Sentinel beam and Pheaton ideas

What are your ideas for sentinel beam variants and a new Pheaton variant?
You Know every weapon has 3 variants (some four) well the sentinel beam hasnt , what characteristics do you think its variants should have? Maybe the second variant can last longer without over heating and the 3rd one doesnt allow You to move (or move really slow) .
And also every vehicle has 3 variants ( Yeah the banshee has 4 and warthogs/scorpions/mongoose/gungoose have plenty but only 3 are really different.
For example the Scorpions 1st variant normal
2nd variant only improves armour ,Tundra ,corp , jungle
3rd variant Hannibal.
So should the Phaeton have other variant ir Is Helios enough?

I’d like a Sentinel beam that got stronger the longer you fired it. Like it’d have one beam, then two, then three. Obviously have it overheat slower. That’d have to be a Legendary, level 6/7 REQ though.

Maybe an anti-vehicle sentinel beam, that would be cool

> 2535434548670205;3:
> Maybe an anti-vehicle sentinel beam, that would be cool

The normal one actually takes some vehicles out pretty quick , but that would be interesting!

Why not a charge up beam that does more damage (kinda like Splaser, but different), or one that shoots an EMP (like the Protector Sentinel Beam)

Phaeton could have a variant that has bombs dropping whenever you teleport, but the teleport takes longer to recharge.

I want the sentinel beam to fire a blue beam like from the ones in Halo 2 during the Sacred Icon mission. Not real sure if it did anything like boost the damage or something.

> 2533274863544170;6:
> I want the sentinel beam to fire a blue beam like from the ones in Halo 2 during the Sacred Icon mission. Not real sure if it did anything like boost the damage or something.

I think the beam that the Sentinel Majors used was like the BPR. More damage but ammo goes by faster.

The first version is the normal Sentinal Beam. (Obviously)
The second version should fire a blue laser while overheating slower and doing 50% more damage.
I think the third version should have no overheat and starts off like a regular SB but it intensifies over the course of two seconds doing 2.5 times the damage. The laser should also be red.

The Halo2 sentinel beam would be a good start.

I’d definitely like the blue Sentinel beam that does extra damage.