Sensivity - Nerding out

I don’t know why I started doing this just now, but I did. I’ll do it for infinite, once HCS gets started also

What stats would be best for determining my best sensitivity settings??

I am recording kills, assists, deaths, accuracy, damage, KD, KDA, a modified KDA, in an excel sheet. But I want to know what other statistics will help me determine my best sensitivity…

Like damage/time * accuracy maybe?? help me out what would be the best way to figure this out.

I will probably play like 1000 games and then switch settings and then recalculate and compare.

Any other nerds out there? :slight_smile:

There isn’t really a way to determine a sensitivity that’s best for you, rather you have to get used to your sensitivity. Lower sensitivity settings are good for long range, and higher sensitivities are better for close range. Of course if you’re on KB&M, you should use a sensitivity you’re used to, since you can typically just move your mouse faster or slower. However for controller, the sensitivity is important, as I personally play on low sensitivity and consistently find myself struggling to turn around fast enough to catch someone behind me, whereas it’s easier to hit sniper shots or just shots from long range in general.

> 2686075492060217;1:
> I don’t know why I started doing this just now, but I did. I’ll do it for infinite, once HCS gets started also
>
> What stats would be best for determining my best sensitivity settings??
>
> I am recording kills, assists, deaths, accuracy, damage, KD, KDA, a modified KDA, in an excel sheet. But I want to know what other statistics will help me determine my best sensitivity…
>
> Like damage/time * accuracy maybe?? help me out what would be the best way to figure this out.
>
> I will probably play like 1000 games and then switch settings and then recalculate and compare.
>
> Any other nerds out there? :slight_smile:

I think you’re overcomplicating something that’s all based on feel. Those numbers mean less when you consider the many variables the game has. The players you face each serve as variables in and of themselves. The matchmaking is not always finding you the best matches based on your skill level. Not with this current population. Every match (usually) has different players.

So if you had a setting and you faced a set against average players that were all randoms…you’d get results that vastly differ from facing a set with players in a stacked team that may be better than you and considered above average. Values like KD…accuracy…those of course change. The higher tier players move differently, think differently, react differently, have better aim and positioning etc etc.

Just pick what feels best to you, and what hopefully doesn’t make you feel restricted.

This game also sometimes has heavy aim. Idk I just think it’s easier for you to just think more basic. I know I’m not a champion 1 player, but hear me out.

"I feel like I turn around to slow. "

  • usually people put aim acceleration up. You can put sensitivity up too, but if your reticles flying all over the place when you’re trying to make micro adjustments…chances are you’d benefit more from increasing aim acceleration.

Like the other person said as well, lower sensitivity helps for ranged battles and consistency if you struggle at the high sensitivity to aim. I play on 2 sense, 2 acceleration and a weird setting for my outer DZ because of how I am on the sticks.

Good luck anyways though. You can always try your method. As long as the process doesn’t frustrate you.

> 2686075492060217;1:
> I don’t know why I started doing this just now, but I did. I’ll do it for infinite, once HCS gets started also
>
> What stats would be best for determining my best sensitivity settings??
>
> I am recording kills, assists, deaths, accuracy, damage, KD, KDA, a modified KDA, in an excel sheet. But I want to know what other statistics will help me determine my best sensitivity…
>
> Like damage/time * accuracy maybe?? help me out what would be the best way to figure this out.
>
> I will probably play like 1000 games and then switch settings and then recalculate and compare.
>
> Any other nerds out there? :slight_smile:

I agree that you may be over complicating things. If you wanted stats then the best would be to see a change in accuracy, kills, and deaths over time. Assists are too variable and aren’t reliant on sensitivity as you can just pot shot people and get assists. I don’t know how much statistics you know, but the damage/time * accuracy would better be visualized as DPS vs accuracy and then do a R^2 trendline or even a t-test to determine significance.

Overall it is about how you feel with the sensitivity. I was feeling way too slow at one setting, so I pushed it up until I felt too fast and then put it down a notch.

unfortunately, “how it feels” isn’t very objective. It is true that I will face different opponents, such as stacked teams and solos…but that is why i will have such a large sample size for comparison. I’ll compare the basic stats well… we’ll see there will be a significant data gathering period.

I think the main metric you would want to look at is simply accuracy. Everything else can be influenced by so many other things in the game. Accuracy is really the only thing that’s going to be primarily affected by your sensitivity.

> 2686075492060217;5:
> unfortunately, “how it feels” isn’t very objective. It is true that I will face different opponents, such as stacked teams and solos…but that is why i will have such a large sample size for comparison. I’ll compare the basic stats well… we’ll see there will be a significant data gathering period.

I’m definitely in the camp of this seems to be a overly complicated process for something that can just be tested after a few matches. Sensitivity isn’t really something you can measure by a number - sure you’ll get a statistic from it 100% but as for how accurate that is in reality isn’t always going to line up.

There are so many variable factors that would influence the result - even different weapons that have scopes work differently with sensitivity and aim acceleration.

Obviously do what you wish to do but in my opinion and I’m sure others will agree “feeling it out” is honestly the best way to approach it. Or at the least use the in game accuracy measurement in the Carnage Report.

And with Infinite coming out next year is it really worth playing hundreds of matches to figure out a sensitivity for a game that will be virtually redundant!

I love responses like these lol … like non-responses. I never understand why people do that.