Sense of awareness

Anyone else feel like there was a sense of awareness missing at times in the game? Something is going on around you and unless you’re speaking to your teammate you don’t realize it. It was more prevalent in BTB where there would be a big battle going on nearby you might not even hear it. Although i feel like it is a little deeper than just audio.

  1. Radar, the radar seemed to be a bit too short ranged. Rarely did i use the radar to direct me in a match, on the contrary, whenever i relied on it i’d end up completely missing an enemy that was close. I think the radars range could be slightly increased especially since the enemy team isn’t an obvious blue or red color anymore. This would further help distinguish enemies.

  2. Spotting, this was a cool addition to the game but it doesn’t seem to be noticeable enough to make a difference. Theres times where I’ll be partied up with friends, telling them i spotted an area and they’re struggling to look for it. Or times where theres an enemy and i want to indicate that but the only way to do that is if i directly target the enemy, which by that point i should just be shooting the enemy. A fix for this would be giving spotting a better audio queue or a more noticeable visual indicator such as a pulse or flash. To prevent it from being spammed, you could give it a cool down on the audio and visual queue meaning it’d only do those the first spot then it would go back to regular. And as for indicating enemies maybe a double tap feature instead of directly spotting the enemy, not sure if this would be too much awareness though.

  3. Audio, this is really noticeable in BTB. In BTB on the map we have, for some reason wherever theres a fight, you cant really tell because you can’t hear it. In slayer where theres no objective, its hard to figure out what direction to go in. A fight could be a couple feet from you and you either don’t know its happening or can’t tell how many people are fighting. Could be a 5v1 or 1v1 and you wouldn’t be able to tell the difference.

  4. X. This one is really simple. If possible could teammate X’s when they die appear bigger. I think its a circle now and then the same sized X when you die. A big callout in halo is “this weapon is on my X” or “enemy on my X” except this time the X is tiny and not as noticeable.

So far i love the game i just think these would make it better. I’m a long time halo fan, I understand theres more of a focus on competitive than casual nowadays. I say this because i understand that some decisions are made for the competitive scene. Lets just not forget we could go back to the old ways and have that separate MLG playlist with more restrictions on whatever competitive players feel like right.

Also I’m curious to see if anyone feels the same.

I still can’t figure out all ordnance drop sites, no special indicator while AI scanning, only flashing green light.

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> 4. X. This one is really simple. If possible could teammate X’s when they die appear bigger. I think its a circle now and then the same sized X when you die. A big callout in halo is “this weapon is on my X” or “enemy on my X” except this time the X is tiny and not as noticeable.

This is a good point I haven’t seen mentioned. The indication that a teammate died is too close to when they are alive and not noticeable enough. This could be improved in the final build, but who knows.

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> I still can’t figure out all ordnance drop sites, no special indicator while AI scanning, only flashing green light.

Yea, AI scan could do with a buff tbh. I use it every now and then but it would be great if it detected ordnance drop sites like it detects regular ordnance. In additional I’d like to know the current respawn timer of regular ordnance too.

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> > 2533274830442841;1:
> > 4. X. This one is really simple. If possible could teammate X’s when they die appear bigger. I think its a circle now and then the same sized X when you die. A big callout in halo is “this weapon is on my X” or “enemy on my X” except this time the X is tiny and not as noticeable.
>
> This is a good point I haven’t seen mentioned. The indication that a teammate died is too close to when they are alive and not noticeable enough. This could be improved in the final build, but who knows.

Agreed. This was a major complaint during Halo 4 that they had to patch. So I’d be confused if they didn’t address it before launch.

> 2533274830442841;1:
> Anyone else feel like there was a sense of awareness missing at times in the game? Something is going on around you and unless you’re speaking to your teammate you don’t realize it. It was more prevalent in BTB where there would be a big battle going on nearby you might not even hear it. Although i feel like it is a little deeper than just audio.

No? Having a lack of awareness and a lack of being able to keep up and process alot of information at once is pretty normal… Theres a reason 90% or more of players never get passed silver or gold rankings. There’s levels to this, always has been. I have no issues keeping up with awareness and enemy movement and I’m on 120 FOV. Some people are just better than others as far as skill and awareness goes.

Awareness can not be missing from a game, it can only be missing from the player. You are the one that needs to be aware.

Potentially due to the sound. I hadn’t really noticed this, but I’m seeing a lot of posts now about it. Think it could be down to the sound.

I don’t think there’s an issue with overall awareness. There’s a lot going on and you’ve got to train yourself to play through and understand everything that’s going on. But I don’t think special sound could be a lot better.

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> > 2533274830442841;1:
> > Anyone else feel like there was a sense of awareness missing at times in the game? Something is going on around you and unless you’re speaking to your teammate you don’t realize it. It was more prevalent in BTB where there would be a big battle going on nearby you might not even hear it. Although i feel like it is a little deeper than just audio.
>
> No? Having a lack of awareness and a lack of being able to keep up and process alot of information at once is pretty normal… Theres a reason 90% or more of players never get passed silver or gold rankings. There’s levels to this, always has been. I have no issues keeping up with awareness and enemy movement and I’m on 120 FOV. Some people are just better than others as far as skill and awareness goes.
>
> Awareness can not be missing from a game, it can only be missing from the player. You are the one that needs to be aware.

I think you’re right to an extent. Once the game is out and i get more play time on maps their will just be more of a sense of direction do to the way maps flow.
With halo being out of the scene for a while I’ve been playing a lot of apex.
Now obviously completely different game and its a bigger map on apex but i cant help to think of how the spotting is more efficient, downs/deaths are noticeable, and easier to locate gunfire.
“Sense of Awareness” was the best title i could come up with but what I actually wanted to point out was the tools being given to find your enemy just seem to not be useful especially on the bigger map with more players (BTB).

> 2533274830442841;1:
> Anyone else feel like there was a sense of awareness missing at times in the game? Something is going on around you and unless you’re speaking to your teammate you don’t realize it. It was more prevalent in BTB where there would be a big battle going on nearby you might not even hear it. Although i feel like it is a little deeper than just audio.
>
> 1. Radar, the radar seemed to be a bit too short ranged. Rarely did i use the radar to direct me in a match, on the contrary, whenever i relied on it i’d end up completely missing an enemy that was close. I think the radars range could be slightly increased especially since the enemy team isn’t an obvious blue or red color anymore. This would further help distinguish enemies.
>
> 2. Spotting, this was a cool addition to the game but it doesn’t seem to be noticeable enough to make a difference. Theres times where I’ll be partied up with friends, telling them i spotted an area and they’re struggling to look for it. Or times where theres an enemy and i want to indicate that but the only way to do that is if i directly target the enemy, which by that point i should just be shooting the enemy. A fix for this would be giving spotting a better audio queue or a more noticeable visual indicator such as a pulse or flash. To prevent it from being spammed, you could give it a cool down on the audio and visual queue meaning it’d only do those the first spot then it would go back to regular. And as for indicating enemies maybe a double tap feature instead of directly spotting the enemy, not sure if this would be too much awareness though.
>
> 3. Audio, this is really noticeable in BTB. In BTB on the map we have, for some reason wherever theres a fight, you cant really tell because you can’t hear it. In slayer where theres no objective, its hard to figure out what direction to go in. A fight could be a couple feet from you and you either don’t know its happening or can’t tell how many people are fighting. Could be a 5v1 or 1v1 and you wouldn’t be able to tell the difference.
>
> 4. X. This one is really simple. If possible could teammate X’s when they die appear bigger. I think its a circle now and then the same sized X when you die. A big callout in halo is “this weapon is on my X” or “enemy on my X” except this time the X is tiny and not as noticeable.
>
> So far i love the game i just think these would make it better. I’m a long time halo fan, I understand theres more of a focus on competitive than casual nowadays. I say this because i understand that some decisions are made for the competitive scene. Lets just not forget we could go back to the old ways and have that separate MLG playlist with more restrictions on whatever competitive players feel like right.
>
> Also I’m curious to see if anyone feels the same.

I feel pretty similar… Personally I felt like it was an audio issue, along with the radar and the teammate death indicators being hard to distinguish.

I remember them explaining the new audio system and talking about how it prioritizes people shooting at you etc., but I noticed that I wasn’t hearing the combat just down the canyon from me or localizing things behind me. Maybe the full audio engine hasn’t been implemented?