The F2P is great, thanks to it, i don’t have to pay for the Multiplayer and the Xbox Live Gold subscription no more, now you don’t have to pay constantly to play the Multiplayer, and the items of the store are completely optional and cosmetic.
And yes, the progression and MTX systems HAVE to be changed anyway, we all know that, the prices are high no matter if they’re only and totally optional cosmetics, don’t get me wrong.
This isn’t the (add year here) argument is so 2016 lol
I’ve found everyone I’ve explained it to on here complains about why it’s implemented and how that’s wrong. It was implemented for a reason whether you agree with that reason or not.
Less playlists means you can better balance player skills, connections and speed of games at every single region and skill level. Every time you add a playlist option or custom slider this gets diluted. It’s wise for any new game to move cautiously in this department.
They had a vision, people disagreed with it. They fixed it, not much more to say on it.
FFA slayer and swat need to be ranked. It sucks that I can’t turn off my skill and I end up steam rolling people who just want to play causally
I agree there needs to be limited playlists but not the ones we have now
We’ve already got, what, 5 or 6 different ranked playlists? Not sure how many is too many, but that already seems like a lot.
The question is: what is more important to players? Input and party size, or game type?
I don’t think I’ve had a game of SWAT with under 20 kills yet. It’s not satisfying.
Loved Halo 5 ranked SWAT. Was playing at a very high level.
Which is funny cause, 1) the matchmaking isn’t good. 2) Connection is still relatively bad and people have experienced crashs in ranked and non ranked playlists across the board. 3) Speed of games isn’t dependent on game type, it’s the players and how good they are. No matter what, more often a Slayer match ends faster than Capture the Flag. 4) it’s overall a show of content lacking and making people leaving this game and going back to MCC
You’ve misunderstood speed of games, speed of matchmaking to find appropriate players and match them accordingly.
If there’s these problems with few.playlists, kinda shows that a cautious approach was the right thing to do. It would be worse with more playlists.
Thanks for proving the point.
Swat was insane in halo 5. Everything happened so fast.
lol no.
I voted “no” for the record, but that doesn’t mean I want multiplayer to be a paid experience just so cosmetics can be abolished, which they won’t be even in your wishful scenario.
Suddenly making it part of a paid experience will cut the population in half in an ideal scenario, most likely even lower than that. You’re calling for the currently successful game to fail, blindly disguising it as its salvation.
You are the Prophet of Truth.
Some will, but more than likely most others would look at this as having a free experience they were having fun with ripped away behind a paywall and they’ll move on.
Explain to me how this will cover Infinite’s $500mil budget and I’ll concede.
Less content then any Halo game even their first one in their name and it’s a mess? Halo 4 and 5 had no problems infinite had, the problem was they weren’t received as proper Halo games. So whatever point there was to this method is null and void by their TWO preivous games
I don’t believe the shop would need to be removed, but they still could have easily gone a better way about it.
500 million allowed Bungie to make 2 games and they could have made a D3 with that amount, with all the content that has been produced.
since when do devs have to ask their customers which business model they’ll apply to their product?
dude are you out of your freaking mind? this none of your business LMAOOO
Totally in agreement. I’ve personally always been a proponent of cheaper items. Lower cost of entry, more entrants. Even if I’m staunch on my stances that optional cosmetics are optional, lower costs always seemed to entice players more, anecdotally they certainly have for me at least.
If the parks at Disney World were s $20 entry fee, you’d bet I’d be be there every chance I got. Which actually also now creates whole new logistical issues, but for the sake of brevity I won’t touch those right now.
Which were successes and failures in their own regard both commercially and critically.
Destiny is an example of faceplant after faceplant that eventually with enough fine tuning after years of post launch development became an experience worth playing.
Which Bungie then subsequently seemed to forget about when they developed Destiny 2 which repeated D1’s mistakes but somehow got it even worse, but then took the same path D1 ended up taking and made the experience worth playing again up to this point, still not without its shortcomings and controversy, but successful enough to merit continued development.
The point is, Destiny was an irritating grain of sand that after years and years of small compounding changes ended up being a valuable pearl.
Right now Infinite is in many ways that irritating grain of sand, in time it could be that pearl… Or kill the oyster in the process, only time will tell.
I play on GamePass, but if they announced a scheme where all armor sets are unlocked with a full purchase, I’d go buy it today. Right now.
The sad truth is that they ran the numbers and realized that a “free to play” game generally makes more money than just charging a flat $60 from all players.
It only takes a handful of whales to make this nasty crap work.
Exactly. Thank you. Everyone forgets that whales are the main driver for this system to work
Definitely not goated
Yes, whales are what feed the system.
No, everyone has not forgotten this. This is why everyone is asking for the prices to be cut in half or more. Because the little fish want a bite as well.
This issue would be mitigated to a large extent if the player had the option to search games in multiple playlist queues in parallell similar to the system seen in MCC. In order to implement a such system, the main challenge should probably be to build the user interface, ability to search in multiple queues and a system to move the player away from the queue to a game session and remove and the remove the player from all other queues.
We did ask for it to go F2P, though.
Multiplayer servers, development, and support have always been paid for with the Xbox Live subscription fee, which everybody (rightfully so) complained about, pointing to Playstation and PC games to say that they shouldn’t have to pay this subscription.
The issue then becomes, how do you continue to support your live service game without the subscription fee? Turns out, F2P with paid cosmetics is the most customer-friendly way to do that.
So stop with the “nobody asked for F2P”, because we absolutely did. And I for one am glad that we got it.