Send this story out with a bang (wall of text)

I’m going to write a long, part-anecdotal, part-opinion essay length last ditch effort to try to see if the Halo community was still there and if 343 and everyone else could all work together to keep Halo alive. I’ve read some posts that are similar and I know that there is a good chance they might be seen. The series has been heading in a direction that despite opposition from every side I do not believe anyone is truly content with (even 343’s artists). So with my psychology hat on, I’ve seen a lot of attempts by the new (or rather current) Halo community to try to justify things not because they’re fine with them, but because they’re worried that Halo will cease to be if too many chances or changes are made.

That’s a different topic though. There’s a bit that’s campaign oriented, but since I’ve accepted the fact that Halo may become a campaign-only series for people like me as it changes to fit the desires of a newer audience, it’ll be separate.

Halo has been a long saga, and unlike others, its new owners decided to keep its EU. It is a franchise that has had a huge impact on modern sci-fi. Outside games, it has impacted films, literature, music, popular culture, sound design, I have even seen anime that has been influenced by it. It quite literally is the Star Wars of video games - before Mass Effect, before Destiny, et al. The only other work of video game sci-fi from the same era that had this much of an effect is Half-Life, which stands beside Halo among the most engrossing and in-depth shooter games.

But what makes Halo special isn’t in every game influenced by it, and I’m afraid it’s not in Guardians as far as I can tell. I’ll save the input regarding multiplayer and business for that other thread. This is about the future of Halo’s story:

Bungie wrote something great. Then they wrote themselves into a corner. Staten/Nylund wrote things that were great, telling us MORE. Then they wrote themselves into a corner. Bear sort of began in this corner and did what he could to get out of it, and we’re still there. This is what concerns me.

If you followed the series closely, you knew that Halo 4 was still Bungie’s story. It was considered before they went with a prequel, and concept artwork of many things including a promethean exist. Not all of this info is available to the public, but just like the artwork of the portal at Voi in a development video for Halo 2, just like Destiny being first officially teased in ODST, Bungie wrote a lot, only getting to show a small amount of all it in their games. 343 were the ones to take the idea and story behind Halo 4 and flesh it out. Give it an image, give it a tone, give it a sound. Portray how it all went down. I’m sure they took some liberties but per the end of Halo 3 they were pretty faithful (if you’d paid enough attention to the subtleties in that game which include the alternate terminal text on Legendary). There’s parts of Halo 4’s campaign I don’t like and pretty much all of it had to do with identity and writing, but I enjoyed Halo 4. It continued the story without ruining it. It felt like Halo mechanically and the tone was close enough and acceptable given it was a new setting. It was a good game. It was a breath of fresh air after Reach and it told me that the series was in good hands. Unfortunately, that faith started chipping away massively back in November and continues to persist which is why I think feedback is important.

Now it’s Halo 5. A new tale has to be told and it has to live up to a certain caliber. The end of Halo 4 made it clear to me that it was likely time for an all out Human-Promethean war. That was back then. I have no control over writing but I do want to see the series go in a good direction in the end. They have a handful of good plot lines that would provide a lot of integrity for the story but I just don’t see them taking them. I see them doing something far less interesting because it’d be less likely to alienate players who don’t care about story and would yield higher sales. I have examples that I’ve always been tossing around my head and a few others that are incomplete. Maybe you guys would resonate with these, maybe not:

The first is that which I imagined before anything regarding Halo 5 was announced and we know that it won’t happen. It’d be before we go back to the Chief. The game begins on Sanghelios and you are Thel. He’s in chambers or something, sleeping maybe. Rtas or someone else close to him comes and enters and tells him that it’s time to go. This would play out a little like the Halo 2 armory bit. You walk with him to an elevator that eventually gives way to open air outside and then you see it. Thousands and thousands outside yelling, shoving, protesting, fighting. It’s chaos. The Sangheili are in a state of civil war and Thel is coming to address the masses as he has a position of power but isn’t trusted by many. This would be the beginning of the game and the Arbiter campaign, which would eventually tie together with where the UNSC is doing when a greater threat emerges. We’d get to see more of the world and it’d be cool, but it’d probably come at the cost of those who were annoyed by Thel’s missions in Halo 2. People who don’t care about ambition - unfortunately at least half the sales.

There’s another example I really wanted to see happen and I may just see his return at least. I made a thread long ago called “A Demon inside a demon”. The idea is that instead of bringing back Cortana or something, Chief’s new “assistant” would be the Gravemind once it returns. The Didact is still alive. AT LAST! His true enemy has emerged once again. Let’s say defeating them requires some sort of assistance of a reclaimer though. The Gravemind, obsessed with vengeance, teams up with the Chief. Doesn’t really give him an option. They keep each other in check though. Spark is alive and has a new body, holding what was left of him in place in what could be called a head. It’s mobile and has more weaponry than his Ancilla shell, I’m talking some badass class 19 combat exoskeleton. His identity kept hidden and up to the player to find out. I’ve had this idea that he serves the Didact’s forces but only as a front. That somehow in the end he gains control, played his masters, and he has to be stopped. Your original and one true antagonist. A final battle would give perfect use to a form of the original HRUNTING/YGGDRASIL power armor (http://www.halopedia.org/images/1/11/1771884-gallery.png). I have been waiting to see that thing appear before Halo 4 came out. Instead of a smashing ability like the Mantis, it would have jump jets or something.

Finally, there’s the newer idea I’m not so sure about and don’t have story elements to support, but I always feel like the Precursors were once truly something beautiful. Imprisoned, corrupted, but still poetic. That if they could only undo what had happened before the Forerunner they would return to form. Peaceful beings of light, multiple in form but all one singular entity. Former creators of worlds and life that’d fade away content…not even angry at the Forerunner anymore.
That’s just an idea and I’m not writing the story as much as I’d want to. I just want to see it end magnificently. I hope they set up the final act well with Guardians and if it’s just a bunch of Chief and Locke stuff, that’ll be disappointing. Anyways, I had to condense this so if it reads awkward, that’s why.

And 343 - have terminals be text this time again, alright? :slight_smile:

There is actually a lot of subtlety in the direction of Halo 5’s story. It must be the first time Halo’s story isn’t just black and white.

We’ve got humanity- the “good guys” of the last big war- who are now trying to make sure they’ll win the next one, no matter the cost. We’ve got sects within the Elites and the remaining Covenant that understand this, and want to stop them. We’ve got main “good” protagonists going rogue and becoming “traitors” in Halsey and John. And we have the Didact, a good soul turned to madness by grief and the Gravemind’s manipulation (and too many parallels between him and John) and I’m guessing John is looking for him. Then we have Locke, the face of ONI, hunting John down. Infighting in the UNSC, infighting in the Covenant species, even infighting in the Forerunners. And all that in what’s considered a time of peace.

This era of Halo is called the Reclaimer Saga- and it’s setting up humanity’s reclamation of the Mantle. What is the Mantle? Essentially, it comes down to a cliche sentence “with great power, comes great responsibility”. The Forerunners weren’t responsible with their governance of the universe, they were hypocrites- and so the Flood destroyed them. Now humanity is caught in a struggle trying to reach the same level of the Forerunners. And they are doing it very, very badly (look at all of ONI’s crap).

I think the games are setting up another Flood/Precursor invasion, but there is too much ground to cover before we can get there. 343i need to give humanity a surprisingly unsatisfying victory over the Covenant Remnant and the Didact. They need to show this darker side of humanity, which was already revealed in the EU. Locke is the vehicle of that, being ONI’s agent. Meanwhile, John is on his own journey- becoming his own human, finally making choices rather than obeying.

I think Halo 5 could be really interesting. Having us play the Arbiter would be the easy thing to do, instead 343i introduce a wholly new and slightly hateable character and storyline. This to me proves their dedication to getting the story in a certain direction and their long term planning.

The mantle was a nice touch when it wasn’t spouted out as easily as the word “Forerunner” from the Didact himself - someone who probably should have spoken in a different tongue and had a word for his own being and civilization. That’s one of my writing complaints. There’s that moment where he says “the Forerunner have returned” and it should have been awesome, but for those exact words he really needed to say it in a snarkier tone, like he’s using what everyone else uses to refer to them. He doesn’t though. He just kind of says it in a way to indicate that the Forerunner called themselves…Forerunner. Why did everyone have different, often improper names (i.e. Monitor, Oracle, Ancilla) with everything having to do with the Forerunner including the Forerunner themselves (where their Ancilla is directed to speak English and refer to itself as a Monitor as part the long wait for Humans to take the mantle) but not the most important name of them all? It’s sort of like…if I could give any credit to Reach, which is beautiful at times but is pretty flawed overall and suffered greatly until 343 came and improved it, it’d be their aesthetic decision to give every species of the Covenant a native language. This just set a good tone. That’s pretty comparable. Anyways, I’m fine with the Locke v John stuff as long as it factors into something bigger, and I don’t think giving us the Arbiter is “easy”. They already created a new, “slightly hateable” character (if you’re the same people who whined about this in Halo 2 that is - I have no problem with multiple playable characters) and that’s Locke. It’s much easier to make a new character that you can define from the ground up with no previous history than it is to take an existing one that you have to work with and show his side of the story. Would it be easy if the Arbiter was just there not really doing anything? Yes, and that’s what they’ve done so far. Showing his homeworld or something else that pertains specifically to him would on the other hand not be the easy thing to do. So the concern is more about the fact that he’s in this game because he’s a deuteragonist and if he’s going to be here, they should use him well.

The thing is we don’t know most the story yet and it’s that sort of thing where once you put this one together, you can’t deviate from it so well in the final act. Also, that’s just the thing about “long term planning” - we have one more game after this. That’s it, hopefully. People used to joke around after Reach saying that the series had been milked, but in comparison to the various series they would bring up also having been milked, Halo was fine. After this trilogy though, they’re seriously beginning to step deeply into a carton whole milk. There’s mobile games and all this other stuff now along with the main games and it’s probably time for a new idea. If they MUST continue making Halo games after this trilogy, I hope that they are spinoffs, like a Harvest game, or something like ODST or Spartan Ops that are interquels, or something totally new and different where they can take as many liberties as they want. I think that simply out of respect to Bungie that they should tie up loose ends with this trilogy, give John a glorious death (not even a sacrifice, maybe his luck just runs out and you finish the final bit as someone else like in Halo 2), just something memorable and unique. Try to find the balance between cliche heroic deaths and cliche “has to die” deaths. Or maybe don’t kill him. Kill off Halsey, the closest thing he has to a mother, and make the ending such a Pyrrhic victory that he takes such an emotional toll he finally gets a sense of what it’s like to be human and it all ends with him taking off the armor for once and moving to the ocean or something to live out the rest of his life. I don’t know.

But whatever it is, do it right. I think the Precursors are too cool to leave out. I want that guy who destroyed “fleets of thousands” to come back, whether it’s in a concept that surprises people or just a good old Mexican Standoff in the end. It needs some real resolution. I love Halo 3 but it doesn’t have the resolution it could have had. This was fine before we knew about the Forerunner, but now that we do and the mysteriousness of them has been transferred to the Precursors, a real end is in need. Only one game (Halo 3) in the series really has an ending if you think about it, and I suppose Reach although that jumps ahead past the end of this trilogy and still leaves it open.

Bungie wrote awful stories; they still do. They’re wonderful at creating a lush universe with rich characters and engaging events, but when it comes to writing an actual narrative, they flounder.

Halo CE had some pretty big deus ex machina moments and things that generally went unexplained. Halo 2 was a very straightforward story that was plagued by filler missions and ultimately boiled down to “Elites ain’t so bad after all, but those Brutes are dumb jerks”. Halo 3 was just the second act of Halo 2, and it was absolutely riddled with plot holes. The overall story arcs are excellent, but Bungie was never good at writing the finer points that make a story.

Destiny is the same way, albeit a more extreme example. There’s no denying that Destiny’s universe is huge and rich, but their “story” is basically a series of short stories that all make the same unsophisticated point: “Light good, Dark bad, shoot the foreigners”. Great narrative moments could have arisen within Destiny. Things like the Guardians questioning their place in the new world and getting upset that they are more or less enslaved zombie warriors, since they’re all long-deceased humans that were resurrected by some alien orb hundreds of years after their deaths to risk their [new] lives fighting a war for something they don’t even understand, against enemies that they also don’t understand.

343 seems a lot better at making subtle points, keeping continuity in tact, and developing characters. It remains to be seen if they can create the same awesome story arcs that Bungie did, but I believe they can. From the direction Halo 4 took, and from what we know of Halo 5, I am excited for Halo’s future. I don’t have any doubts that 343 can deliver amazing stories that are better than Bungie’s.

> 2785932090929704;3:
> The mantle was a nice touch when it wasn’t spouted out as easily as the word “Forerunner” from the Didact himself - someone who probably should have spoken in a different tongue and had a word for his own being and civilization. That’s one of my writing complaints. There’s that moment where he says “the Forerunner have returned” and it should have been awesome, but for those exact words he really needed to say it in a snarkier tone, like he’s using what everyone else uses to refer to them. He doesn’t though. He just kind of says it in a way to indicate that the Forerunner called themselves…Forerunner. Why did everyone have different, often improper names (i.e. Monitor, Oracle, Ancilla) with everything having to do with the Forerunner including the Forerunner themselves (where their Ancilla is directed to speak English and refer to itself as a Monitor as part the long wait for Humans to take the mantle) but not the most important name of them all? It’s sort of like…if I could give any credit to Reach, which is beautiful at times but is pretty flawed overall and suffered greatly until 343 came and improved it, it’d be their aesthetic decision to give every species of the Covenant a native language. This just set a good tone. That’s pretty comparable. Anyways, I’m fine with the Locke v John stuff as long as it factors into something bigger, and I don’t think giving us the Arbiter is “easy”. They already created a new, “slightly hateable” character (if you’re the same people who whined about this in Halo 2 that is - I have no problem with multiple playable characters) and that’s Locke. It’s much easier to make a new character that you can define from the ground up with no previous history than it is to take an existing one that you have to work with and show his side of the story. Would it be easy if the Arbiter was just there not really doing anything? Yes, and that’s what they’ve done so far. Showing his homeworld or something else that pertains specifically to him would on the other hand not be the easy thing to do. So the concern is more about the fact that he’s in this game because he’s a deuteragonist and if he’s going to be here, they should use him well.
>
> The thing is we don’t know most the story yet and it’s that sort of thing where once you put this one together, you can’t deviate from it so well in the final act. Also, that’s just the thing about “long term planning” - we have one more game after this. That’s it, hopefully. People used to joke around after Reach saying that the series had been milked, but in comparison to the various series they would bring up also having been milked, Halo was fine. After this trilogy though, they’re seriously beginning to step deeply into a carton whole milk. There’s mobile games and all this other stuff now along with the main games and it’s probably time for a new idea. If they MUST continue making Halo games after this trilogy, I hope that they are spinoffs, like a Harvest game, or something like ODST or Spartan Ops that are interquels, or something totally new and different where they can take as many liberties as they want. I think that simply out of respect to Bungie that they should tie up loose ends with this trilogy, give John a glorious death (not even a sacrifice, maybe his luck just runs out and you finish the final bit as someone else like in Halo 2), just something memorable and unique. Try to find the balance between cliche heroic deaths and cliche “has to die” deaths. Or maybe don’t kill him. Kill off Halsey, the closest thing he has to a mother, and make the ending such a Pyrrhic victory that he takes such an emotional toll he finally gets a sense of what it’s like to be human and it all ends with him taking off the armor for once and moving to the ocean or something to live out the rest of his life. I don’t know.
>
> But whatever it is, do it right. I think the Precursors are too cool to leave out. I want that guy who destroyed “fleets of thousands” to come back, whether it’s in a concept that surprises people or just a good old Mexican Standoff in the end. It needs some real resolution. I love Halo 3 but it doesn’t have the resolution it could have had. This was fine before we knew about the Forerunner, but now that we do and the mysteriousness of them has been transferred to the Precursors, a real end is in need. Only one game (Halo 3) in the series really has an ending if you think about it, and I suppose Reach although that jumps ahead past the end of this trilogy and still leaves it open.

Except the following:
Aliens in Reach spoke gibberish and it was not until 343i came that Lekgolo Sangheili and Unggoy spoke the covenant lingua francha which is an advanced dialect of Sangheili and not gibberish.
There is no reclaimer trilogy anymore. It is a Saga because the story will continue beyond halo 6 and 343 wants to keep the franchise going for 2 to 3 decades from halo 4’s release.