Seriously, what happened to Jega...?

Same. His character has too much potential to be a one-off villain. I could very much see him surviving the battle, and the Master Chief becoming his obsession. Especially after how many Spartans he killed.

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Yeah it would be fun if he survives until the Arbiter shows up and they have a whole Samurai duel thing. A true Sangheli against the monster.

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This is how I feel about most of the Campaign. There’s barely any fleshing-out, if any, for the Banished characters. So, I just didn’t care about them. There wasn’t even a comment on Locke’s helmet being on Hyperious’ (?) shoulder, even though that’d be really easy to do. They were built up to nothing, and we have to wait to see Atriox again.

[Spoilers, obviously]

My theory: Jega could easily have been the same character as Chak Lok at one point, but the sadistic torture tower thing was a bit too mature and the game has to be PG16 for marketing reasons.

If you listen to the monologues by Chak Lok it’s pretty clear he has a passion, or even feti.sh, for inflicting pain, as if savoring the moment like a fine wine. This could easily have been a lot darker but the developers chose to kill that off early by putting it on Chak Lok and letting him die in the tower.

There is also the scene near the end of the game where Escharum says to Jega that he can keep the pilot, keep him alive, but have your fun with him. -Implying that Jega enjoys the exact same torture process as Chak Lok. Somewhat of a plothole if Jega is just an assassin.
Also in the scene where you fight Jega, he uses the Pilot’s family hologram as “bait” to lure in MC to the salvaged hull section where the fight happens. To me this implies he’s messing with the Pilot even more than he is messing with MC. I sort of feel like the damage done to Jega in that fight is [implicitly implied to be] inflicted on the Pilot in the torture chamber. (But the 16yr old audience is shielded from this).

That’s what I think happened to Jega.

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I like your point of view. You inspired me.
As for Chak’Lok, there is only one small picture in the Art of Halo Infinite, which is the same as the elite of ordinary gold armor. But Jega has many versions, referring to the Arbiter and the Silent shadow, and other different appearances.

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Interesting concept. You are definitely right. Chak Lok does seem like a last second throw away character they added in for what ever reason. It should have been Jega spear pointing the tower with unique dialouge about each fallen sparten MC finds throughout the campaign or even taunt MC about Cortana. which im surprised not even Escharum does, like does she just not exist anymore?? Just another missed opportunity to build up this beast of a character. Honestly what a shame… more content doesnt make a better game. Fully conceptualized backstory/lore can keep a consumers attention just as well if not better then another pointless gunfight with (Insert generic boss name here)… There are people that have dedicated the last 14 years just trying to figure out the meaning of some scribbles on a Halo 3 multiplayer map. On Youtube look up “Halo 3 sandtrap mystery”.

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I forgot to mention that I find it odd that Chak Lok isn’t described like the other “high value targets”, Seems like there should have been a dossier entry about him (and other minibosses for that matter).

PS. The Sandtrap code is in Halo Infinite too, on some forerunner statues in the last mission I believe. :wink:

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It is. Its in a few different places with one area even using it to trigger hidden audio clips of the forerunners. Everybody is pretty sure the mystery was solved and it was bungie hinting about the endless 14 years ago. They havnt been able to cypher the actual “text” though. And i agree, he should have a dosier. That also goes back to a previous point in the thread when we were talking about the hand of Atriox. Tremonious and Bassus are not part of the hand rather just generic run of the mill chieftains that were given a unique personality and boss battle. I think Chak Lok falls into the same category. Although he definitely should have been a full fledged HVT. Being the head of the Tower and the one that tortures/interrogates spartans and all.

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He’s not dead. He’s returning in the second Campaign i’m pretty sure

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I really hope so! You cant say somthing like “the creepiest and most disturbing character in the series” when we’re now 6 games deep in just the main AAA series. Then only give him 1 minute of cutscene time and 1 single boss fight. I mean honestly, a character that doesnt even exist has more character build up then Jega!? Go on Youtube and look up the elite assassin that tracked noble team through Halo reach and took the shot that killed Kat and went down with Emile. Its pretty sad really :sweat_smile:

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Im surprised everybody is watching this thread but there are no new thoughts yet :sweat_smile: Just curious whats brewing in everybodys minds??

Well the campaign got cut to roughly a 3rd of the intended size. So yea, thats what happened.

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Well thats already been stated :man_shrugging: moving on :sweat_smile:

I saw a very interesting video.
Jaga has several models, one of which is ornament, while the other bosses do not.(All types are generated from code,PC)
In addition, the video producer also completed the control of the Jega from a third person in the game through the code.The attack action of holding two sword is the same as the original.
Jumping and squatting are no problem.
It’s just that character is very difficult to turn around.

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Why would you expect anyone to give a “new” reason when the simple fact is thats all there is to it haha.
The thread went off topic so I said I’d just reiterate and right course.
Moving on entails making a new thread for some of the side bars that popped up here :rofl:

Whether it’s the content in the game or the secrets left in the code.
Why is his body so special?
Why are there so many design drafts?
Why are there so many models?
Why is IGN’s interview about him?
Why emphasize his connection with the Arbiter?
Why is he the most disturbing character in the series?
There is something rather strange about all this if one stops to consider it.

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Answered in the thread multiple times spartan. Cuts and dev issues

I know the plot has been cut.
A ridiculous bug that has not been handled well and remains, or a foreshadowing, I prefer the latter.
From the perspective of commodity publicity, there are many things worth considering in the interview and writer’s description. Writers know the real situation of the project, but they still say that.
The results don’t really matter. I’ll buy halo encyclopedia to find the truth.
It would also be acceptable if 343 said that the role had no future.
I’ve had fun from discussing and looking for clues. :persevere:

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New things are discovered everyday. Something unoticed during the last few play throughs or found in the code etc. As NervousWings96311 just proved. We all know the game is nothing even close to what it was suppose to be so its a null point. Im just trying to keep this thread alive and spark the discussion back up. So yes… moving on from your point.

I agree, Ive enjoyed looking for new clues or anything they might add during a hot patch or somthing. Keeps you on your toes lol

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