Seems like everyone just wants to lower the skill gap

The skillgap can be made lower in social with mid-sized maps that include vehicles, non-competitive maps that have more wacky designs, a more broad weapon sandbox and equipment & higher team numbers. Ample weapon spawns allow more counterplay at high levels where there’s map control, co-ordination, skill and teamwork. Conversely it makes the game more chaotic at lower levels of play.

I really don’t like how weak the weapons were or the hit detection and it needed more weapon spawns, but Halo 3 social slayer vs Halo 3 MLG is a perfect example of the social / pro divide, there was even a halfway ranked playlist in team slayer.

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And it’s not even that vehicles don’t have enough armor or firepower necessarily. But that the maps are so cramped for vehicles that they can rarely take advantage of their true advantages: speed and range.

For speed, the warthog is the obvious example. It’s by far the fastest why to traverse a map. But is is also great at running down other vehicles and running laps around exposed enemies. I was playing on Breaker today, and the whole time I was driving my gunner around, I had my finger on the e-brake. Because Breaker is nothing but 90 degree turns and and 1-lane roads. Literally was slowing down to let my teammate through. And I thought, “This sucks!”

Now look at Sandtrap or Avalanche. You’ve got plenty of space to drive full speed without running into obstacles and you can even make donuts around points of interest.

Which brings me to range. Vehicles typically have better range than small arms. Ex: Scorpion, Rockethog, air vehicles. In fact, range is the main reason why the Wasp is so OP in this game right now. It can attack from just outside of grapple distance as well as avoid grenades and the Disruptor is a very short ranged EMP option. Basically only mid-long ranged guns are the only hope Spartans have at stopping a vehicle. These weapons tend to be tier-2 items and up.

But ground vehicles can’t take advantage of this range very well in Infinite. The lanes are narrow and it always seems you’re within range of a grenade throw or a would-be hijacker.

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And one more thing…

Notice how in all these complaints about vehicles, the Gungoose is never mention. Why? Because tight, narrow spaces is kind of where it excels. It’s small, so it can take tight corners easier than most and the front facing cannons make it good for bombing narrow alleys.

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I definitely agree. Mid-size maps have a flavor all their own.

Ahh, I see we’re criticizing people because they post about topics you don’t like. With that being said, nobody said you had to contribute much less view them.

They ain’t breaking any rules.

You can still do that, you just don’t get the luxury of being in a spot unknown

What does this even mean? When you get snipe, and kill somebody, then they know where you are…you don’t need a giant handicap to help you with that lol

How do you speak on skill gap in a game with a high amount of bloom in it’s weapon sandbox while also having the easiest weapons in the franchise.

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I HAVE ONE COMPLAINT ABOUT THE BOOMY GOOSEY!!!

They reworked how the grenades interact, so now they tend to explode on impact rather than bouncing off of surfaces and THEN exploding OR just exploding on impact when contacting enemy players or other vehicles.

So now you cannot just bounce them into players like grenade launchers SHOULD and instead you just have to try to be accurate with a low-fire rate weapon WHILE driving.

Weren’t they impact grenades in H5 normally? I know the ONI variant had bouncing nades.

As someone who specializes in being a grenadier in vidoegames (Maining Demoman, Junkrat, Fuze, and the Reach Grenade Launcher) I attest that every Boomy Goosey I have driven has delivered bouncy grenades.

This doesn’t even make sense. Companies everywhere want feedback on why someone doesn’t want to be a customer or assosciate with the company anymore.

Think of the literal hundreds of emails you get asking to leave feedback on the last dealings with a company. Usually you don’t bother replying right? Unless you actually care about it improving and think your voice could make a difference.
People bothering to come here to voice opinions simply means that they care for this franchise more than you cared about the COD franchise.

Apathy is not taking the high road.

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Yes but now I know the guy hanging back has a sniper so I quickly react in time.

Ikr these people need to stop smoking the dope

Halo 3
Rapidfire / Shield Shredders: the spiker, the assault rifle, the plasma rifles, SMGs, Needler, and the plasma pistol. (6)
Close-kill / Mobility rewarding: Mauler, Shotgun, sword, hammer. (4)
AOE Ranged / Grouping: Rocket Launcher, Brute Shot, Fuel Rod Cannon. (3)
Precision / skill: Magnum, Carbine, Battle Rifle, Beam rifle, Spartan Laser, Sniper rifle. (6)

6 skill weapons, 3 grouping based weapons, 4 mobility rewarding weapons, 6 shield shredders.

Halo infinite
Shield Shredders: Assault Rifle, Needler, Disruptor, Sentinel Beam, Plasma Pistol, disruptor (6)
Mobility rewarding: Bulldog, Heatwave, Sword, Hammer. (4)
Grouping: Ravager, Rocket Launcher, Cindershot, (3)
Skill: Battle-rifle, commando, sidekick, sniper rifle, pulse carbine, mangler, stalker rifle, shock rifle, skewer, Hydra (10)

(I would put hydra in grouping, but i’ve only ever killed people using direct hits, or tracking them in vehicles.)

Halo infinite does have a sharper skill vs other type weapon grouping, but this is only because there are more skill based weapons total. The original non-skill number was 6 4 3, and they stuck to that number. Possibly to their detriment. They included a higher number of skill based weapons, though, and mobility rewarding weapons are more rewarding in games where you can cover more ground more quickly. Counterwise, grouping weapons are less effective when people can sprint, and you’re more likely to get one person than two people even if you aim well. I don’t think the problem is necessarily that there are fewer low skill weapons as it is that the mobility weapons are more rewarded by the model, and the grouping weapons feel kinda lackluster because they’re not as deadly as they were in prior games.