The BR is a 3-shot burst fire weapon but is not capable of getting long range kills consistently. What if weapons had two fire modes: Primary and Secondary. The BR’s primary fire would be a 3-shot burst that works from close range to medium range (far medium range). For those long range shots, Secondary fire would be used. It would be more like the DMR where it is single shot but has a greater effective range.
They could bring back the SMG and sort of combine with the ODST SMG. Primary fire would do more damage and have a slightly longer range. Secondary fire would be silenced but do less damage and have less range.
UNSC secondary fire modes could be more conventional, like burst to single shot or loud to suppressed, but the Covy secondary fire modes could get more sci fi on us. Realistic secondary fire modes for UNSC weapons, crazy sci fi secondary fire modes for Covenant weapons.
The Focus Rifle’s secondary fire could be a healing ray.
The Plasma Launcher could become a gun that shoots sticky grenades that stick to walls and allow you to detonate them at will. The primary fire would be actually firing the sticky bombs, the secondary fire would be the detonator. The sitcky bombs could glow blue allowing you to see their distinct signature in advance of you entering a room through a narrow doorway.
Secondary: Fires “dum dum” rounds that cause more damage but are less accurate with less range. No scope available.
Dum dums would break shields in one less shot than the normal magnum and kill a shieldless enemy in two body shots.
Side note: Dum dum rounds, as they were explained to me, are bullets with an X carved into the head of the bullet. This causes the cylindrical round to tumble, end over end, in the air rather than moving through it like a spiraling football. The net effect is greater damage done if the round hits moving sideways but less accuracy/range since the round is not cutting through the air like a spiraling football.
> that all sounds
>
> 1. incredibly complicated
>
> 2. incredibly unnecessary
>
> 3. so not Halo.
Complicated from who’s standpoint? Certainly not the user. All you would have to do is press one button to switch from your primary fire mode to your secondary fire mode. Are you saying that learning all the weapon’s primary fire modes as well as secondary fire modes would be too difficult?
As for being unnecessary I disagree. Halo 4 will be the first of a trilogy most likely and if it just stays content with current gameplay mechanics it will get stale as the industry around it innovates and moves forward. Change can be bad but it can also be really good. Don’t you like boarding enemy vehicles? That was a change.
As for being not Halo, Bungie would disagree. The Plasma Pistol already has a secondary fire.
I really don’t like this idea, if i’m honest, and I especially hate the grenade launcher idea. It just seems…un-halo like, for lack of a better term. I know games are supposed to evolve over time (such as the introduction of armour abilites in reach, equipment in 3) but it just wouldn’t fit in with the core halo mechanics.
There has been a bunch of threads like this lately. Is it like a CoD migration?
Seriously, just because other games have something like that, doesn’t mean all have too. Halo is a breath of fresh air in a sea of far to similar shooters.
Weapons have specific niches in Halo. That is why we fight to pick them up.
Having secondary modes would pretty much destroy this. Not to mention pointless overlaps into other weapons niches.
If they ever add a grenade launcher to the AR, I lose all hope in gaming.
What possible reasons are there for implementing this sort of system? It would effectivly be like giving you four weapons from spawn. And as another person pointed out, that would be too complicated. Not just for the player but for 343. It would effectivly be doubling the weapons they have to make.
The Shotgun’s secondary fire mode could shoot a slug that has a greater range that the Shotgun but does no damage. Instead it would slow the enemies movement speed to allow you to get close and use the Shotgun’s primary fire.
Those are good ideas, but alot of people seem to hate them simply because “they’re in COD”.
The BR secondary mode sounds like Halo 2’s BR (3 shot burst, 1 shot while scoped.
> Those are good ideas, but alot of people seem to hate them simply because “they’re in COD”.
> The BR secondary mode sounds like Halo 2’s BR (3 shot burst, 1 shot while scoped.
Yeah originally ChainSmokingBob suggested that we have the SMG, AR, BR, and DMR all in Halo 4. I thought it was a good idea but I wanted to put a little twist on it. The BR and the DMR were so similar that it seemed like a waste to make them two separate weapons. Secondary fire modes already exist with the Plasma Pistol and Grenade Launcher so I thought why not expand that idea to all/most weapons.
Ayo man I agree with the secondary fire. People complain in this forum and bring you down. I like this. You don’t want the same formula but the AR with a GL no thanks
EDIT: It’s more strategy if the GL and AR were two seperate weapons
> The BR is a 3-shot burst fire weapon but is not capable of getting long range kills consistently. What if weapons had two fire modes: Primary and Secondary. The BR’s primary fire would be a 3-shot burst that works from close range to medium range (far medium range). For those long range shots, Secondary fire would be used. It would be more like the DMR where it is single shot but has a greater effective range.
>
> They could bring back the SMG and sort of combine with the ODST SMG. Primary fire would do more damage and have a slightly longer range. Secondary fire would be silenced but do less damage and have less range.
>
> What would the AR’s secondary fire mode be?
You forgot full auto. See a lot of people dont know the br is the future version of the m16 and that it can be fired full auto. Im on a horse
> > The BR is a 3-shot burst fire weapon but is not capable of getting long range kills consistently. What if weapons had two fire modes: Primary and Secondary. The BR’s primary fire would be a 3-shot burst that works from close range to medium range (far medium range). For those long range shots, Secondary fire would be used. It would be more like the DMR where it is single shot but has a greater effective range.
> >
> > They could bring back the SMG and sort of combine with the ODST SMG. Primary fire would do more damage and have a slightly longer range. Secondary fire would be silenced but do less damage and have less range.
> >
> > What would the AR’s secondary fire mode be?
>
> You forgot full auto. See a lot of people dont know the br is the future version of the m16 and that it can be fired full auto. Im on a horse
I think a fully automatic BR may be a tad over powered.
The AR’s secondary fire mode should be similar to the Flak Cannon’s primary fire. It would fire many bullets at once that have a large spread but are only effective as close ranges. Almost like a shotgun with a bit more range and much less damage Unlike the Flak Cannon, the AR would fire one burst and reload. The reload would be about a 0.75 seconds. The rounds decelerate rapidly and loose their ability to do damage past close ranges. The rounds can bounce off objects.