Let me start by saying - This is NOT a final list. It is a work in progress and is very subject to change.
**Updated 6/28 6:00 PDT"
Hey Community - we want to be as transparent as possible in regards to what our team’s proposed changes are going to be. Below are all items we are currently working on or have implemented so far. Some have numbers attached while others don’t at this time and that’s because we are working towards finding what a good change should be. Now we know there are about a million things everyone will want to see added to this list and I know you will post them in the comments, but this is a large list so far of things we can tackle right now. We are working quickly to get these into your hands. Take a look - give feedback - be civil.
<mark>UNSC</mark>
Warthogs
DPS and Health Increased by 5% to improve viability.
Siege Turrets
Cost Reduced to 700/50 but a cost escalation has been added to subsequent Siege Turrets.
Kodiaks
Build time nerfs partially reverted. Build time reduced by 10%
Jackrabbit
Jackrabbit - LOS added to spotter drone to fix Jerome LP bug.
New Weapon Type -> Modifier vs Scouts increased 1.4 -> 1.7
Marines
Fix Weapon Type on Combat Engineer
<mark>Banished</mark>
Rangers
A Third Elite Ranger has been added to the squad
Base DPS reduced by 25% and Base Health reduced by 20% to compensate for the added unit.
Blisterback
Health increased by 10% to improve viability.
<mark>Leaders</mark>
Cutter
Spartan Jerome DPS increased by 15% vs Vehicles and 20% vs Infantry to increase effectiveness.
Isabel
Mac Blast buffs
- Level 1 10% damage buff - Level 2 7% damage buff - Level 3 5% damage buffFixed an issue that would cause Best Offense to make Isabel’s Scorpions weaker.
Anders
Spartan Douglas’ Rocket Launcher AoE ring reduced from a radius of 10 to 8.
Sentinel Synergy now swapped with Sentinel Network on the Radial.
Sentinel Network cost increased from 500/250 to 650/450
Sentinel Network cooldown increased by 20 seconds
Decimus
Boundless Siphon
Effectiveness of Siphon on Banshees reduced significantly.
Once again affects the Warlord.
Shipmaster
Displacement radius reduced
Raid has been reduced to 2 Points
Forge
Forgehog
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XP required for Veterancy normalized compared to other Hero units. - Veterancy damage reduction bonus improved by 2% - Hero Cost changed to match other Hero units: Cost changed from 350/275 to 300/275Scatter Bomb
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20% Damage buff to each bomb - Number of Bombs increased at each Tier - Bombs now drop fasterKinsano
Flamehog Drop cooldown increased by 30 seconds
Inferno and Napalm Missile damage versus Buildings reduced by 5%
Colony
Non-Upgraded weapon DPS reduced by 10%
Teleport has replaced Mines on the Radial
Johnson
Cost Reduction on Bunker Drop (50 each level)
Digging In turret DPS buffed by 10%
10% Increase to Mantis’ shield.
Commander Jerome
Fixed an issue where the Jackrabbit’s LoS decreased with Recon Training after Support Drone is trained
Enduring Salvo buffs
- 15% Buff to damage - AoE Rings on the bits of ship falling increased from 10 to 13.Damage increased on Missile attack when Jerome is piloting the Mantis.
Arbiter
Hero Cost changed to match other Hero units: Cost changed from 350/275 to 300/275
Serina
Hero Unit Damage reduction buffed by 2%
Frostraven Seismic Shot cooldown reduced to 45s
Seismic Blast
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Cooldown set to 160s - Second shot added to level 2Cryo Bomb
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Cooldown reduced to 160s - Second shot added to level 2 and 3Glacial Storm
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Duration increased by 5s - Effectiveness vs Ground Units increased.Yapyap
Grunt Rider ram damage reduction
Pavium
XP required for Veterancy normalized with other Hero units
Voridus
Grenadier now has the correct weapon type to be effective vs Infantry
Infused Engineer
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Cost Reduction to match standard Engineers - Decrease Y cooldown by 10 secondsHero Buffs
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5% DPS increase - Infusion trail duration increased by 5 seconds - Hero Cost changed to match other Hero units: Cost changed from 350/275 to 300/275<mark>Blitz</mark>
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Blast units now do more damage to structures<mark>UNSC Global</mark>
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Warthog 60 > 40 - Hornet 70 > 50 - Hellbringer 10 > 20 - Marine 20 > 10 - Vet Jackrabbit 50 > 40 - Trooper Warthog 110 > 100 - Scorpion 120 > 100 - “Rush” added to Veteran Jackrabbit<mark>Banished Global</mark>
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Banshee 60 > 40 - Marauder 70 > 50 - Wraith 110 > 90<mark>Leaders</mark>
Cutter -
Trooper Hornet 100 > 90 - Close Air Support 180 > 160 - Spartan Jerome 200 > 180Isabel
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Armored Warthog 80 > 60 - MAC Blast 140 > 120 - Lockdown Scorpion 150 > 140 - Ghost in the Machine 170 > 120 - Spartan Alice 210 > 180Anders
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Aggressor Sentinel 30 > 20 - Watchtower 50 > 30 - Protector Sentinel 70 > 50 - Ark Defense 130 > 100Atriox
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Spike Turret 90 > 50 - Enduring Blisterback 160 > 150 - Eradication 190 > 180 - Atriox Chosen 210 > 180Decimus
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Boundless Fury 150 > 140 - Terror Chopper 60 > 50Shipmaster
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Teleport 80 > 60 - Prowling Marauder 90 > 70 - Unstable Banshee 90 > 70 - Spirit Assault 140 > 150 - Glassing Beam 160 > 140 - Honor Guard 170 > 180Forge
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Pelican Transport 40 > 30 - Heavy Metal 70 > 60 - Scatter Bomb 90 > 80 - Grizzly 160 > 150 - Forgehog 200 > 180 - Combat Salvage 170 > 100Kinsano
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Flamehog 70 > 50 - Veteran Flamehog 90 > 70 - Inferno 180 > 160Colony
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Goliath 50 > 40 - Hunter Captain 230 > 190 - Engineer Swarm 80 > 70 - Skitterers can now attach correctly in BlitzJohnson
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Mantis 80 > 60 - Siege Turret 100 > 90 - EMP MAC Blast 110 > 100 - Mantis 110 > 90 - Colossus 140 > 130 - Sergeant Johnson 200 > 180Arbiter
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Stasis 70 > 60 - Plasma Bolt 90 > 80 - Conduit of Rage 80 > 70 - Mass Cloaking 200 > 180 - Arbiter 215 > 200 - “Rush” keyword changed to “Reflect”Commander Jerome
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Sniper 110 > 100 - Commander Jerome 215 > 200Serina
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Seismic Blast 60 > 50 - Frostraven 70 > 60 - Cryo Bomb 110 > 90 - Glacial Storm 170 > 130 - Bison 220 > 190YapYap
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Grunt Riders 50 > 40 - Shade Drop 80 > 70Voridus
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Scarred Grenadier 50 > 40 - Infused Engineer 60 > 50 - Terror Wraith 150 > 140 - Voridus 210 > 190Pavium
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Enduring Will 60 > 70 - Wraith Invader 100 > 90 - Mega Turret 160 > 120 - Pavium 215 > 190 - Lich Vanguard 200 > 180 - Rain of Fire 80 > 120
