Seriously, the dmr...343 really?

It needs serious nerfing, in the worst way. the other weapons dont need buffing cept for the carbine just the dmr needs a nerf. WHY would you make a gun this is a mini sniper that has absolutely NO drawbacks to using it? I have loved this game from the get go and I still do and I love mostly everything 343 is doing. Loving the look of all the new things coming. All I’m saying is that if this TU comes and goes at the end of next month and the DMR doesnt get a well deserved nerf. I’m gone. and yeah I know me leaving wont hurt anyone I’m just saying this game is creeping up on unplayable because of the dmr, if there is a opposing team using nothing but the DMR I leave because its instantly lost. Just my 2 cents and sorry for the punctuation

Cheers

I agree. I must admit I use the dmr in every btb at the mo. If I don’t its a losing game. They could do playlists without dmr. Bring back closer br battles. If they do nerf the dmr though the boltshot could do with the same.

I don’t understand why so many people complain about the dmr, why don’t you just use it too? Then it’s an even playing field. Or is it because you’re bad with it?

> I don’t understand why so many people complain about the dmr, why don’t you just use it too? Then it’s an even playing field. Or is it because you’re bad with it?

Actualy I’m quite good with it. But I am able to admit that its a broken weapon that needs fixing and following that logic breaks the game even more. It takes out the need to use any other utility weapon at all and takes away from people that WANT to use other weapons. Like me for instance, Halo 2/3 vet. Love the battle rifle, then reach came out and couldnt stand the DMR and even though it would be better in 4 even with a nerf over the reach version, using it just leaves a sour taste in my mouth. You should not be forced to use one weapon to do well, making a game like that takes out any personal identity weapon wise.

> I don’t understand why so many people complain about the dmr, why don’t you just use it too? Then it’s an even playing field. Or is it because you’re bad with it?

Then the game should be called Halo Dmr 4… What’s the point of other weapons…

> I don’t understand why so many people complain about the dmr, why don’t you just use it too? Then it’s an even playing field. Or is it because you’re bad with it?

I use the DMR but I want it as a pickup because it destroys map movement. I used to enjoy BTB, but no longer thanks to the DMR.

You guys are funny and over justify what the DMR really is. Is it the best situational wepaon, obviously, by a long shot? no.

Map movement is one the worst excuses I’ve seen used to justify the OPness of the DMR. Weapons have little to nothing to do with map movement. That problem alone lies within the fact that we don’t have any good maps and don’t have any power weapon drops or utility drops (OS, Damage Boost, Speed Boost, AA’s, ect)

If you look at the MLG settings (even while T4 was around), there was constant map movement with or without the DMR. The reason being is that players had a reason to push to certain parts of the map and there isn’t any absurdly long sightlines. Take a look at Solace vs Haven for a moment. In Solace the map almost always end in standstills because its a two dimensional map. There really isn’t anywhere to run around, its just one giant sightline. Now look at Haven, tons of small sightlines, only one large one (open to mohawk) and constant map movement, BR has just as much of an equal change to kill a DMR and visa versa.

Now you look at MLG with the addition of specific drops and map movement increases even more, even on a bad map like Solace. The only real advantage the DMR has is on bad maps and the .05 second it can shoot faster than the BR.

If you are complaining about the fact that the DMR has a longer range than the rest of the guns then we shouldn’t even be having this discussion. You don’t see AR users complaining about the fact that it gets outranged by a BR, its because different guns have different ranges and its up to you to use them in the correct range. If you try to go up against a DMR in a long range battle, then you just have l2p issues.

> You guys are funny and over justify what the DMR really is. Is it the best situational wepaon, obviously, by a long shot? no.
>
> Map movement is one the worst excuses I’ve seen used to justify the OPness of the DMR. Weapons have little to nothing to do with map movement. That problem alone lies within the fact that we don’t have any good maps and don’t have any power weapon drops or utility drops (OS, Damage Boost, Speed Boost, AA’s, ect)
>
> If you look at the MLG settings (even while T4 was around), there was constant map movement with or without the DMR. The reason being is that players had a reason to push to certain parts of the map and there isn’t any absurdly long sightlines. Take a look at Solace vs Haven for a moment. In Solace the map almost always end in standstills because its a two dimensional map. There really isn’t anywhere to run around, its just one giant sightline. Now look at Haven, tons of small sightlines, only one large one (open to mohawk) and constant map movement, BR has just as much of an equal change to kill a DMR and visa versa.
>
> Now you look at MLG with the addition of specific drops and map movement increases even more, even on a bad map like Solace. The only real advantage the DMR has is on bad maps and the .05 second it can shoot faster than the BR.
>
> If you are complaining about the fact that the DMR has a longer range than the rest of the guns then we shouldn’t even be having this discussion. You don’t see AR users complaining about the fact that it gets outranged by a BR, its because different guns have different ranges and its up to you to use them in the correct range. If you try to go up against a DMR in a long range battle, then you just have l2p issues.

https://forums.halowaypoint.com/yaf_postst145360_The-Truth-in-DMR-vs-BR.aspx

The DMR is OP, the arguement has been done to death, it’s not an opinion it’s a fact that the DMR is overpowered when compared to the other precision weapons. The link explains how.

@ Mystyrion, its funny reading through your desperate attempt to say the DMR isn’t OP. Every reason you give is laughable.

All I will say is this:

Mystyrion
Most used weapon Slayer, Regicide, Dominion, CTF…
DMR

Kills Slayer:
DMR 2351
BR 500

If the DMR isn’t so OP why not choose a different gun, you obviouly like it 5X as much as the BR even on maps that by your logic would favor the BR.

> You guys are funny and over justify what the DMR really is. Is it the best situational wepaon, obviously, by a long shot? no.
>
> Map movement is one the worst excuses I’ve seen used to justify the OPness of the DMR. Weapons have little to nothing to do with map movement. That problem alone lies within the fact that we don’t have any good maps and don’t have any power weapon drops or utility drops (OS, Damage Boost, Speed Boost, AA’s, ect)
>
> If you look at the MLG settings (even while T4 was around), there was constant map movement with or without the DMR. The reason being is that players had a reason to push to certain parts of the map and there isn’t any absurdly long sightlines. Take a look at Solace vs Haven for a moment. In Solace the map almost always end in standstills because its a two dimensional map. There really isn’t anywhere to run around, its just one giant sightline. Now look at Haven, tons of small sightlines, only one large one (open to mohawk) and constant map movement, BR has just as much of an equal change to kill a DMR and visa versa.
>
> Now you look at MLG with the addition of specific drops and map movement increases even more, even on a bad map like Solace. The only real advantage the DMR has is on bad maps and the .05 second it can shoot faster than the BR.
>
> If you are complaining about the fact that the DMR has a longer range than the rest of the guns then we shouldn’t even be having this discussion. You don’t see AR users complaining about the fact that it gets outranged by a BR, its because different guns have different ranges and its up to you to use them in the correct range. If you try to go up against a DMR in a long range battle, then you just have l2p issues.

I agree to a extent, The dmr isnt as op in MLG/competitve gametypes as it is in casual. But Im talking from a casual standpoint and talking from here going off what you say with having maps built differently with less sightlines is not possible the maps that came on the disk as they are so since they cant change really the weapon(s) must chance to accommodate the maps but my argument still stands, the DMR is blatantly OP. If 2 equally skilled players meet in close range, one with a AR and one with a DMR and start firing at exactally the same time even though the AR has a faster fire rate and the DMR wielder still wins, That is OBVIOUSLY op, there is no if ands or butt’s about that.

Add to this that even MLG acknowledge the DMR is op, hence why they took it out as a spawn weapon in MLG customs V1 settings. Also another link to show the even further that the DMR is OP http://www.halocouncil.com/community/index.php?/topic/12399-r-the-halo-utility-weapon-thread-by-duji-and-k2five/

> I don’t understand why so many people complain about the dmr, why don’t you just use it too? Then it’s an even playing field. Or is it because you’re bad with it?

I use it when I’m playing bad, it’s so dominant even at my worst I’m good to go.
Shouldn’t have to use a nooby gun to snag kills in a game with loadouts, all guns should be viable so it comes down to what’s best for you, not just what’s best in general.

> Add to this that even MLG acknowledge the DMR is op, hence why they took it out as a spawn weapon in MLG customs V1 settings. Also another link to show the even further that the DMR is OP http://www.halocouncil.com/community/index.php?/topic/12399-r-the-halo-utility-weapon-thread-by-duji-and-k2five/

Ghost removed the DMR from the v1 settings because he has a nostalgia -Yoink!- for the BR, not because it’s over powered. Not to say that it’s fine as it is, it definitely shouldn’t be a starting weapon in big team but for everything else it’s fine.

the on problem with the dmr is its rate of fire. The rate of fire in a gun makes all the difference. If the carbine’s rate of fire was reduced to the br’s, while the amount of shots to kill increased, it would be useless. The dmr may kill in the same amount of time, but it’s rate of fire allows someone to out shoot others just by dropping shields then going for a head shot

I only played the demo version of reach, and while i read news about fans being in a uproar about how it was before the title update, i never feel cheated when i die by it in the demo.

However, all the dmr needs is a rate of fire reduction.

> > You guys are funny and over justify what the DMR really is. Is it the best situational wepaon, obviously, by a long shot? no.
> >
> > Map movement is one the worst excuses I’ve seen used to justify the OPness of the DMR. Weapons have little to nothing to do with map movement. That problem alone lies within the fact that we don’t have any good maps and don’t have any power weapon drops or utility drops (OS, Damage Boost, Speed Boost, AA’s, ect)
> >
> > If you look at the MLG settings (even while T4 was around), there was constant map movement with or without the DMR. The reason being is that players had a reason to push to certain parts of the map and there isn’t any absurdly long sightlines. Take a look at Solace vs Haven for a moment. In Solace the map almost always end in standstills because its a two dimensional map. There really isn’t anywhere to run around, its just one giant sightline. Now look at Haven, tons of small sightlines, only one large one (open to mohawk) and constant map movement, BR has just as much of an equal change to kill a DMR and visa versa.
> >
> > Now you look at MLG with the addition of specific drops and map movement increases even more, even on a bad map like Solace. The only real advantage the DMR has is on bad maps and the .05 second it can shoot faster than the BR.
> >
> > If you are complaining about the fact that the DMR has a longer range than the rest of the guns then we shouldn’t even be having this discussion. You don’t see AR users complaining about the fact that it gets outranged by a BR, its because different guns have different ranges and its up to you to use them in the correct range. If you try to go up against a DMR in a long range battle, then you just have l2p issues.
>
> https://forums.halowaypoint.com/yaf_postst145360_The-Truth-in-DMR-vs-BR.aspx
>
> The DMR is OP, the arguement has been done to death, it’s not an opinion it’s a fact that the DMR is overpowered when compared to the other precision weapons. The link explains how.

That post isn’t a very good example as the writer is incredibly inconsistent. When I first read that, it made me htink that the DMR WASN’T OP because of the statistics he gave. Then he’s all like “Teh DMR is teh better cos of these things that I already said is almost equal to teh BR.” And something he never took into account is aim assist and damage area. The BR has higher aim assist and a higher damage area. The BR also fires more shots in one and is most likely to hit the final headshot.

The DMR has the lowest aim assist in the game in medium-close range and is single-shot. It also has BLOOM which makes the high fire-rate more of a disadvantage. If you spam with it, you’re more likely to miss the shots and it takes longer to kill someone. When you pace, you’re more likely to hit someone but it slows down a little. Either way, due to that, the kill time becomes about equal to or even lower than the BR.

Overall, the BR is the better choice in medium-close range.

Now, let me explain why it’s used so much. The DMR in design is more enjoyable to use. I do better with the BR than I do with the DMR, but I still use the DMR. Why? Because using the weapon is a lot more enjoyable and gives a sense of power. With the sound being loud and bombastic, the bloom adding a slight sense of realism and hit markers making getting a shot in more enjoyable, the DMR feels incredibly fun to use. That is the reason why so many, including myself, prefer to use the DMR even if we are better with another weapon (like me and the BR).

> I don’t understand why so many people complain about the dmr, why don’t you just use it too? Then it’s an even playing field. Or is it because you’re bad with it?

The loadout system should be one of preference and not conformity. If everyone just used the DMR because it was the best, there would be absolutely zero points in loadouts. Also not everyone wants to use the mega cheap noob cannon…

> > Add to this that even MLG acknowledge the DMR is op, hence why they took it out as a spawn weapon in MLG customs V1 settings. Also another link to show the even further that the DMR is OP http://www.halocouncil.com/community/index.php?/topic/12399-r-the-halo-utility-weapon-thread-by-duji-and-k2five/
>
> Ghost removed the DMR from the v1 settings because he has a nostalgia -Yoink!- for the BR, not because it’s over powered. Not to say that it’s fine as it is, it definitely shouldn’t be a starting weapon in big team but for everything else it’s fine.

says the guy who’s preferred weapon is the DMR…

> I don’t understand why so many people complain about the dmr, why don’t you just use it too? Then it’s an even playing field. Or is it because you’re bad with it?

I will not stoop so low as to be part of the Cancer of Halo 4. -_-

Every Halo game has had a “best” all-around gun, and in H4 it’s the DMR. In every Halo game, all other guns had situational advantages, and that’s the case in Halo 4. The DMR is better in most situations, but in certain situations other guns (such as the BR or assault rifle) can be better to have than the DMR. This is how Halo has always been. If you’re crying because your favorite gun isn’t the all-around best in Halo 4, ask yourself what you would tell someone who wanted the BR in Halo 3 to be nerfed so that it was equal with the Carbine.

you didnt play enough to have somthing like this happen? good for you. doesnt mean bloom works or is a good thing.

the dmr id too easy to use for the power you get. it is that simple.

halo 4 is a differant game. it is a class based game. and with that you need baetter Balance.

> Every Halo game has had a “best” all-around gun,

> the on problem with the dmr is its rate of fire. The rate of fire in a gun makes all the difference. If the carbine’s rate of fire was reduced to the br’s, while the amount of shots to kill increased, it would be useless. The dmr may kill in the same amount of time, but it’s rate of fire allows someone to out shoot others just by dropping shields then going for a head shot
>
> I only played the demo version of reach, and while i read news about fans being in a uproar about how it was before the title update, <mark>i never feel cheated when i die by it in the demo.</mark>
>
> However, all the dmr needs is a rate of fire reduction.