Separating MCC customization into Cores and how it could improve future customization content

The core system allows for additional base models for Humans/Elites without having to compromise the visual design the source was going for by having them mesh together poorly when mix & matched. It would also allow for more future content down the road for each game if it went in that direction, such as having the ODST base model & and an approximation of the options you were given in its respective game in Halo 3.
The problem with it would be porting and fitting the models to fit the hitbox of every game you put it in but I believe it to be a more fun system than the one we currently have.
I truly believe this would be a positive way to celebrate the art style each game had without having to compromise detail by changing the armor models to fit a base model they were not built for.
I wish the best for the long term future of MCC and Halo.

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Nope, no cores, stop that right now. We don’t need any failed ideas from Infinite infecting MCC.

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We already got poses, Halo Online stuff, a battle pass, cycling matchmaking modes & Multiverse armor pieces.
Please tell me how failed ideas from Infinite have not infected MCC already.

Except most of those came to MCC BEFORE Infinite’s beta was even out or before cores were even announced.

The Multiverse armor pieces were like MCC season 2, the cycling matchmaking thing has long since been an issue long before MCC and Infinite, the Battlepass is a current trend of the industry not exclusive to Infinite, although I’d argue MCC’s is the best one in the industry because it’s FREE, the Halo Online stuff has no weight as again all of it has been ported to MCC, there’s no Halo Online gear in Infinite, and as for poses that’s actually a feature from Halo 4.

So no. I’ve also seen a lot of your other posts I’m sure you’ve seen my comments, you seem to like making suggestions to try and make MCC more like Infinite, that’s not a good idea, because Infinite is a bad game.

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What better way to see what people are willing to deal with in your new game than in the old one that was under going additional development for the ports anyways?
I’m aware cycling MM being an old one, but its in Infinite so its clearly a feature theyre happy with.
ā€œBest in the industry because its freeā€ It doesnt change the FOMO & rat race challenges that impact how willing people are to stick around in games.
Sure poses are a feature from Halo 4, but why is it in all the other Halos now?
Also no, I don’t want MCC to be more like Infinite.

Both of those have nothing to do with the Battlepass system and you know it.

Uhhhh… There’s nothing visually compromised about the legacy games as they are, they are as they were designed to be. If you’re worried about models meshing together (?), I suggest checking out (or creating) mods that can affect your personal experience with the game.
Every game could be considered a ā€œcoreā€. Customize that games character with no limits. Whats the problem? This sounds like a solution to a problem I cant find.

There is literally no upside to this being added. The only thing it does is limit customisation for people who want to use ā€˜cross-core’ armours. Yes, some of the newer armours don’t match with the original pieces, but its THE PLAYERS CHOICE to use those armours together. If people don’t like how some armour styles clash, they can simply not use them together. I don’t like how the new armours look, or how they match with original pieces, but I’m not going out of my way to tell people they can’t use them together.

The whole reason armour cores is so hated in Halo Infinite is because it restricts peoples ability to customise how they want. Thats what made Reach’s armour customisation so good, and allowed everyone to make a unique spartan that represented what they wanted to look like in game.

Armour cores are an objectively bad idea, stop trying to make a case for them.

Seeing as there is no 360 version with online multiplayer anymore, it serves to purpose of keeping Halo 3 and Reach’s customisation as it was to preserve the legacy.

There are already too many things different about the MCC from the original. I would be OK if they released Halo 3 standalone as a port with everything original, like its UI and full matchmaking, but with the populations being so split, I reckon it wouldn’t be feasible.

No veto, no Halo 3 exp / skill ranking system, no armour achievements, no party-up system, and no lobbies are already disappointments with the MCC for me. Not to mention the number of playlists you can’t have on MCC. I would much prefer these things over more ugly 343 style / random customisation options.

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Oh right, those players getting frustrated at missing their daily challenges and leaving early are in my imagination.
Don’t get me wrong, early leavers were always a problem but this kind of thing doesnt help it.

Biggest losses are definitely the social aspects. Can’t appreciate other player’s chosen character without physically going in game anymore (Why the heck do the jpg avatars exist?), no pre/post game lobbies to get customs going quickly & to top it all off the new xbox social scape or console & pc just feels slower than its 360 counterpart.
Regardless of certain peoples opinions on map vetoing it is really nice to have something that fills that role, I never really got the argument that it needs to be removed.

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Yes their choice should be respected, but is it respected when other players turn their choice off and reverts them back to a default looking spartan? What about the choice of the player who wanted mirage and some other pieces that he felt looked nicely together but doesn’t want to look at the fall guys backpack all day?

The customizationis fine the way it is most people hate the core system in Halo infinite

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That’s due to how its implemented. The idea of it in itself is not bad.

I’ll say it again the customization and the way it works in the MCC is fine and does not need to change. Changing to this core system is what pissed people off in the first place

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Then why did they change it to begin with?

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The idea behind cores (unique standalone base armor models that feature swappable overlaying pieces) isn’t a terrible idea for increasing the variety of visual diversity that otherwise would be difficult to model as swappable componentry.

The execution in which the overlaying pieces of armor weren’t interchangeable between cores and limited by unlockable pieces available is the issue that the concept was marred by.

It could work in MCC, but the current system also works fine as is.

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The cores could be good, say if they had a Mjolnir mk5 core and an mk6 core, however in lore mk5 wouldn’t be as good as mk6, so I don’t know if I even like that idea.

I don’t like cores as an excuse to chuck any random BS into the game though, like the Tenrai stuff. People will compare that to Hayabusa in Halo 3 but I don’t think it’s the same, like for Halo 3 they blended Hayabusa into the mk6, so it worked there but in Halo Infinite Tenrai went totally samurai for example with pretty much no resemblance to Mjolnir. I think adding in a load of random armour cores waters down Halo’s identity.

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Agreed. It would be a real shame if they were to add things that eroded Halos identity.
https://www.youtube.com/watch?v=WVfnwEJUP-s

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See I turned all that stuff off lmao :smile:

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