There’s alot of potential for Halo Infinite to build upon what we as Halo fans are already familiar with in the Halo franchise. Classic modes like basic Arena, Ranked modes, Big Team Battle, Forge, Custom Games, Theater. Now however, Halo is different. Halo has yet again evolved, with a semi-open world Campaign, a larger and more intricate BTB, and with the new Free-to-play, live service battlepass system with content constantly flowing into the game.
Seasons will bring about new stories, themes, content and a new battlepass roughly every three or two months. This means new vehicles, maps, customizations, events, etc. But I think Halo could go beyond it’s simple and old set of modes and gametypes and really drive the feeling of an evolving and fun experience every time we play.
We already know that Halo Infinite is going to be getting Seasonal events that will offer stories and content, such as the Yoroi event, and some of these events dubbed “Fractures” will be non-canon, while others will be. What I would love to see from Halo Infinite is multiplayer Seasonal events like this that offer specific and unique changes to multiplayer, like maps associated with returning events, modes and settings changes associated with said specific events, and special content that anyone can acquire just by playing in these returning events. These events will be weekly or bi-weekly and are not held down by Seasons, meaning there is no FOMO because the events will always return. Event maps, event modes, event content to show off your prowess in said event, and it’d be almost like it’s own multiplayer section when active.
What I also would love to see is a deeper and expanded Player Versus Environment scene for Halo. I love a classic Halo experience, everyone does and we deserve that. A classic and epic Firefight mode against the Banished and any other enemies would be amazing, but it’s also very arcade and could be more fleshed out. My idea is to keep that classic experience and, separately, create a new form of Spartan Ops in the form of Dungeon-style missions and maybe even long Campaign style Raids that offer special rewards. Now I know what you’re probably thinking. Halo isn’t Destiny, nor is it a looter-shooter. If there’s no loot why have RPG style modes? To which I say, there most definitely is loot especially now with the stylings of Halo Infinite’s customization types. Imagine special coatings or visors that you get by playing those dungeon style Spartan Ops missions, or the special armor sets you get by playing the Raid style Spartan Ops, plus Battlepass boosters, xp boosters, PvE specific challenges and rewards. All while keeping that classic Firefight option open for the veteran players.