Separating Input types in Ranked is a Huge Mistake

As the title states, separating M&KB players and Controller plays in different ranked playlists is a huge mistake. Halo has no doubt predominately been a controller game due to it always being console only until now. The potential player base for M&KB is much smaller due to this. Limiting the player pool for ranked is just going to hurt the longevity of the game.

People VASTLY overestimate the skill difference in M&KB/Controller players. A good controller player will be just as good as a good M&KB player. Each has its advantages/disadvantages especially depending on the aim assist implementation for controller. Just take Warzone for example where the vast majority of your top earners for tournaments are actually controller players. Or how there are several controller players in the Apex pro scene as well. I swear people think that by using a mouse you just instantly have god tier aim that no controller player can compete with, which is not the case at all. It’s funny because it’s a lot of the pro controller players in Warzone that are the ones who people think are using aimbots have the time.

343 is definitely doing the right thing by allowing both M/KB & controller players to play in the HCS. However, it makes no sense to allow both input types in the pro scene but then separate them in the ranked playlist, as the Ranked Team Arena or HCS playlist is where all those players generally play to practice when they aren’t scrimming… so why separate the inputs. Ranked playlist is also generally where your new, unknown players are to be discovered organically and make a name for themselves. By separating the input types though, it’s basically going to be impossible for a good M/KB player to get recognized by any prominent Pro Halo players since they will never actually match against/with each other.

This is coming from someone who used to be a console controller player. Was 50 in MLG back in H3 and reached #2 in the world in the Team Arena playlist in H5 at one point with I believe the Pro Frosty being the #1 in the playlist at the time. Since then I’ve switched to PC and been using M/KB in games like PUBG/Apex/Valorant/CoD etc. So I have a background as both a good controller and now good Mouse player. And like I said the differences in skill between the two input types comes down to the player and not the input device.

I really wish they would just allow both input types in all the playlists at launch and then re-evaluate after. Or at the very least allow both input types in the HCS ranked playlist since that’s where the pro scene typically plays. I was really excited to play Halo on M&KB finally until I saw they were going to separate the input type in ranked which is just going to kill the longevity of Halo for M&KB players imo.

343 have done a great job listening to the public this time around, I’m sure that whatever options there are at launch, can change over time.
It’s alot of mixed thoughts with m&k/controller and not easy to keep everyone happy, of course whatever people play, ie social arena, ranked, pro etc it should be an open option with input method to be able to do m&k-m&k, controller-controller or m&k-controller, so that everyone can chose how they want to play.
With Halo being mostly on xbox for so many years, now that Infinite is more open to pc players, the longevity of the game has increased, and the pc player base will grow for those that can afford a machine powerful enough to run it.

Sorry man but aim assist is practically gone on controller and in a game like halo where you have to aim on your opponent for a long periods of time (unlike cod) mouse and keyboard just has it right now. I mean just look at how accurate some of them are with the sniper and skewer as well as the commando vs on controller. As well as the increased movement options they have with the equipment due to MnKs ability better vertical and horizontal look control. Until the inputs are balanced I just don’t see how it’s possible

  1. to imply or assume that the M+K playerbase is low is a bold claim, huge amounts of potential PC players could inevitably end up in Halo (I’m talking like a top 5 game on steam or something, those sorts of numbers) so I highly doubt there will be much issue with finding other M+K users.

  2. M+K players being “recognized” is just a dumb take. They will be recognized if they make it into top 8 regardless, that being said teams with either (or both) input methods will want to face one another for practice purposes, so I question whether this will be a relevant issue down the line.

  3. Real issue with Infinite is just how many cheaters will break the game.

Yeah I’m not a fan of splitting the playerbase, especially when I see it as unnecessary due to sbmm being in effect.

I completely disagree.
For ranked KBM and controller should be separate. The input methods are so vastly different.

The KBM player base won’t be that small either. I’m sure KBM players will be able to find games without any issue.

If the population does end up being too small then maybe they can add the option to allow the two input methods to play together but it should never be forced on the player.

I don’t want to be pinpoint sniped or killed by VK78 within 1 second. Some of us will disable cross play to avoid some cheaters, and enable input matchmaking in social if 343 gives us the option.

343 can’t solve the aim assist balance, so why force controller players to match with M/K players.

Dumbest thread on the entire forum.

Ranked is all about providing the same playing field for both teams so you can measure your skill against one another. You shouldn’t be able to claim that one team won because they had more favourable starts or access to power weapons. And in this same way you don’t want to be able to claim that one team won because they used MK/B or controller. It’ll only lead to frustration.

Keep the MK/B & controller ranked playlists seperate.

I could see there being an opt out feature in the future, but I think the should be separate in ranked by default. Maybe if you queue with a friend using a different input method, you are forced into a mixed input queue with similar parties. But then matches are going to be very inconsistent connection and skill wise–at least that’s my guess. But hey, it’s an option I guess.

> 2533274791734613;7:
> I don’t want to be pinpoint sniped or killed by VK78 within 1 second. Some of us will disable cross play to avoid some cheaters, and enable input matchmaking in social if 343 gives us the option.
>
> 343 can’t solve the aim assist balance, so why force controller players to match with M/K players.

And this is the misconception I’m talking about in relation to Mouse players. You, like many others, just think all players that use a Mouse possess some pin point accuracy to be gods with a Sniper in there hands. This is not the case. Also, de-scoping is the ultimate Sniper balance in Halo, even for mouse.

Have you not seen all the crazy Sniper clips from the Infinite flights of controller players getting absurd multi kills in BtB? You really think that controller players aren’t also going to be constantly pin point sniping you? Because they already are as showing in hundreds of clips from the past two playtests. Again people very much over estimating the overall skill difference in controller vs M&KB players.

You do realize also that disabling cross input type will do nothing to counter cheating also. They are separating input types. Not PC/console. You will still match against PC players in ranked but they would be using controller. Which means that PC players using controller would still be able to cheat down the line in your lobbies.

Maybe provide players with the option to filter for platform and/or input. Crazy idea… never been done before…

> 2533274836762041;11:
> > 2533274791734613;7:
> > I don’t want to be pinpoint sniped or killed by VK78 within 1 second. Some of us will disable cross play to avoid some cheaters, and enable input matchmaking in social if 343 gives us the option.
> >
> > 343 can’t solve the aim assist balance, so why force controller players to match with M/K players.
>
> And this is the misconception I’m talking about in relation to Mouse players. You, like many others, just think all players that use a Mouse possess some pin point accuracy to be gods with a Sniper in there hands. This is not the case. Also, de-scoping is the ultimate Sniper balance in Halo, even for mouse.
>
> Have you not seen all the crazy Sniper clips from the Infinite flights of controller players getting absurd multi kills in BtB? You really think that controller players aren’t also going to be constantly pin point sniping you? Because they already are as showing in hundreds of clips from the past two playtests. Again people very much over estimating the overall skill difference in controller vs M&KB players.
>
> You do realize also that disabling cross input type will do nothing to counter cheating also. They are separating input types. Not PC/console. You will still match against PC players in ranked but they would be using controller. Which means that PC players using controller would still be able to cheat down the line in your lobbies.

Disable cross play can lower the cheater number 95% or more. That’s what I want first step. 343 can’t handle cheaters I am sure. You can disable cross play in Xbox system settings, not in game, it’s a global system level switch. If 343 plans to bypass it in Ranked games, I am tired of 4v4 Arena, just not play it.

With the BR as the starting weapon, I’m pretty sure MnK users are going to be the ones protected with this change. I play controller and the BR was the easiest gun to use during the flight. I played a match where I was able to use it almost exclusively and got 66% accuracy because the aim assist was so generous.

Dude no. Stop. This entire post is wrong.

They should just put a toggle to activate or not crossinput.

That way if you have a friend who plays kbm and you play controller you can play with him in ranked.
Players who don’t mind it would be able to find a game faster.

343i did that because they knew some kbm and controller players would complain about it. They wanted to avoid that.

There’s going to be very few if any Mouse pro players so who cares. Mouse has zero advantages in Halo with it’s giant bullet magnetism inflated hitboxes and low precision gunplay. Choosing to play on Mouse is choosing to work harder for the same outcome. Why would any Mouse players dedicate their time to Halo when they can go compete in Valorant or something where everyone is playing by the same rules.

Personally if there’s not hard separate ranked playlists with separate leader boards then I’m probably not going to grind Ranked at all. I have less than zero interest in playing against rotational aim assist in a relatively long TTK shooter. I already get my fill of that in Apex.

> 2533274836762041;11:
> > 2533274791734613;7:
> > I don’t want to be pinpoint sniped or killed by VK78 within 1 second. Some of us will disable cross play to avoid some cheaters, and enable input matchmaking in social if 343 gives us the option.
> >
> > 343 can’t solve the aim assist balance, so why force controller players to match with M/K players.
>
> And this is the misconception I’m talking about in relation to Mouse players. You, like many others, just think all players that use a Mouse possess some pin point accuracy to be gods with a Sniper in there hands. This is not the case. Also, de-scoping is the ultimate Sniper balance in Halo, even for mouse.
>
> Have you not seen all the crazy Sniper clips from the Infinite flights of controller players getting absurd multi kills in BtB? You really think that controller players aren’t also going to be constantly pin point sniping you? Because they already are as showing in hundreds of clips from the past two playtests. Again people very much over estimating the overall skill difference in controller vs M&KB players.
>
> You do realize also that disabling cross input type will do nothing to counter cheating also. They are separating input types. Not PC/console. You will still match against PC players in ranked but they would be using controller. Which means that PC players using controller would still be able to cheat down the line in your lobbies.

Dude, no one wants to be matched up with mixed inputs.

I don’t know what’s so hard to understand about fundamentally different control methods.

Turn the crossplay on if you want to be matched with other platforms. Quit forcing everyone else to play the way you do.

Jesus

> 2533274836762041;1:
> As the title states, separating M&KB players and Controller plays in different ranked playlists is a huge mistake. Halo has no doubt predominately been a controller game due to it always being console only until now. The potential player base for M&KB is much smaller due to this. Limiting the player pool for ranked is just going to hurt the longevity of the game.
>
> People VASTLY overestimate the skill difference in M&KB/Controller players. A good controller player will be just as good as a good M&KB player. Each has its advantages/disadvantages especially depending on the aim assist implementation for controller. Just take Warzone for example where the vast majority of your top earners for tournaments are actually controller players. Or how there are several controller players in the Apex pro scene as well. I swear people think that by using a mouse you just instantly have god tier aim that no controller player can compete with, which is not the case at all. It’s funny because it’s a lot of the pro controller players in Warzone that are the ones who people think are using aimbots have the time.
>
> 343 is definitely doing the right thing by allowing both M/KB & controller players to play in the HCS. However, it makes no sense to allow both input types in the pro scene but then separate them in the ranked playlist, as the Ranked Team Arena or HCS playlist is where all those players generally play to practice when they aren’t scrimming… so why separate the inputs. Ranked playlist is also generally where your new, unknown players are to be discovered organically and make a name for themselves. By separating the input types though, it’s basically going to be impossible for a good M/KB player to get recognized by any prominent Pro Halo players since they will never actually match against/with each other.
>
> This is coming from someone who used to be a console controller player. Was 50 in MLG back in H3 and reached #2 in the world in the Team Arena playlist in H5 at one point with I believe the Pro Frosty being the #1 in the playlist at the time. Since then I’ve switched to PC and been using M/KB in games like PUBG/Apex/Valorant/CoD etc. So I have a background as both a good controller and now good Mouse player. And like I said the differences in skill between the two input types comes down to the player and not the input device.
>
> I really wish they would just allow both input types in all the playlists at launch and then re-evaluate after. Or at the very least allow both input types in the HCS ranked playlist since that’s where the pro scene typically plays. I was really excited to play Halo on M&KB finally until I saw they were going to separate the input type in ranked which is just going to kill the longevity of Halo for M&KB players imo.

100% good post.

We have the obsessive keyboard and mouse players screaming on this forum that aim assist needs to be nerfed even further now I am seeing threads like this. which makes me wonder how low will some of this K&M population stoop.