A while ago I posted a pic of an example of Reach’s RIDICULOUS hit detection gone wrong, as well as bullets going through walls. But this one… this one takes the cake. I really hope that since 343i said they basically rebuilt the Halo engine from the ground up, that things like this won’t happen (or at least, not as often or to this degree) anymore.
I was playing Team Snipers on Boardwalk (ugh). The first “WTF” moment (and there were MANY throughout the entire game, mind you) was when my perfectly-aimed headshot on a guy walking STRAIGHT toward me, somehow not only didn’t register as a headshot, but didn’t even register as a HIT at all! Here’s the proof:
Um, why isn’t this a kill, again?
Then, to add insult to injury (or lack thereof, as it were), this happened immediately afterward:
This isn’t just a little “oh, he just barely hit the corner, so it didn’t register as hitting the wall, because it was SO close”, it’s blatantly going directly through the wall without even being CLOSE to the edge. At all. Here’s another angle:
I am done playing Reach, this is absolutely unacceptable…
On top of all this, the servers are such a joke that nearly EVERY game, at least 1 player on the opposing team was glitching 10-15 feet on a regular basis, making it even more impossible to actually hit someone. Add to that the fact that I’d kill someone, they’d be halfway through falling to the ground (the animation, I mean), and they’d fire off a shot and kill me after the fact, plus the fact that some of my kills were not even close to being hits, and you’ve basically got a game that is no longer about skill and aim, but rather more like a freaking slot machine: maybe you’ll get a kill,maybe you won’t! Depends on how the game feels at the time!
This is the reason why even with the anemic population, and the terribly bad servers, I still rather play Halo 3 right now, because at least when I hit someone, they die like intended.
I really, REALLY hope 343i has done everything in their power to improve hit detection in Halo 4. I understand that there are limitations, and hit detection can’t be 100% perfect all the time, every time, but certainly it must be possible to not have this sort of thing happen several games in a row, throughout the ENTIRE game!