The core system allows for additional base models for Humans/Elites without having to compromise the visual design the source was going for by having them mesh together poorly when mix & matched. It would also allow for more future content down the road for each game if it went in that direction, such as having the ODST base model & and an approximation of the options you were given in its respective game in Halo 3.
The problem with it would be porting and fitting the models to fit the hitbox of every game you put it in but I believe it to be a more fun system than the one we currently have.
I truly believe this would be a positive way to celebrate the art style each game had without having to compromise detail by changing the armor models to fit a base model they were not built for.
I wish the best for the long term future of MCC and Halo.
Nope, no cores, stop that right now. We donāt need any failed ideas from Infinite infecting MCC.
We already got poses, Halo Online stuff, a battle pass, cycling matchmaking modes & Multiverse armor pieces.
Please tell me how failed ideas from Infinite have not infected MCC already.
Except most of those came to MCC BEFORE Infiniteās beta was even out or before cores were even announced.
The Multiverse armor pieces were like MCC season 2, the cycling matchmaking thing has long since been an issue long before MCC and Infinite, the Battlepass is a current trend of the industry not exclusive to Infinite, although Iād argue MCCās is the best one in the industry because itās FREE, the Halo Online stuff has no weight as again all of it has been ported to MCC, thereās no Halo Online gear in Infinite, and as for poses thatās actually a feature from Halo 4.
So no. Iāve also seen a lot of your other posts Iām sure youāve seen my comments, you seem to like making suggestions to try and make MCC more like Infinite, thatās not a good idea, because Infinite is a bad game.
What better way to see what people are willing to deal with in your new game than in the old one that was under going additional development for the ports anyways?
Iām aware cycling MM being an old one, but its in Infinite so its clearly a feature theyre happy with.
āBest in the industry because its freeā It doesnt change the FOMO & rat race challenges that impact how willing people are to stick around in games.
Sure poses are a feature from Halo 4, but why is it in all the other Halos now?
Also no, I donāt want MCC to be more like Infinite.
Both of those have nothing to do with the Battlepass system and you know it.
Uhhhh⦠Thereās nothing visually compromised about the legacy games as they are, they are as they were designed to be. If youāre worried about models meshing together (?), I suggest checking out (or creating) mods that can affect your personal experience with the game.
Every game could be considered a ācoreā. Customize that games character with no limits. Whats the problem? This sounds like a solution to a problem I cant find.
There is literally no upside to this being added. The only thing it does is limit customisation for people who want to use ācross-coreā armours. Yes, some of the newer armours donāt match with the original pieces, but its THE PLAYERS CHOICE to use those armours together. If people donāt like how some armour styles clash, they can simply not use them together. I donāt like how the new armours look, or how they match with original pieces, but Iām not going out of my way to tell people they canāt use them together.
The whole reason armour cores is so hated in Halo Infinite is because it restricts peoples ability to customise how they want. Thats what made Reachās armour customisation so good, and allowed everyone to make a unique spartan that represented what they wanted to look like in game.
Armour cores are an objectively bad idea, stop trying to make a case for them.
Seeing as there is no 360 version with online multiplayer anymore, it serves to purpose of keeping Halo 3 and Reachās customisation as it was to preserve the legacy.
There are already too many things different about the MCC from the original. I would be OK if they released Halo 3 standalone as a port with everything original, like its UI and full matchmaking, but with the populations being so split, I reckon it wouldnāt be feasible.
No veto, no Halo 3 exp / skill ranking system, no armour achievements, no party-up system, and no lobbies are already disappointments with the MCC for me. Not to mention the number of playlists you canāt have on MCC. I would much prefer these things over more ugly 343 style / random customisation options.
Oh right, those players getting frustrated at missing their daily challenges and leaving early are in my imagination.
Donāt get me wrong, early leavers were always a problem but this kind of thing doesnt help it.
Biggest losses are definitely the social aspects. Canāt appreciate other playerās chosen character without physically going in game anymore (Why the heck do the jpg avatars exist?), no pre/post game lobbies to get customs going quickly & to top it all off the new xbox social scape or console & pc just feels slower than its 360 counterpart.
Regardless of certain peoples opinions on map vetoing it is really nice to have something that fills that role, I never really got the argument that it needs to be removed.
Yes their choice should be respected, but is it respected when other players turn their choice off and reverts them back to a default looking spartan? What about the choice of the player who wanted mirage and some other pieces that he felt looked nicely together but doesnāt want to look at the fall guys backpack all day?
The customizationis fine the way it is most people hate the core system in Halo infinite
Thatās due to how its implemented. The idea of it in itself is not bad.
Iāll say it again the customization and the way it works in the MCC is fine and does not need to change. Changing to this core system is what pissed people off in the first place
Then why did they change it to begin with?
The idea behind cores (unique standalone base armor models that feature swappable overlaying pieces) isnāt a terrible idea for increasing the variety of visual diversity that otherwise would be difficult to model as swappable componentry.
The execution in which the overlaying pieces of armor werenāt interchangeable between cores and limited by unlockable pieces available is the issue that the concept was marred by.
It could work in MCC, but the current system also works fine as is.
The cores could be good, say if they had a Mjolnir mk5 core and an mk6 core, however in lore mk5 wouldnāt be as good as mk6, so I donāt know if I even like that idea.
I donāt like cores as an excuse to chuck any random BS into the game though, like the Tenrai stuff. People will compare that to Hayabusa in Halo 3 but I donāt think itās the same, like for Halo 3 they blended Hayabusa into the mk6, so it worked there but in Halo Infinite Tenrai went totally samurai for example with pretty much no resemblance to Mjolnir. I think adding in a load of random armour cores waters down Haloās identity.
Agreed. It would be a real shame if they were to add things that eroded Halos identity.
https://www.youtube.com/watch?v=WVfnwEJUP-s
See I turned all that stuff off lmao ![]()