Scripting

So I’m having trouble with power channels. I’m making a dbz puzzle map where you find the dragon balls and place them on a terminal. When 4 of the balls have been found I’ve set a Message/multi power to detect when 4 of the balls are found to turn on a power channel, then when the other 3 are found it turns on another which then triggers a bunch of events when both power channels are on, well that is what’s suppose to happen but instead when I find 4 balls place them on and one of the channels turns on triggerening the events even though I’ve set it so that only the event triggers when 2 channels are on, I don’t understand what’s happening I’ll keep working around it but if someone understands please help.

Only use power channels. Don’t use message channels in the multi check, since the message multi part of the message/power multi is broken. Just have everything be on a power system that turns on another power system. If you have trouble with this shoot me a message on xbl, b0b is here, zero in b0b, and I’ll help in the game.