I noticed that selling a supply bad is usually a bad idea. As every experienced player knows each additional supply pad produced less supplies per pad.
For example 1 x supply pad produces about 240 supplies/minute and 2 x supply pads produce about 430 supplies/minute. 1 x supply pad produces 240 supplies/minute/pad and 2 x supply pad produces 215 supplies/minute/pad.
If 2 x supply pads are build and one of them is sold then the remaining supply pad produces only 215 supplies/minute/pad. The same thing happens with any number of supply pads (after selling a supply pad the remaining supply pads still produce supplies with lesser rate than originally).
No, its not a scale leveling down, its a scale leveling up then hitting a flatline. In the case of upgraded supply pads they produce WAY WAY more in numbers. For you’re first supply pad you get a multiplier of 1.4. Then it increases by a .1 multiplier until your 7th upgraded pad leveling out 2.0. Then each aditional upgraded supply pad will stay at 2.0. The upgraded supply pads never start to produce less, just cease to add more to the multiplier.
So lets say you’re on a single base and your facing upgrading to a 2x reactor or building 2 reactors. Having that 5th upgraded pad will not only produce 1.8 but will up production on you’re other 4 pads from 1.7 to 1.8. Or if you have 2 bases with 6 upgraded pads and are thinking of upgrading the 7th, its well worth it. It will give you a 2.0 pad and add .1 to you’re 6 upgraded pads. So until you get to 7 upgraded pads they will greatly improve you’re eco in higher numbers.
So upgraded pads never give less money, a pad built passed the 7th will produce 2.0 which is more then you’re first upgraded pad at 1.4(if it was alone). It just appears as if these later upgraded pads past 7 produce less because they dont add the .1 to all other upgraded pads. With that said, you’re 5,6,7th pad will increase your eco better then you’re 8th+ , but thats not because its producing less its just not adding the extra .1 to the other pads. This is why you’re producing less in total when you delete a pad, you’re taking away the multiplier. So you’re not only losing the supplies that pad was generating but the extra .1 on the others.
> Maybe my first post was quite unclear. What I am saying is:
>
> 1. start a game with empty base
> 2. build 1 x normal supply pad
> 3. notice you are getting about 240 supplies/minute
> 4. build another normal supply pad
> 5. sell the new supply pad
> 6. notice you are getting about 215 supplies/minute
>
> Player’s base is identical in phases 3 and 6 (1 x normal supply pad). However in phase 3 more supplies are produced.
I just tested it, he’s right. It seems like your income only decreases for the first supply pad you sell, as selling 4 supply pads leaving 1 on the base seemed to have the same effect as selling 1 supply pad and leaving 1 on the base. However, making 1 supply pad without selling any produced a significant amount of extra resources compared to the other two situations.
> I just tested it, he’s right. It seems like your income only decreases for the first supply pad you sell, as selling 4 supply pads leaving 1 on the base seemed to have the same effect as selling 1 supply pad and leaving 1 on the base. However, making 1 supply pad without selling any produced a significant amount of extra resources compared to the other two situations.
wow , and I thought everything was already known about this game lol. Well I guess im never gonna recycle a pad anymore. Is it the same with covy ? ( I dont have a xbox atm so cant test it ) that would be interesting since people tend to sell a supply pad for a summit more often than an UNSC players sell a pad ( in teams atleast)
what about if you lose a pad, build a pad and then sell a pad later? this is really only detrimental to covy players seeing as you usually only sell a pad as unsc for a gauss reactor.
By theory, if I build 99 supply pads, recycle 98, or 98 get destroyed because of intense base losses, etc. My 1 pad remaining would give me almost no crates.
> I don’t get the logic in your post sadstone…
>
> By theory, if I build 99 supply pads, recycle 98, or 98 get destroyed because of intense base losses, etc. My 1 pad remaining would give me almost no crates.
It is one step thing only. There is no difference if you sell/lose 6 out of 7 or 1 out of 2 supply pads.
> Maybe my first post was quite unclear. What I am saying is:
>
> 1. start a game with empty base
> 2. build 1 x normal supply pad
> 3. notice you are getting about 240 supplies/minute
> 4. build another normal supply pad
> 5. sell the new supply pad
> 6. notice you are getting about 215 supplies/minute
>
> Player’s base is identical in phases 3 and 6 (1 x normal supply pad). However in phase 3 more supplies are produced.
He is right… BoldWittyName did this experiment a LONG time ago. Supplies are broken and always have been! lol