Some months after the release of the game, you updated it with new primary and secondary colors to red and blue team, because according to the feedback they looked too dark. I’m fine with that, kinda. But what about the secondary color? Why is there pink? Or sky blue?
If you see them, they just look too awkward. Could you please change the secondary color? Maybe change to white, black or the same color used as primary color.
Please. And thank you.
They were changed because blue team actually had an advantage in certain spots on certain maps by blending in with the background. I think “because they look awkward” isn’t really a good enough reason to change them. Sorry.
My opinion about the secondary color is purely based on the armor aesthetic: the pink and the sky blue don’t fit with the idea of an armor. Because of that, they could change them into a white color, so that can be visible and aesthetically speaking better than before.
Except red and blue team, all the other team colors have white as secondary color.
So they could change it to red and blue team.
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> My opinion about the secondary color is purely based on the armor aesthetic: the pink and the sky blue don’t fit with the idea of an armor. Because of that, they could change them into a white color, so that can be visible and aesthetically speaking better than before.
Do you want the armor colors to look nice or have a fair and balanced game?
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> > 2533274880210770;3:
> > My opinion about the secondary color is purely based on the armor aesthetic: the pink and the sky blue don’t fit with the idea of an armor. Because of that, they could change them into a white color, so that can be visible and aesthetically speaking better than before.
>
> Do you want the armor colors to look nice or have a fair and balanced game?
Ideally both, but nobody asked me…
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> > 2533274880210770;3:
> > My opinion about the secondary color is purely based on the armor aesthetic: the pink and the sky blue don’t fit with the idea of an armor. Because of that, they could change them into a white color, so that can be visible and aesthetically speaking better than before.
>
> Do you want the armor colors to look nice or have a fair and balanced game?
Ah-uh…What?
Seriously…?
For a secondary color? Balanced game?
To change the color from pink to white won’t change the balance of the game at all. As I said earlier, even the green, yellow, purple team etc… Have white as secondary color.
So I don’t get why Red and Blue team shouldn’t have white as secondary color in armor as well (above all red team).
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> > 2533274919101675;5:
> > > 2533274880210770;3:
> > > My opinion about the secondary color is purely based on the armor aesthetic: the pink and the sky blue don’t fit with the idea of an armor. Because of that, they could change them into a white color, so that can be visible and aesthetically speaking better than before.
> >
> > Do you want the armor colors to look nice or have a fair and balanced game?
>
> Ah-uh…What?
> Seriously…?
> For a secondary color? Balanced game?
>
> To change the color from pink to white won’t change the balance of the game at all. As I said earlier, even the green, yellow, purple team etc… Have white as secondary color.
> So I don’t get why Red and Blue team shouldn’t have white as secondary color in armor as well (above all red team).
The point he is making is that blue and white will blend in on certain maps (the same issue that was seen at launch). Due to the color pallet they used when they designed levels (a heavy amount of blue, grey white and black) it would give the blue team a slight advantage. While it does look weird it doesn’t really matter in the end.
As for the white with the other colors they are brighter than red and blue by a lot and the colors are rarely if ever used on any of the maps color pallets.
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> > 2533274880210770;7:
> > > 2533274919101675;5:
> > > > 2533274880210770;3:
> > > > My opinion about the secondary color is purely based on the armor aesthetic: the pink and the sky blue don’t fit with the idea of an armor. Because of that, they could change them into a white color, so that can be visible and aesthetically speaking better than before.
> > >
> > > Do you want the armor colors to look nice or have a fair and balanced game?
> >
> > Ah-uh…What?
> > Seriously…?
> > For a secondary color? Balanced game?
> >
> > To change the color from pink to white won’t change the balance of the game at all. As I said earlier, even the green, yellow, purple team etc… Have white as secondary color.
> > So I don’t get why Red and Blue team shouldn’t have white as secondary color in armor as well (above all red team).
>
> The point he is making is that blue and white will blend in on certain maps (the same issue that was seen at launch). Due to the color pallet they used when they designed levels (a heavy amount of blue, grey white and black) it would give the blue team a slight advantage. While it does look weird it doesn’t really matter in the end.
>
> As for the white with the other colors they are brighter than red and blue by a lot and the colors are rarely if ever used on any of the maps color pallets.
Mh.
I’m ok with your reasoning, and i appreciate it, even if i’m still disappointed, because i think there is a way they could fix this.
If there is one thing i don’t like about Halo 5, is how armors emit light and are too bright, plus this issue with the secondary color.
I imagine they won’t change anything if they will update Halo 5 again, so i hope they find another way for Halo 6.
EDIT:
About your reasoning…What about armors with white as Tertiary color? There are some armors like Viper, Vigilant Watcher, Indomitable Erod, Intruder, etc…
I want the option to have it look like the old colors on just my own screen at least.
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> > 2533274835060803;8:
> > > 2533274880210770;7:
> > > > 2533274919101675;5:
> > > > > 2533274880210770;3:
> > > > > My opinion about the secondary color is purely based on the armor aesthetic: the pink and the sky blue don’t fit with the idea of an armor. Because of that, they could change them into a white color, so that can be visible and aesthetically speaking better than before.
> > > >
> > > > Do you want the armor colors to look nice or have a fair and balanced game?
> > >
> > > Ah-uh…What?
> > > Seriously…?
> > > For a secondary color? Balanced game?
> > >
> > > To change the color from pink to white won’t change the balance of the game at all. As I said earlier, even the green, yellow, purple team etc… Have white as secondary color.
> > > So I don’t get why Red and Blue team shouldn’t have white as secondary color in armor as well (above all red team).
> >
> > The point he is making is that blue and white will blend in on certain maps (the same issue that was seen at launch). Due to the color pallet they used when they designed levels (a heavy amount of blue, grey white and black) it would give the blue team a slight advantage. While it does look weird it doesn’t really matter in the end.
> >
> > As for the white with the other colors they are brighter than red and blue by a lot and the colors are rarely if ever used on any of the maps color pallets.
>
> Mh.
>
> I’m ok with your reasoning, and i appreciate it, even if i’m still disappointed, because i think there is a way they could fix this.
> If there is one thing i don’t like about Halo 5, is how armors emit light and are too bright, plus this issue with the secondary color.
> I imagine they won’t change anything if they will update Halo 5 again, so i hope they find another way for Halo 6.
>
> EDIT:
> About your reasoning…What about armors with white as Tertiary color? There are some armors like Viper, Vigilant Watcher, Indomitable Erod, Intruder, etc…
Working as a designer (I’m majoring in Game Development atm) I can see the plus and minus on the tertiary “camos” or “designs” built into the armors. BUT:
Honestly I feel that the flaw lies more in the maps then the armor color or color variation. Halo 5 (map color wise) is very different then older halos even it’s predecessor Halo 4, we see a very high amount of the cold or hot color palettes on every map, I’d say at least 90% (didn’t do the actual math here) have a heavy leaning to one or the other so while it may be that blue team has the advantage on some maps red does on others. Which tagged with the emphasis on bases or spawns with the bright team colors you get people that said opponents blended in. Which you didn’t really see in earlier halos, people complained about the theory that red is a trigger color to people and we act faster to red over blue on the trigger but not of players blending in, and that mainly rests in the fact that a lot of earlier halos had more neutral colored pallets for their maps, OR that the players and the pallets were duller in color to give a fair game. Best example is to look at Reach. So to me this is more a map color over armor/variation issue.
As for those armors with white or other colors, I feel that those should be something we can customize. I love the ability to change my Spartan, and I live some of these patterns but I hate the target it can paint on you. I personally feel we should be able to alter them. But to solve to problem and to find a common ground here what they should do is give us a red and blue multi-player pallet that gives you 3-4 options to change your multi-player secondary and or tertiary color, that way the player is please and the game remains without this blending in issue.
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> > 2533274880210770;9:
> > > 2533274835060803;8:
> > > > 2533274880210770;7:
> > > > > 2533274919101675;5:
> > > > > > 2533274880210770;3:
> > > > > > My opinion about the secondary color is purely based on the armor aesthetic: the pink and the sky blue don’t fit with the idea of an armor. Because of that, they could change them into a white color, so that can be visible and aesthetically speaking better than before.
> > > > >
> > > > > Do you want the armor colors to look nice or have a fair and balanced game?
> > > >
> > > > Ah-uh…What?
> > > > Seriously…?
> > > > For a secondary color? Balanced game?
> > > >
> > > > To change the color from pink to white won’t change the balance of the game at all. As I said earlier, even the green, yellow, purple team etc… Have white as secondary color.
> > > > So I don’t get why Red and Blue team shouldn’t have white as secondary color in armor as well (above all red team).
> > >
> > > The point he is making is that blue and white will blend in on certain maps (the same issue that was seen at launch). Due to the color pallet they used when they designed levels (a heavy amount of blue, grey white and black) it would give the blue team a slight advantage. While it does look weird it doesn’t really matter in the end.
> > >
> > > As for the white with the other colors they are brighter than red and blue by a lot and the colors are rarely if ever used on any of the maps color pallets.
> >
> > Mh.
> >
> > I’m ok with your reasoning, and i appreciate it, even if i’m still disappointed, because i think there is a way they could fix this.
> > If there is one thing i don’t like about Halo 5, is how armors emit light and are too bright, plus this issue with the secondary color.
> > I imagine they won’t change anything if they will update Halo 5 again, so i hope they find another way for Halo 6.
> >
> > EDIT:
> > About your reasoning…What about armors with white as Tertiary color? There are some armors like Viper, Vigilant Watcher, Indomitable Erod, Intruder, etc…
>
> Working as a designer (I’m majoring in Game Development atm) I can see the plus and minus on the tertiary “camos” or “designs” built into the armors. BUT:
>
> Honestly I feel that the flaw lies more in the maps then the armor color or color variation. Halo 5 (map color wise) is very different then older halos even it’s predecessor Halo 4, we see a very high amount of the cold or hot color palettes on every map, I’d say at least 90% (didn’t do the actual math here) have a heavy leaning to one or the other so while it may be that blue team has the advantage on some maps red does on others. Which tagged with the emphasis on bases or spawns with the bright team colors you get people that said opponents blended in. Which you didn’t really see in earlier halos, people complained about the theory that red is a trigger color to people and we act faster to red over blue on the trigger but not of players blending in, and that mainly rests in the fact that a lot of earlier halos had more neutral colored pallets for their maps, OR that the players and the pallets were duller in color to give a fair game. Best example is to look at Reach. So to me this is more a map color over armor/variation issue.
>
> As for those armors with white or other colors, I feel that those should be something we can customize. I love the ability to change my Spartan, and I live some of these patterns but I hate the target it can paint on you. I personally feel we should be able to alter them. But to solve to problem and to find a common ground here what they should do is give us a red and blue multi-player pallet that gives you 3-4 options to change your multi-player secondary and or tertiary color, that way the player is please and the game remains without this blending in issue.
I’m not working in games, but i would like to be something like a designer in a possible future, and i can see your point.
I remember the only thing fans complained about Halo 4 design was how the armors looked like aesthetically (and still look like).
About primary colors, people found them “ok” in-game. I personally loved the blue they used for blue team.
Interesting to note, i never had way to see someone who criticized the secondary colors in Halo 4:
Spartans from red team has a different red, (the Color Code is #d9a8a4), and for the blue team they have a sky blue color. So at the end, it sounds like in Halo 5.
Red - pink and Blue - Sky blue.
BUT as you said the problem isn’t the color of the armors, but rather how maps show colors, and how manage lights.
I love some Halo 5 maps because of their lights and their bright colors, but this has a bad effect to Spartan armors, above all because the Spartan colors are bright too, and they emit light. If you try to put a spartan in a black box, you see the Spartan is still visible (while the weapon he’s keeping doesn’t).
Someone says it’s for pro players…But what if i’m not interested? It just annoyes me i can’t see how good Halo 5 design is because how they managed some colors and lights.
So yeah, i think you are right: The problem isn’t only the secondary color, but how they managed their colors in the entire game.
In Halo 4 it wasn’t a problem because they used the same engine used from Bungie and 343 just followed what Bungie did in Halo Reach (which is personally my favorite game in terms of colors and aesthetic). But in Halo 5, they said, they made a new completely engine, and i think this may be the problem behind lights and colors.
Also we need to take note they treated multiplayer differently if compared to campain mode: Spartans look how they should be, with the right lights and colors.
I don’t know why we should see two different “Spartans” ( = technically speaking treated in different ways) in one game.
In Halo Reach, in both single player and multiplayer your spartan look like the same: Same colors, same armors. And the maps too.
I hope Halo 6 may be something beautiful artistically speaking. But as always i try to slow down my hype (which i don’t have for any games after Halo 4), and see how 343 is working for their next game.
As I recall they did build their own engine to make Halo 5, similar to when bungie built their own. While it could be something with the engine generally it’s how the devs use the engine. For instance Madden 17 is using the same frostbite engine that was used in Battlefield 3 or 4. It’s not Halo but shows the comparison. So I think that the engine has the capability to be better and stronger than reach (don’t take that as a knock personally reach is one of my favorites). It’s just how it gets utilized.
For the Armors in Halo 4 FOTUS was my baby! But it was a very large jump from reach. It comes with the territory with people that may not like it. As for the armor and coloration in Halo 5- I can go on for an essay on it- but the lights attached and the coloration appear to be heavily influenced by the push for a structured esport community and a tournament designed game. I do like to note that this halo had the most esport pros on it when the game was still Alpha/Beta mode, which could have given us some of the current results in maps and armor representation in multi-player. The brighter colors and the lights and designs built into armor do give to a tournament style base (example lights on the armor and bright main color with the different color pallet). You can see the clear difference, as you pointed out, between the armor representation in campaign vs. Multi-player. I wish we could have an option in the none competitive (Arena) playlists for the players that don’t really care, as you mentioned. It’s little stuff that can affect a game, I hope Halo 6 can work on it, different color pallets, more options on armor choices (lights, tertiary colors, in game secondary color choices, etc.) These would give players the choice of further customizing to players while keeping it balanced.