I’m pretty new to scripting and had some questions about match start and round start. When exactly do each of these trigger at the beginning of a match. It seems like match start triggers before everyone spawns at the beginning of a match. Does round start trigger when everyone spawns at the beginning of the match? I know round start triggers at the beginning of every round but I’m only looking for details about when it triggers at the beginning of the match on the first round.
The first round has a 13 second intro cinematic before players spawn in, and subsequent rounds have a 5 second cinematic before players spawn in. Round Start triggers at the very beginning of the round when the cinematic is just starting. Match Start only occurs in the first round, and I think that Round Start occurs at the beginning of every round including the first.
Hey,
Pretty sure Match start and Round start is exactly the same for the start of a match, except Match start will only happen once. As for if it happens before or after spawning, I would suggest experimenting yourself, because most people have not learned the details of all the scripting stuff yet without their own testing. My guess would be after players spawn.
You might try visiting Nokyard’s stream if you have any further questions on scripting as he’s been playing around with it. Or possibly Forgehub might have some answers since they over there probably forge more than play the game lol
> 2533274794242693;2:
> The first round has a 13 second intro cinematic before players spawn in, and subsequent rounds have a 5 second cinematic before players spawn in. Round Start triggers at the very beginning of the round when the cinematic is just starting. Match Start only occurs in the first round, and I think that Round Start occurs at the beginning of every round including the first.
That really urks me. I think I think match start and round start scripts should begin as soon as the ingame timer actually starts changing. Also, another thing you should note is that scripts do not restart on new rounds. Let’s say, in the first round, you have a door that moves up after a timer of 45 seconds. On the second round, while the door will return to it’s original position, it will not repeat the 45 second timer, and thus, the door will no longer open.
Luckily, this is just a bug that Tom French confirmed.
But back to that “match start” and “round start” stuff, if they aren’t going to change those, they should at least have an option to only start scripts after the match has ACTUALLY begun.
> 2533274858004001;4:
> > 2533274794242693;2:
> >
>
>
> That really urks me. I think I think match start and round start scripts should begin as soon as the ingame timer actually starts changing. Also, another thing you should note is that scripts do not restart on new rounds. Let’s say, in the first round, you have a door that moves up after a timer of 45 seconds. On the second round, while the door will return to it’s original position, it will not repeat the 45 second timer, and thus, the door will no longer open.
>
> Luckily, this is just a bug that Tom French confirmed.
Interesting. You might try something else to trigger the timer again or trigger the door to open. Like another object that sends a message.