 101
- Low - D2
- Avg - 9359
- Top 100 - 0
- Top 101-200 - 2
- Top 201-1000 - 3
- Top 1001-10000 - 8
- Top 10001+ - 7
Note: Crossplay averages do not include 2 Controller players and 4 KBM players that had Diamond Ranks because Diamond ranks don’t make the top players list
This tells us:
- Controller players hold a much higher average rank than the KBM players
*Controller players that hold rank 1-20 on the S/D Controller leaderboard maintain 5 ranks on the Crossplay top 20 and 10 in the top 100 while the top-ranked KBM player from the KBM top 20 ranks in at 101 on the Crossplay leaderboard. - It is also worth noting that when viewing the complete Crossplay leaderboard, the top 20 are exclusively Controller players.
Conclusion: Top 20 S/D Controller players control more high-ranking positions when compared to the top 20 S/D KBM players.
Overall conclusion:
By comparing the top 20 players in each input type we can eliminate variables related to skill differences. By eliminating performance variables we are left with only mechanical differences. Aim assist, bullet magnetism, rotation speed, strafe, etc.
In all metrics tested, Controller players have higher performance results than KBM players. Additionally, Controller player performance increased when playing with KBM players compared to when they only played with Controller players. While KBM players’ performance decreased when playing with Controller players compared to when they played only with KBM players.
This tells us that based on actual player data Controller players have a mechanical advantage allowing them higher performance, accuracy, K/D ratio, and rank placement when compared to their KBM counterparts.
