Serious rework to the challenge system - why is it kill, kill and more kill?

I think it’s safe to say the community has been very vocal about the challenge system. It’s been very poorly received.

Something that needs a complete removal are the RNG challenges. I don’t think they can be reworked into anything satisfying or acceptable. For instance, win 2 games of Oddball. These challenges are bad, they can take an unreasonable amount of games and is causing an increase in quitters. Anything that is gametype specific (or even overly specific should be scrapped). It’s not good to have challenges that can only be obtained in a smaller % of variants. They should be generic, while still being somewhat interesting. Almost every challenge is related to killing too. There are so many other possibilities if we consider encouraging the challenges to feel like a difference to regular play without negatively impacting gameplay.

Here are some examples of non-kill, more explorative challenges:

  • Use the grappling hook to travel 200 metres
  • Honk the horn of 3 different vehicles in one life
  • Mark enemy players x10
  • Pick up 6 different weapons in one game
  • Throw grenades 500 metres total
  • Travel 3,000 metres total
  • Shine your flashlight on two Spartans at once
  • Crouch repeatedly on an enemy corpse x3
  • Spend 2 minutes as the passenger of any vehicle total
  • Drop a weapon which is picked up by a teammate

Throw in some PVE:

  • Win a custom FFA game Vs 5 or more ODST or higher level bots
  • Get 30 kills in Training Mode
  • Get 3 star scores on any weapon drill x5

Then for the kill related ones have them be varied without the need for specific playlists:

  • Kill an enemy player with their own weapon
  • Kill enemies while crouched x4
  • Kill 10 enemy players with any type of Shotgun
  • Kill 7 enemy players with any type of Covenant weapon
  • Kill an enemy player while you have no shields
  • Kill an enemy player while you are airborne x5
  • In a single life get kills with 3 different weapons

It’s fine to have win games too, but drop the playlist specifity, win 4 PvP matches, or win 3 PvP matches in 3 different playlists. At least then players will have to play different playlists but they’d be able to pick which ones they want to play. It encourages players to explore more options and helps playlist health without putting pressure on players to play gametypes they strongly dislike.

Don’t make the challenges annoying to sell challenge swaps. It’s more important that people log on regularly to play and have fun while they do it. Daily challenges and Weekly challenges should offer some form of entertainment to encourage regular play and healthy continuous population. Increase number of daily challenges for a fraction of the exp of the weekly ones. Maybe introduce a tiny credit bonus even something like 5 or 10 credits for someone who completes all daily challenges. Doesn’t have to be overkill, purely designed to reward and increase player retention.

Post your own challenges if you have any ideas, feel like I could make them up all day. I’d love to see more inventive ones than get 7,500 points in Team Slayer and Win 4 games of Tactical Slayer so tell me any you can think of, but remember make them generic, interesting and most of all, achievable!

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Honestly loved your list of challenges. And totally agree. The challenge system is boring and uninspired at best and infuriating at worst.

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This would be fantastic. Things that can happen in any match, any mode, with any weapon. Being forced to roll the dice in Quick Play hoping for CTF or a grapple spawn really sucks. Being forced to do Team Slayer, ranked, or FFA when I just want to kick back with some BTB, really sucks.

My suggestion was just generic “Get XYZ Kills” or “Score XYZ Points” or “Play XYZ Matches” but your list is fantastic and fun, without being grindy and mode- or weapon-specific.

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While I agree that the current challenge system is pretty bad, almost all of the challenges you’ve suggested are worse and the exact kind of thing they removed after players complained so much because they encourage players to not play the objective. If you have a challenge to travel 3,000 meters, people are just going to run around the edge of the map for 5 minutes or something. If you have a challenge to kill players while you have no shields players are just going to intentionally get hit a ton on purpose to try and lose shield so they can kill someone quick. And some of the challenges you’ve listed as just impossible, like kill a player with their own weapon. The current challenges may not be fancy, but at least they sort of encourage actually trying to win matches.

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That’s actually a really good point. Maybe my Generic Challenges are actually a decent idea lol. Get Kills, Score Points, and Play Matches are equally mode- and -gear-agnostic, without dissuading you from playing the mode you’re in.

Obviously it’d be great if we had all sorts of challenges, including the fun stuff, that we could do any assortment of challenges without being required to finish 1-4 before we move onto 5-8, etc.

Best case scenario is that they completely get rid of challenges and burn them in a bonfire.

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Players will always not play the objective. By only focusing on objective or kills, there is no creativity to the game. Does it really matter if every player isn’t 100% focused on the objective every single game? Particularly in social. I’m an Onyx 1600+ player. I care about winning, but I also think the game needs to move away from that mindset if the game is going to achieve greater newer player retention. The challenge system is dull right now and it’s repetitive, in a game that many complain is lacking in content. You can expand the current content by opening up new playstyle possibilities without making them incredibly hard i.e ‘Splatter an enemy Spartan using the repulsor’.

Cumulative so players will achieve it by playing naturally. Or course some will run around to do it as fast as possible and that’s the idea. To get people not necessarily focusing on just the game for the smallest amount of time. In doing so, you are reducing the repetitiveness of playing the game every day. Right now the game is a case of play X playlist, kill X. There is almost no variety to the challenges so the gameplay is always the exact same.

Fair point, but also something that occurs in most games naturally. There will always be challenges that make players misbehave to achieve slightly quicker. Look at the number of people who sacrificed themselves repeatedly to get Killjoy medals. Maybe this one should be removed.

Kill enemy, pick up weapons, use weapon to kill enemy when they respawn. It’s been a challenge in Call of Duty for 15+ years. This one is a little more difficult while retaining the focus on killing. Maybe a little too difficult for the average player. Never been an issue in CoD though.

People were complaining the challenge to get 10 kills with a gun stopped people playing the objective. Those challenges remained. People will still do that. It’s a ridiculous claim really as players have not been doing the objective in games for 20 years, challenge or no challenge. At least, if we add some variety and creativity to the mix the challenges may be more fun and create a new way of playing. Right now they are insanely boring. I think the objective complaint has genuinely made the challenge system worse.

Great challenge ideas. :+1:

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Just throwing this out there, but alternatively they could just scrap all challenges and make the Weekly reward time based or activity completion based. For example, play 20hrs total during the week and you get the reward. Or play 50 matches (any matches, any Playlist) then you get the reward.

I mean let’s be honest, the only reason the challenge system exists in the first place is try and keep people engaged with the game. The problem is with the current system depending on your skill & RNG that amount of time investment can be utterly ridiculous from week to week.

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Just reading that their is RNG tied to challenges is enough for me to not even bother. I get way more then enough of that BS just playing Destiny with Bungie’s “RNG”.

I thought about buying the BP but after reading how stupid it actually is? I’ll save myself the headache. I have enough stress in life as it is, I don’t need more BS because a company thinks dragging out content is called “creating a game”.

Cause evertone cried when it was objectives

I get it that many complained about the commendations being… difficult… so “kill so many with type gun more quests” there then game types… Which some are complaining about too many game types, yet some complain about why so many killls per gun then game types played.
I personally hate kill 10 people with a skewer but get a double kill from a worthog conts as one… And so many kills on certain guns didn’t count.

Problems IMO is the force to random game list and not being free to choose your favourite game scenario even every match.
343 have missed the fact even during halo 5 that you had even streamers playing only, ranked or only custom or only firefighte or only warzone ect ect. Plus the fact that everyone has their opinion to weekly challenges they think is just right.

Being at a new age for apparently next generation surely a simple program to adjust challenges to a player’s match history making it still a challenge but yet on that players wave length… Not exactly rocket science.

Let’s not forget the many people in one game after their own goals then the objective… Clearly to happy all there is only one resolve

I wish we’d just go back to the simplicity of Reach-era challenges

https://www.halo pedia.org/Challenges/Reach/2011-June

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It’ll be like this for a long time coming. Not much will be changing to better favor this.

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I like these ideas, but I don’t think a lot of these would fit in with 343’s ‘vision’. The biggest issue with challenges for me, is they are primary now, when they use to be secondary… they were added to spice up the base gameplay in previous games. Now in Infinite, some Halo was added in to spice up the Challenges and that’s not how I think it’s suppose to work. Infinite relies far too much on Challenges to keep it’s gameplay fresh but all of this is due to it being a Free to Play game. You get what you pay for.

This is so spot on. I hope someone from 343 reads this

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Variety is definitely better. I’m not to sure why they didn’t have the commendations from H5. I enjoyed working through them.

However a suggestion for a challenge -

Pick up a - power up - at least then I might get a team mate that might bother with one or two…

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So much work to make an incredibly BALANCED game only to throw in a progression system that UNBALANCES the game. For what reason? Money? To sell challenge swaps? To be different from other games? A place holder for content? What?

Why would you put in a system that destroys the intended experience?
It’s a waste of development time and money, and a waste to all the players time and money. We all want the same thing, but someone or some persons lol clearly don’t want the same thing. I’m sure there are DEVs at 343 that are frustrated about this just as much as we are. Decisions like this can only come from someone who does not understand what this game is suppose to be.

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Regrettably I default to this one, so many of the original challenges were completely unreasonable.

Some of them you’d be excited to get at any point in your career, let alone in a single week.