This was brought up a few days ago and I’ve looked into it. Here is a link to my post about remedying the situation.
I’ve gone into the version of the map that is in the Doubles playlist in Forge and been able to establish that there are two problematic hard kill boundaries. They are placed over the structures on the right and left of the map and they extend a little too far down these structures to be considered ‘correct’.
I actually don’t think they should be replaced with Soft kill boundaries as this would give anyone with the jetpack a hugely dominant map position for close to 10 seconds. All that needs to be done is to raise them slightly so they sit flush against the roof of each structure and then have a soft kill around the edge of the structure as a warning. I have already made this modification and I’m now looking into pushing the modified version of the map towards the Community Cartographers so they in turn can push it in the direction of the 343i Matchmaking sustain team.
The lower hard kill boundary you refer to covers the death pit in the center of the map. It is called a death pit for a reason. You die if you enter it. (Fairly logical.) I’ll look into placing a soft kill at the very top of the pit for the first coordinate, but nowhere beyond that, as this will make the death pit into a ‘kind of alive pit’ which doesn’t have the same ring to it.
And in response to your original statement (thread title); don’t be silly. A few overly-zealous hard kill boundaries does not suddenly make Select “the worst map of all time. Ever.” That is just a ridiculous thing to say. It is a perfectly fine and balanced map with many strongpoints which outweigh the “I can’t camp on the roof with my jetpack” argument.