Sensitivity problems

I’ve played halo since halo 1. I’ve never had such a problem with my sensitivity settings. Currently I’m on 7 sensitivity with a 4 turning speed. My dead zones are set on default. However whenever I have the pistol my aim from center seems to either jump drastically, or instead move extremely slow until a big jump. When I use the BR I have practically no problems with aim. Any help?

I don’t know what to say mate besides that it might be your deadzones. Try setting them to 0 and see if that helps

I’ll give it a shot. I figured putting the dead ones to 0 would make it all whacked out

Holy high sensitivity lol. Halo 5 has a weird sensitivity setting due to how this game released and the iterations of controllers. I do know that the Elites joysticks feel the best, but many many people (including the pro players) prefer the Xbox One S controllers over the rest.
Personally, I play on a custom sensitivity of 2.5H, 2V 2 Look Acceleration and 0, 0 for deadzones.
I have my deadzones set to zero due to having an Xbox One Elite controller, which has amazing joysticks. I find that my horizontal sometimes feels too slow, but I have a more consistent shot with that speed, and even up close I can manage to perfect someone without issue (even if they have an AR). Overall, I feel this game works much better with a lower sens than higher one. I did notice that the ‘default’ sens moves your vertical sens higher than your Horizontal; and to me this is concerning, as I would rather know my shots are vertically near where I would like them to be (near the neck/head region), so I usually make sure my vertical is low enough where I can adjust my shots without needing to ‘jerk’ the controller joystick. I also do sweep snipe, which I find it easier this way.

Hope this helps!

I just was used to a higher sensitivity from previous halo games. I need to try to set the dead zones on 0 because I think that might be my problem

> 2533274857838241;5:
> I just was used to a higher sensitivity from previous halo games. I need to try to set the dead zones on 0 because I think that might be my problem

Lol Try playing on a much lower sensitivity. Default usually is a good bet. Also, if I may inquire, what playlists/game modes are you currently playing that you feel your sensitivity is feeling ‘weird’? And are they specific to any different playlists that they feel ‘too slow’ or ‘too fast’?

What do deadzones control and how does adjusting them change your movement/aim etc? Sorry noob question…

> 2535461339840779;7:
> What do deadzones control and how does adjusting them change your movement/aim etc? Sorry noob question…

Deadzones indicate how much input is required on your thumbsticks until your character starts moving on-screen.

Basically…

  • Thumbstick being left alone - 0% input - Thumbstick pushed all the way to the edge - 100% inputDeadzones can be adjusted to 0% to 15% input. Leaving it at 0% will make your movements more snappier.

> 2535429593088083;8:
> > 2535461339840779;7:
> > What do deadzones control and how does adjusting them change your movement/aim etc? Sorry noob question…
>
> Deadzones indicate how much input is required on your thumbsticks until your character starts moving on-screen.
>
> Basically…
> - Thumbstick being left alone - 0% input - Thumbstick pushed all the way to the edge - 100% inputDeadzones can be adjusted to 0% to 15% input. Leaving it at 0% will make your movements more snappier.

Ok awesome thanks for that and appreciated 🖒

> 2533274857838241;1:
> However whenever I have the pistol my aim from center seems to either jump drastically, or instead move extremely slow until a big jump.

This is exactly what the inner dead zone does.

> 2535429593088083;8:
> > 2535461339840779;7:
> > What do deadzones control and how does adjusting them change your movement/aim etc? Sorry noob question…
>
> Deadzones indicate how much input is required on your thumbsticks until your character starts moving on-screen.
>
> Basically…
> - Thumbstick being left alone - 0% input - Thumbstick pushed all the way to the edge - 100% inputDeadzones can be adjusted to 0% to 15% input. Leaving it at 0% will make your movements more snappier.

Not exactly. For inner dead zone, sure it’s simple as “how much required” before the aimer starts moving…
But for outer dead zone, it’s not going from 0 to 15, it’s going from 100 to 85, so it’s the opposite. A higher dead zone means that less input is required before your stick is considered fully pegged.

Also, “snappier” is the wrong term for what 0% does.
With dead zones on, your aim has a “jumping point” where your movements start working, versus not making any difference.
With 0% dead zones, it’s more that your aim is “smoothed out” or more consistent, as you are using the entire joystick for input, rather than only a smaller portion, example: from 15 -> 85% input, if both inner & outer were set to 15.

> 2535461339840779;7:
> What do deadzones control and how does adjusting them change your movement/aim etc? Sorry noob question…

Say you had 10% inner and 15% outer, and pushed your stick 15% away from the middle
– the controller would ignore the first 10% that you inputted, and count it instead as 5% movement out of a maximum of 85%.

So instead of registering as 15%, it would translate to (15-10)/85 = 6%.
Anything less than 10% movement, and the joystick would not move at all.
And anything over 85% is irrelevant, the controller will count it as 100% input even if you’re at 85%.

But if you think about this mathematically, you are losing “stick space” and therefore precision.
You effectively have less room for error in your movements.

Also, your aim can seem much more “jumpy,” especially if you only turn on one of the two dead zones.
Example: inner 0%, outer 15%.
If you move your joystick to 60%, the controller registers as 60/85=71%
Move your stick to 70%, it gives you 70/85 = 82%.
move to 80%, you get 80/85 = 94%.
Move to 85%, it translates to 100%.
90% translate to 100%
95% translate to 100%
100% to 100%.

So you get punished in 2 different ways: 1 through less effective space to use, and 2 from these “jumps” in inputs that the non-linear input results in.
The only time you want dead zones turned on, is if your controller is broken – either stick drift (use inner dead zone) or slow turn (use outer).
Otherwise, your aim is going to always feel wonky & not smooth, and you won’t quite be sure why.

The reason that this is “new” with Halo 5, is because Microsoft decided that all games are required to use 15% dead zones by default.
This is because they know that their controllers are often faulty, so using dead zones by default covers up their issues (slow turn is often present in brand new controllers).
They just assume that players are too dumb & lazy to know the difference.

But it was such a huge problem with Halo 5 (which requires much more precision than most shooters) that people noticed immediately, and demanded that 343 fix the issue. It took many months but eventually they admitted that dead zones were implemented, and they added the option to customise them.

> 2533274857838241;1:
> I’ve played halo since halo 1. I’ve never had such a problem with my sensitivity settings. Currently I’m on 7 sensitivity with a 4 turning speed. My dead zones are set on default. However whenever I have the pistol my aim from center seems to either jump drastically, or instead move extremely slow until a big jump. When I use the BR I have practically no problems with aim. Any help?

Same here. I couldn’t figure it out at first. In the older games, I would always play on 10 because I liked boxer and fighting in cqc. I tried that on Halo 5 and while I won every fistfight, I lost every gun battle because I couldn’t aim. Nowadays I play on 2 with an acceleration of 3. I have’t messed with the deadzones yet but I am going to take a look at them. My KDA has improved substantially as I have reduced the sensitivity and acceleration, but some parts of my game are starting to suffer because I cannot look quickly enough. Sometimes leading targets is hard because I have to rely on the motion tracker and instinct rather than visual cues. I am not nearly as able to fight back against people in melee, especially should they get the drop on me. I will take a look at some of this advise you’re getting, but if you want some fairly solid look sensitivity settings from another veteran, make sure you turn down your sensitivity. I used to waste sniper ammo to deprive the enemy of their kills. Now I am a head collector.

> 2533274806739045;11:
> > 2533274857838241;1:
> > I’ve played halo since halo 1. I’ve never had such a problem with my sensitivity settings. Currently I’m on 7 sensitivity with a 4 turning speed. My dead zones are set on default. However whenever I have the pistol my aim from center seems to either jump drastically, or instead move extremely slow until a big jump. When I use the BR I have practically no problems with aim. Any help?
>
> Same here. I couldn’t figure it out at first. In the older games, I would always play on 10 because I liked boxer and fighting in cqc. I tried that on Halo 5 and while I won every fistfight, I lost every gun battle because I couldn’t aim. Nowadays I play on 2 with an acceleration of 3. I have’t messed with the deadzones yet but I am going to take a look at them. My KDA has improved substantially as I have reduced the sensitivity and acceleration, but some parts of my game are starting to suffer because I cannot look quickly enough. Sometimes leading targets is hard because I have to rely on the motion tracker and instinct rather than visual cues. I am not nearly as able to fight back against people in melee, especially should they get the drop on me. I will take a look at some of this advise you’re getting, but if you want some fairly solid look sensitivity settings from another veteran, make sure you turn down your sensitivity. I used to waste sniper ammo to deprive the enemy of their kills. Now I am a head collector.

0% both dead zones, do it now & watch everything change, trust me.

I’ve always played 3 or 4 sensitivity, but it was so bad when Halo 5 released without dead zone options, that I just said “whatever” and used 6-7 sensitivity, since it was impossible to aim regardless.
Once 343 finally let dead zones be customised, the aim smoothed out and was wayy better just from that alone.

The dead zones was only half the battle though, because Halo 5 also didn’t allow acceleration changes by default, and H5 uses 2 accel, even though all past Halo’s have been slightly higher…
but the beta used 3 accel, which is slightly higher than past Halo’s, and noobs complained that they couldn’t control it.
And 343 being 343, of course they catered to the noobs and decided to lower it to 2 accel, making turn-around times be a snail’s pace, with no way of changing it.

Now that we can go up to 5 accel, it’s way better, it lets you get much closer to what Halo: CE (highest default accel) felt like .
3 sensitivity with 5 acceleration lets you spin around nearly instantaneously, while still having a nice steady 3 sens aim for battles, it’s amazing.
Even 2 sensitivity is surprisingly quick for turning around with 5 accel, which is why a few pros now play on modified settings like 1-5-5 or 1-4-5 (horz-vert-accel).

> 2533274834881503;12:
> > 2533274806739045;11:
> > > 2533274857838241;1:
> > > I’ve played halo since halo 1. I’ve never had such a problem with my sensitivity settings. Currently I’m on 7 sensitivity with a 4 turning speed. My dead zones are set on default. However whenever I have the pistol my aim from center seems to either jump drastically, or instead move extremely slow until a big jump. When I use the BR I have practically no problems with aim. Any help?
> >
> > Same here. I couldn’t figure it out at first. In the older games, I would always play on 10 because I liked boxer and fighting in cqc. I tried that on Halo 5 and while I won every fistfight, I lost every gun battle because I couldn’t aim. Nowadays I play on 2 with an acceleration of 3. I have’t messed with the deadzones yet but I am going to take a look at them. My KDA has improved substantially as I have reduced the sensitivity and acceleration, but some parts of my game are starting to suffer because I cannot look quickly enough. Sometimes leading targets is hard because I have to rely on the motion tracker and instinct rather than visual cues. I am not nearly as able to fight back against people in melee, especially should they get the drop on me. I will take a look at some of this advise you’re getting, but if you want some fairly solid look sensitivity settings from another veteran, make sure you turn down your sensitivity. I used to waste sniper ammo to deprive the enemy of their kills. Now I am a head collector.
>
> 0% both dead zones, do it now & watch everything change, trust me.
>
> I’ve always played 3 or 4 sensitivity, but it was so bad when Halo 5 released without dead zone options, that I just said “whatever” and used 6-7 sensitivity, since it was impossible to aim regardless.
> Once 343 finally let dead zones be customised, the aim smoothed out and was wayy better just from that alone.
>
> The dead zones was only half the battle though, because Halo 5 also didn’t allow acceleration changes by default, and H5 uses 2 accel, even though all past Halo’s have been slightly higher…
> but the beta used 3 accel, which is slightly higher than past Halo’s, and noobs complained that they couldn’t control it.
> And 343 being 343, of course they catered to the noobs and decided to lower it to 2 accel, making turn-around times be a snail’s pace, with no way of changing it.
>
> Now that we can go up to 5 accel, it’s way better, it lets you get much closer to what Halo: CE felt like.
> 3 sensitivity with 5 acceleration lets you spin around nearly instantaneously, while still having a nice steady 3 sens aim for battles, it’s amazing.
> Even 2 sensitivity is surprisingly quick for turning around with 5 accel, which is why a few pros now play on modified sensitivity like 1-5-5 or 1-4-5 (horz-vert-accel).

That’s awesome info, thanks! I’ll tweak it tomorrow when I get on :slight_smile:

> 2533274834881503;10:
> > 2533274857838241;1:
> > However whenever I have the pistol my aim from center seems to either jump drastically, or instead move extremely slow until a big jump.
>
> This is exactly what the inner dead zone does.
>
>
>
>
> > 2535429593088083;8:
> > > 2535461339840779;7:
> > > What do deadzones control and how does adjusting them change your movement/aim etc? Sorry noob question…
> >
> > Deadzones indicate how much input is required on your thumbsticks until your character starts moving on-screen.
> >
> > Basically…
> > - Thumbstick being left alone - 0% input - Thumbstick pushed all the way to the edge - 100% inputDeadzones can be adjusted to 0% to 15% input. Leaving it at 0% will make your movements more snappier.
>
> Not really. For inner dead zone, sure it’s simple as “how much required” before the aimer starts moving…
> But for outer dead zone, it’s not going from 0 to 15, it’s going from 100 to 85, so it’s the opposite. A higher dead zone means that less input is required before your stick is considered fully pegged.
>
> Also, “snappier” is the wrong term for what 0% does.
> With dead zones on, your aim has a “jumping point” where your movements start working, versus not making any difference.
> With 0% dead zones, it’s more that your aim is “smoothed out” or more consistent, as you are using the entire joystick for input, rather than only a smaller portion, example: from 15 → 85% input, if both inner & outer were set to 15.
>
>
>
>
> > 2535461339840779;7:
> > What do deadzones control and how does adjusting them change your movement/aim etc? Sorry noob question…
>
> Say you had 10% inner and 15% outer, and pushed your stick 15% away from the middle
> – the controller would ignore the first 10% that you inputted, and count it instead as 5% movement out of a maximum of 85%.
>
> So instead of registering as 15%, it would translate to (15-10)/85 = 6%.
> Anything less than 10% movement, and the joystick would not move at all.
> And anything over 85% is irrelevant, the controller will count it as 100% input even if you’re at 85%.
>
> But if you think about this mathematically, you are losing “stick space” and therefore precision.
> You effectively have less room for error in your movements.
>
> Also, your aim can seem much more “jumpy,” especially if you only turn on one of the two dead zones.
> Example: inner 0%, outer 15%.
> If you move your joystick to 60%, the controller registers as 60/85=71%
> Move your stick to 70%, it gives you 70/85 = 82%.
> move to 80%, you get 80/85 = 94%.
> Move to 85%, it translates to 100%.
> 90% translate to 100%
> 95% translate to 100%
> 100% to 100%.
>
> So you get punished in 2 different ways: 1 through less effective space to use, and 2 from these “jumps” in inputs that the non-linear input results in.
> The only time you want dead zones turned on, is if your controller is broken – either stick drift (use inner dead zone) or slow turn (use outer).
> Otherwise, your aim is going to always feel wonky & not smooth, and you won’t quite be sure why.
>
> The reason that this is “new” with Halo 5, is because Microsoft decided that all games are required to use 15% dead zones by default.
> This is because they know that their controllers are often faulty, so using dead zones by default covers up their issues (slow turn is often present in brand new controllers).
> They just assume that players are too dumb & lazy to know the difference.
>
> But it was such a huge problem with Halo 5 (which requires much more precision than most shooters) that people noticed immediately, and demanded that 343 fix the issue. It took many months but eventually they admitted that dead zones were implemented, and they added the option to customise them.

Thanks mate. I just put both inner and outer deadzones to 0 and played a couple of games, I noticed a big difference in my aiming and being more smoother and not jumping all around the place, I’m sure most of that was me though.

Most of the responses, in this thread, are dead wrong… and it’s sad to read.

I use 6-8 sensitivity. For me that is a good balance.

> 2695457991278531;15:
> Most of the responses, in this thread, are dead wrong… and it’s sad to read.

So what’s the answer?

There really isn’t a wrong suggestion because it all depends on the settings that you’re comfortable using.