The servers for this game are working as they are designed to. After 20+ years in the video gaming industry, 30+ if you consider the dawn of 9x based PC’s and early online gaming, Microsoft knows how to design servers that can support users correctly. Microsoft knows that the proximity of the user to the server is vital, and that clustering users in the same area to one particular server is the best way for matchmaking to occur. The unfortunate reality is that Halo Infinite is not designed around connection based matchmaking, it is based around a skill based matchmaking system that is cranked to 11.
Skill based matchmaking is the reason why you are paring with some dude in South America when you are in New York, and not so you can have a fair match. Skill based matchmaking is essentially deciding what games you will win, and what games you will lose before the match even begins. When you are matched with players from another country, perhaps a different continent, you are usually going to be connected to their server in that country putting you at a sharp disadvantage any way you cut it. Your stats will be terrible and you will more than likely lose that match.
After you lose that match, your next match you may or may not lose, and you may or may not be connected to a terrible server for your location, depending on if the dialed to 11 SBMM system decides you will win or lose the next match. You might be asking yourself, why would 343/Microsoft do this? Well this all lies in the decision to push this game into F2P territory, They are wanting every player to turn into a payer, no matter if that is through battle pass, limited time only cosmetics, or weekly challenge swaps, 343/Microsoft desperately need YOU to spend money on this game that took them 7 years to develop. The challenges are so grindy because they need you to put as much time into this game as humanly possible, and the skill based matchmaking helps them serve that goal.
Recent patents filed by EA, Activision, and other companies reveal that companies are implementing “retention based matchmaking”, to keep players addicted to online multiplayer gaming as long as possible. Microsoft has absolutely put these same methods into this game, and probably in most other multiplayer games they offer. These patents boil down to this- the more time you spend in that game, the more likely you are to spend additional money on this game. I can promise you that they have either licensed out these methods from Acitvision, who they are now acquiring, or have their own version of SBMM (they actually do, its called TrueSkill2)
When you win a game, you get a shot of dopamine for winning, moreso if it was a really tight match. When you win a few matches you really feel like your doing good. Maybe you have been matched against people far less skilled than you. But all of a sudden you lose a match, and you dont just lose, you get absolutely demolished. Microsoft knows that you’re not going to end the night on a loss, so youre going to keep playing, and so on and so on. The system is designed to keep you as hooked to halo as an addict is to his drug of choice.
And why do they want to keep you playing as long as possible? Mostly so you forget about every other game you own, or any other real life hobby you have. They want you to see that awesome limited time armor in the cash shop, they want to make you want it. Maybe you are getting stomped by someone wearing that new helmet, or maybe the guy on your team is doing exceptionally well wearing it. So when you decide to whip out your wallet and buy the helmet, the game puts you in more easy lobbies so you truly feel like maybe, even though you know the armor is “cosmetic only”, maybe it helped you in some way.
You know how when you’ve played multiple games in a row, and you get to a really close 1v1 and all of a sudden your aim just goes crazy, or your bullet spread is turned up to 11? Maybe you’ve been playing at 5 sensitivity but all of a sudden it feels like your controller is at a 10? Thats the SBMM at work, or as I’ll now call it retention based matchmaking. That guy you were just shooting needs a few good kills in order to keep him playing, so your skill no longer matters and oh by the way, none of your shots are registering on him, even though your connection is great.
Geo filtering narrows your connections to people around your location, which destroys 343’s implementation of skill based matchmaking. For this system to work, there needs to be a TON of players, (F2P for such a well known franchise basically guarantees this) 343 needs tens of thousands, if not hundreds of thousands of players across all skill levels, all over the planet to match you against so the retention based matchmaking system can pre determine that matches outcome, your connection to the match be -Yoink!-.
This is all made to keep you hooked into “just one more match” mentality. All so you can go into the cash shop and spend some money, and keep spending money over years to come. 343 doesn’t want 60 dollars. They dont want 70 dollars. They want you to be playing this game for the next 5-10 years, buying as many season passes and limited time shop items as possible.
This is far different from how SBMM worked in classic halo games. In ranked, they would first prioritize connection, then use skill to match you against other players. There wasn’t a cash shop back then, so there was no incentive to have predatory systems designed to keep you hooked. Social playlists still took skill into account, but cased a far wider net. You would be playing H3 BTB with people who significantly worse than you, and significantly better. SBMM actually made sense back then. But now that gaming has become the number 1 entertainment medium, grubby CEO’s and companies will try to take as much green from you as possible, and sell you lies in return.
Some good videos to watch regarding all of this
https://www.youtube.com/watch?v=_fP1_nXbiUY (EA pioneers SBMM)
https://www.youtube.com/watch?v=Bv9KZpOrk38 (Overview of SBMM)
https://www.youtube.com/watch?v=TAwlVl0VGhc (Halo infinite SBMM)
Bottom line- Until this crap is fixed, stop playing any game implementing Skill based/Retention based matchmaking.