Scripting issue

Don’t know if it’s a bug or not.

Been spending about 15 hours making a small free for all map and no matter what, I try to work around the problem I’m having, I can’t seem to get the scripting command to work.

It’s a simple door operation (or any sort that includes interaction with a final move offset command).

I can set the script like everyone else in another map and the object will move and return based on the toggle interaction. But, for some reason I cannot on this one map I’m creating. The command simply won’t register the off part of the power state. For example:

Power state set to on - Door moves up

Power State set to off - Door does nothing

Power State set to toggle - Door moves up, Nothing (on interaction toggling off), Door moves up (toggling back on)

The scripting is correct, on both sides (button and door). Like I said, I can do it on any other map just fine but not on my map.

Here! Halo 5 - Forge WORKING Door - YouTube

> 2533274921199222;2:
> Here! Halo 5 - Forge WORKING Door - YouTube

Doesn’t really apply to what I’m trying to accomplish though…
Great idea but what this does it get something to move only one way and then reset.

I need to be able to open manually and close manually.

Literally done with power toggling. My map just won’t execute the “off” part of the operation… :confused:

> 2533274988225648;3:
> > 2533274921199222;2:
> > Here! Halo 5 - Forge WORKING Door - YouTube
>
>
> Doesn’t really apply to what I’m trying to accomplish though…
> Great idea but what this does it get something to move only one way and then reset.
>
> I need to be able to open manually and close manually.
>
> Literally done with power toggling. My map just won’t execute the “off” part of the operation… :confused:

so you want the door to open by using a control panel and close it with a control panel??

yes, But for some odd reason the “off” does not work with toggle in this one specific map.

Basically what I need to go with is two separate panels, one set to off and the other on. the auto closing feature is nice but I will need to open the door from the other side anyways lol

Did you try having the close action on a different sequence?

Yes multiple times, but I did solve it still using that trick.

SOLVED
Incase any of you run into the same problem.
Here’s how:

TERMINAL
[Script 1]
Condition - On Interaction
Action - Message Send
Channel - Alpha

DOOR
[Script 1]
Condition - On message received
Channel - Alpha
Action - Move Offset

[Script 2]
Condition - On Message received
Channel - Alpha
Action - Power Set
Channel - Bravo
State - Toggle

[Script 3]
Condition - On Power State
Channel - Bravo
State - Off
Action - Pos. reset

This seems to be the only fix I could find. Hopefully this will not happen to me again when trying to create a massively detailed map.