Serious poll - who asked for Halo multiplayer to be free to play?

To be honest, hearing how development went on in the background, it sounded like hell.
I’m not sure the game would be any different if it was free to play or not. We’d still have no Forge, we’d still have no Campaign Co-op, we’d still possibly have this system of battle pass.

I think it’d be the same game.

Can you explain that further? Lol Sorry I never played any of the battlefront games…

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It’s more about princabale than anything else.

It’s about gaining the respect back.

Obviously nothing will change but if they removed the store and made it paid it will surprise everyone

Warzone had the potential to be pay to win. One could drop 1000$ for example on packs, or limited time heavy vehicle packs and have an unfair advantage due to the ability to keep spamming out whatever they bought in mass. Granted I doubt that was very common, but nevertheless it was a factor.

Those same people get 5 shoted the moment they left their tank

If they did, that would be based as hell.
Removing an entire store, and giving those customization options to the players, in exchange for paying for multiplayer?

I’d take that deal.

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His statement can be applied to players at different skill level. If we compare to players at the same skill level, then the player who spends a significant amount of money on the req system will have an advantage over the player who doesn’t. This is one of the main reasonings behind that the system in Halo 5 is considered to be pay to win.

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THANK YOU. I would definitely take that deal

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Battlefront 2 (EA) launched with lootboxs containing card which granted advantages in the form of more health, damage, and different abilities. If you wanted to you could dump a load of money till you got maxed cards and have a major advantage over everyone else who didn’t pay their way through RNG loot boxes.

Eventually after the drama went nuclear loot boxes were removed from the game and card were now earned through gameplay exclusively.

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If they were bad, sure. Point being I could buy a bjnch of tanks, or phaetons, and keep spamming them out while you may only have had a few basic cards, or even nothing.

Thats the thing tho. You couldn’t just bring out a tank at will. You had to wait till the tier of weapons becomes higher so you can pull out a tank. And if you could pull it out you still had to have the level required and once you took it out you had to re level up again.

It was impossible to spam reqs.

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I understand getting rid of the pay to win aspect, but are they monetizing the game some other way? It is a complete 180 from their previous game, but Infinite doesn’t have a pay to win system

Have you played Warzone Turbo?

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Lol If thats the case, then obviously the INVESTORS didn’t INVEST nothing into Halo Infinite, if they did, the game would be WAAAAY different.

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Ofcourse

Warzone turbo came far after players got a lot of their reqs

And even still you were limited. You couldn’t spam it

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Even if the req energy limits the number of reqs that can be used by the player, it’s still important to take into consideration the limits imposed by the req inventory which can be reduced by paying for req packs.

For the hypothetical player who spends a significant amount of money on the req system will in the long term be able to use more powerful reqs. If we assume that the Phaeton is the most desirable req at a given circumstance, then the paying player would have a much greater ability to use this req compared to the none paying player.

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So basically if someone wasn’t aware of how the system worked they can be taken advantage of.

Everyone that was aware never had an issue.

Either way the req system shouldn’t have exsisted anyways

They had a premium currency you could use to buy skins, but there was an option to buy those same skins with a free currency earned after matches.

I think that due to the set back of having to completely redo the progression system players were able to build up large amounts of the free currency, because there was nothing to buy which ended up impacting premium currency sales. That element may have played a part in the plug being pulled on Battlefront 2. It would have been salvageable if they did a large skin bump, but they reallocated the devs to Battlefield 2042 instead.

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Thank you for letting me know this. Honestly never gave those games a chance

This is exactly what Infinite should have done in the first place. I can live without optional cosmetics, however if they allowed me to earn currency in game, I wouldn’t feel bad spending money here and there on a few goodies.
If Infinite adopted this I would support it 100%

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I don’t understand how making MP cost something would fix everything.

They’d still charge for a battle-pass and cosmetics. If you don’t think so you’re just naive lol.

F2P means the game is more accessible to a wider audience which means it should last longer.

Multiplayer would also look exactly as it does now if you had to buy the full game for it.

Look at BF:2042 for example. It’s crap compared to Infinite and has to be bought.

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