In my viewpoint, the system used in Halo 5 is by far much worse than the system used in Halo Infinite mainly due to it’s relation to Warzone and that it’s possible to purchase in game advantages over other players. A player who pays for the req card can get an in game advantage in the terms of having a better req collection by being able to purchase packs until the player has the desired amount of a single-use req card like Phaetons, Oni Scorpions or something similar to that. In addition to that, the Halo 5 req system is also heavily affected by a random number generator which in turn means that the player is unable to say with certainty what he or she would get.
This can be contrasted to the monetization schema in Halo Infinite which is fully deterministic and that none of the items introduced to the system at this point affects gameplay.
really are you sure ALL the problems. are linked to F2P and your not making this up to get clicks and be a troll about ti cause its not the real reason adn if it wants F2P we’d still have these issues regardless?
There was nothing pay to win about Halo 5, you clown. None of the unlocks in Halo 5 MP applied to Arena or Ranked, where most players would go to actually play Halo multiplayer. They only applied to Warzone & WZFF, which were conceptual s***-shows anyway. I doubt anybody honestly took any of those modes seriously, and it’s all irrelevant anyway because it was the least popular Halo title and it’s now a dead game basically.
Halo 5 was basically pay to win. Not a good system at all.
Infinite is way better based on that alone. There were only so many unlocks in Halo 5 to drive those lootbox sales. More items meant you had to buy significantly more to unlock everything. Want something specific then you’re either having to wait a year plus of grinding or enter the gambling lotto and pump cash. There’s no way that was better.
I disagree with that. I have bought plenty of games that were a lot worse than Infinite. Cyberpunk, Lords of Shadow, Black Ops 3, Dead Space 3.
Also 343i has stated that they will get to work on patching bugs, rebalancing weapons, adding more playlists, addressing the store prices, fixing BTB, and improving progression after the Holiday break. So this “free games can’t afford to be better” is not true.
While incomplete, the pvp in Infinite feels better than Halo 4 and Halo 5. This is subjective but it is how I feel.
actllu there is and I believe its still in it a way to get around the rng by going through the tiers one by one as in get the bronze pack stuff first then silver and then gold I worked for me cut down the rng real quick
I’m talking in products . Not just games. Sure other paid games were worse but the overall concept is that when you release something for free it ends up not having a lot. I’d you look at all free to play games right now they all started bare
This doesn’t affect the ability of getting the desired amount of single use items like Power Weapons, Vehicles or Powerups. If you for instance whish to get a certain single-use req, then there doesn’t exist any other option than to open a lot of req packs.
Something else to consider with the system is that the probability distribution for the items within a certain rarity class is not uniform and some items are much rarer than others despite being in the same rarity class.
A discussion about the impacts of the “F2P” model isn’t a bad thing. If there’s no criticism/ feedback then there’s nothing for 343i to take into consideration.