anyone else feel like the sensitivity just doesn’t feel right?.. Maybe it’s iust another mechanic change or whatever with the 60fps… But it definitely does not feel right to me. Plus the axis’ aren’t the same speed…
One contributing factor, besides the 60FPS, is that the analog sticks on the Xbox One controller are far looser than the X360 thumbsticks. They feel twitchier because the amount of resistance to your movement that the counter-force/return force (or spring if you like but I’m not 100% on how thumbsticks work internally) puts on the stick to pull it back towards center is far less than that of the X360, which is where we all learned what ‘normal’ is supposed to feel like for these games.
This compounded by the doubled framerate and possibly simply the faster processing speed of the Xbox One itself comparatively to the Xbox 360 results in what used to call for a sensitivity of 6 being adjusted to a 4 (in my case).
Also to consider is the fact that, technically speaking, the only part of The Master Chief Collection that was actually built for an Xbox One is the Anniversary Halo 2 Multiplayer, Forge and the graphics overlay that runs H2A campaign’s rendering and lighting. The rest are ports from another console*, thus another operating system. As we know from other games that’ve been ported, there are… issues. When you remove a software program from its native environment and force it through emulation or recoding to function on another OS, you end up with some things that are lost in translation/don’t function as the original product on its native hardware/software config.
All in all, this is why MCC feels… weird. I have hope and faith that H5G will, since it is built ground-up for the hardware/software environment of the Xbox One, feel ‘natural’ like playing H3/ODST/Reach/4 on X360 or CE/H2 on Xbox.
*Or in the case of Combat Evolved Anniversary, it’s a port of a port: An Xbox Original game, ported to the X360 with a native-to-hardware graphics overlay was then ported yet again to the Xbox One. So you’ve got code in there from H:CE’s development days (something like 1995-2001) running behind an overlay finished in 2011 behind a shell and that was shipped in 2014 on a piece of hardware from 2013. It’s no wonder CEA feels so weird.
I don’t think the game is always 60 fps and most definitely isn’t “dedicated servers” experience (BECAUSE some of us can tell difference between pings under 10ms and above 100ms) = bad aim
Also… XO controller is a bit different, when new, thumbsticks are stiff as a mother, meaning precision shots and aiming from the hip is more difficult. Everybody has a game in which they have superior aiming skills compared to other games on same platform. For me I think Destiny has a very good set of options for aiming sensitivity and other more important things like deadzone calibration or acceleration of your thumbtack.
Plus everything Aulakauss said above. This game feels like a beta and port.
I love the Xbox one controller. It doesn’t have super stiff sticks like the 360 and it doednt suffer from the slow turn -Yoink- that would happen every once in a while with 360 controllers. To me it feels a lot more like the original Xbox controllers