Serious Problem in Custom Classes.

Not trolling, i am all for custom classes but this problem worries me, if you are able to spawn with plasma pistols, wont we be able to completely dominate using the noob combo? (Overpowered stun then headshot) doing this will destroy any other tactic you could kill your enemy in less than 2 seconds, i hope they tackle this problem.

I’ve been thinking about the same thing.

I guess we really won’t know how it’ll play out until we play the game, but, from knowing the noob combo from past Halos, this doesn’t sound good.

I’ve been worried about this as well but I’m a little more concerned about everyone starting with Plasma grenades (go play elite slayer if you want to know what I mean).

This may be an issue, although we not know how powerful the PP is. If it is lowered in power, I not see it being an issue.

> This may be an issue, although we not know how powerful the PP is. If it is lowered in power, I not see it being an issue.

Yeah, if it took 2 headshots after a stun then i guess it would be an acceptable part of gameplay, but if not, EVERYONE will use this combo and it will really spoil gameplay.

> > This may be an issue, although we not know how powerful the PP is. If it is lowered in power, I not see it being an issue.
>
> Yeah, if it took 2 headshots after a stun then i guess it would be an acceptable part of gameplay, but if not, EVERYONE will use this combo and it will really spoil gameplay.

Yeah, a good point there Cosmic Cube (good name btw).

However, one can hope that there alternatives to this Loadout. This is just an example, but what if Magnum/DMR were just as deadly. Or Assault Carbine/ Forerunner pistol.

If there were other options, which were balanced, it would work.

> This may be an issue, although we not know how powerful the PP is. If it is lowered in power, I not see it being an issue.

If the homing is too good like it was in Halo 2, it can become a problem. Why use the other weapons when all you need to is fire 2 shots: 1 overcharged shot, and 1 headshot from a DMR/BR/Magnum.

Plasma Pistol almost ended up being wiped from Halo 2’s maps thanks to that combo. I don’t want to see it happening again. :frowning:

Same with Plasma Grenades. I do not like that one bit. It wouldn’t do the sprint debuff good if the only thing you need to do is get close enough to do a plasma grenade rush. At the most, make them get the Plasma Grenades first so people don’t de-evolve their tactics to “Rush and Throw” everytime they spawn.

I hope they were just showcasing “Grenade Swapping” and the new 1 or 2 grenades will end up being non-instant kill grenades like Frags, and select that.

> > > This may be an issue, although we not know how powerful the PP is. If it is lowered in power, I not see it being an issue.
> >
> > Yeah, if it took 2 headshots after a stun then i guess it would be an acceptable part of gameplay, but if not, EVERYONE will use this combo and it will really spoil gameplay.
>
> Yeah, a good point there Cosmic Cube (good name btw).
>
> However, one can hope that there alternatives to this Loadout. This is just an example, but what if Magnum/DMR were just as deadly. Or Assault Carbine/ Forerunner pistol.
>
> If there were other options, which were balanced, it would work.

Yeah i agree, say there was a forunner pistol that got shield down in one shot, OR they increased the time it takes to overpower the pistol then it would work, it should be balanced, so by the time you can overcharge, the BR in the same time will have your shields down.

I read that the PP was in the VIP beta because they just wanted to show it to people, and that it won’t be in classes when it’s released.
No source. Sorry

> > This may be an issue, although we not know how powerful the PP is. If it is lowered in power, I not see it being an issue.
>
> If the homing is too good like it was in Halo 2, it can become a problem. Why use the other weapons when all you need to is fire 2 shots: 1 overcharged shot, and 1 headshot from a DMR/BR/Magnum.
>
> Plasma Pistol almost ended up being wiped from Halo 2’s maps thanks to that combo. I don’t want to see it happening again. :frowning:
>
>
> Same with Plasma Grenades. I do not like that one bit. It wouldn’t do the sprint debuff good if the only thing you need to do is get close enough to do a plasma grenade rush. At the most, make them get the Plasma Grenades first so people don’t de-evolve their tactics to “Rush and Throw” everytime they spawn.
>
> I hope they were just showcasing “Grenade Swapping” and the new 1 or 2 grenades will end up being non-instant kill grenades like Frags, and select that.

My theory is, the pistol will take longer to overcharge and it will not lock on unless you are at a certain range, also the plasma grenades won’t be a 1 hit kill unless your practically standing on it, or stuck, this would be an even balance.

> I read that the PP was in the VIP beta because they just wanted to show it to people, and that it won’t be in classes when it’s released.
> No source. Sorry

That would make sense, and would be nice if true.

> I read that the PP was in the VIP beta because they just wanted to show it to people, and that it won’t be in classes when it’s released.
> No source. Sorry

If it’s not in the classes then that’s great! But i think there could be a way to add it in the custom loadouts, with a balanced system.

I really want to hear the PP. All the sources are saying it has a bad -Yoink- sound to it :frowning:

> I read that the PP was in the VIP beta because they just wanted to show it to people, and that it won’t be in classes when it’s released.
> No source. Sorry

I hope it is the case. They did mentioned in that one MLG post that there were hardly anything on the ground.

Here’s hoping it’s still a pick-up. :smiley:

There may be things to counter that tactic. There is that “modifications” option they haven’t spoken about yet. Maybe you can choose things to weaken EMP blasts.

> There may be things to counter that tactic. There is that “modifications” option they haven’t spoken about yet. Maybe you can choose things to weaken EMP blasts.

GREAT IDEA! that would be a really good addition and one of the things that they could add to the custom loadouts, like faster shield regen, increased spint, increased AA regen.

All them sort of things would be ok to have as they are not unbalanced they just give players slight rewards for leveling, you can still kill somebody with faster shield regeneration than you, you just need to make sure you don’t let him run.

That’s a fear i have as well. Even if they nerf it, it’s still possible to do.

Unless its nerfed so bad that it barely has lock on and that won’t be much use against fast moving vehicles :confused:

I say keep weapons like that on the map.

This is not my concern about spawning with Plasma Pistols.

Picture BTB with Plasma Pistol spawns. Vehicle gameplay would be completely destroyed.

> This is not my concern about spawning with Plasma Pistols.
>
> Picture BTB with Plasma Pistol spawns. Vehicle gameplay would be completely destroyed.

It would make the Designated Vehicle Wrecker (DMR) from Reach look terribly balanced.

Spot on OP. That is one of the reasons I am concerned with loadouts. Also, the ability to choose which type of grenade troubles me as well. I am afraid everyone will spawn with plasma grenades just like in Slayer Pro, back when one of the loadouts had stickies, and rampant sticking would occur.