It irked me that ABSOLUTELY EVERYTHING important had a big old “Coming soon!” sticker plastered on it.
Please be aware that you cannot buy a battle pass with CR. As it stands (and no one has said anything thing to the contrary) the battlepass is an entirely separate transaction system which only has payment options using cards (for example a credit card) and Microsoft account balances. Unless this changes, you cannot pay for the next battlepass with a previous battlepass.
I was very underwhelmed with the store and battle pass part of the season 1 outcomes. I was nothing but “we are looking into it.” In marketing this means the current system is making them too much money to care and there will likely not be changes until their sales are threatened or sharply dropping.
“we are looking into it” was basically the theme of theme of the entire 2 articles. Every past article about adding or changing things has had the same feel. It feels like a big F U from Microsoft to have so many words yet so little substance. They speak like bad politicians now.
I remember you in the forums when halo infinite was released. You were very optimistic the game could improve quickly and you were defensive about 343. I am sorry that you share in my pain now.
Nah man, Uny said that you can pay for the next BP with the credits you earned from the previous BP
can you give me a link? I would like a little hope.
John Junyszek on Twitter: “@HaloFollowercom Just to make sure we’re on the same page, earning 1000 CR allows you to get the next Premium Battle Pass without needing to buy any more credits. If you complete the BP, you’ll have earned all of its customization content and all of your credits back. 1/2”
https://twitter.com/Unyshek/status/1512224938878406657
Thank you for the link.
It has been very painful for me to see how 343i is once again prioritizing competitive players before the rest of the community. It was like a betrayal.
Is it? It being tied to challenges is pretty lame, but if you only play 6 games a day you get 1000 XP, or 1 tier of the BP. Season 1 would take 100 days, just over 3 months. And that’s assuming you never complete a challenge.
Edit: The issue for me is how your progress can feel “capped off” when you run out of challenges and have already played your first 6 games.
Yeah Reach was great because you could earn a decent bit of xp from campaign, firefight and even forge, without ever going into matchmaking. (Bungie did put an offline cap on it so you eventually need XBL to progress at a meaningful rate). But even still, matchmaking firefight was a thing. So you didn’t have to play against other people if you didn’t want to. MCC simply improved on this.
That’s a very good distinction that I’ve overlooked.
It really feels like we’ve gotten all of the “bad” that comes with free to play and none of the “good”.
Yes.
Halo Infinite knocks it out of the park when it comes to tedious progression.
I should be getting XP for helping my team win. Period. Not for playing 6 matches daily or for killing people with in a specific way. Simply playing the objective and contributing to your team.
That has nothing to do with progression speed, that is just how you progress
Well they said Career Progression is in the works. So that shouldn’t be a problem at some point.
Regardless, I don’t agree that it’s slow. It’s just stupid.
Basing it off of match score or even earned medals would be an improvement.
Also the lack of Score Attack and Time Trials makes campaign challenges harder since you can’t beat the par time/score. And by extension, some of the value of skulls is removed since no Score Attack means no score multipliers.
It has everything to do with progression speed. Just a couple weeks ago, we got challenges to stop killjoys during the Swat event.
How is that not impacting progression speed? The challenges is just about the only source of xp after the xp cap comes into effect.
I completed the the BP in like 70-80 hours, this was including back at the “launch” of the game.
The progression is not that slow.
It is to me. The way they have the system set up is just so weird.
Instead of calculating the XP earned based on post match performance, the XP is calculated based of the number of challenges you complete plus a set value of 50xp. (I’m using 50 because that’s the typical amount I get since I play past 6 matches most of the time.)
The former method pretty much guarantees a steady flow of XP regardless of how you play, compared to the latter which doesn’t grant you anything if you don’t meet the conditions of the challenge.
Again, that has nothing to do with the speed, it is just another way to progress.
I’m not saying it is good, I am just saying, it has nothing to do with the speed.
If you got 500 XP per match, after 5 matches you would have 2500 XP.
But if you completed 3 challenges with match 4 and then 2 more in match 5, and each was 500 XP, it is the same speed of XP gain, just a different way of gaining it.
That’s possible, but still not 100% guaranteed all the time which is the point I’m trying to make.
What if I get 3 killjoy challenges in match 4? Or a challenge that requires me to be in a specific gamemode to complete in match 5?
It can be slow at times, yes, but in the end, it isn’t super slow, just annoying.