Post scripting issues and solutions here!
As well as any random old commands with a description of how it works.
I’m trying to figure out how to make a grouped object spin in place. I’ve look at numerous YouTube videos showing how to script, but all that happens is the object stays in place no matter what.
I’ve said activate on spawn, power on, even just with the terminal interaction, all that happens is the terminal button goes flying for a split second, and the object stays in place. Please help!
> 2533274803964668;2:
> I’m trying to figure out how to make a grouped object spin in place. I’ve look at numerous YouTube videos showing how to script, but all that happens is the object stays in place no matter what.
>
> I’ve said activate on spawn, power on, even just with the terminal interaction, all that happens is the terminal button goes flying for a split second, and the object stays in place. Please help!
make sure the items are welded together the script i just used is
switch
script1
condition: on interaction
Action: power set
channel alpha
state toggle
WELDED item
script1
condition on message recieved
channel alpha
action rotate
the insert your values
this is all any other questions?
> 2533274866073365;3:
> > 2533274803964668;2:
> > I’m trying to figure out how to make a grouped object spin in place. I’ve look at numerous YouTube videos showing how to script, but all that happens is the object stays in place no matter what.
> >
> > I’ve said activate on spawn, power on, even just with the terminal interaction, all that happens is the terminal button goes flying for a split second, and the object stays in place. Please help!
>
>
> make sure the items are welded together the script i just used is
> switch
> script1
> condition: on interaction
> Action: power set
> channel alpha
> state toggle
>
> WELDED item
> script1
> condition on message recieved
> channel alpha
> action rotate
> the insert your values
>
> this is all any other questions?
Thanks for this list! Is there a way for my grouped item to rotate at the start of the game? Like a natural part of the map without having to hit a button?
> 2533274803964668;4:
> > 2533274866073365;3:
> > > 2533274803964668;2:
> > > I’m trying to figure out how to make a grouped object spin in place. I’ve look at numerous YouTube videos showing how to script, but all that happens is the object stays in place no matter what.
> > >
> > > I’ve said activate on spawn, power on, even just with the terminal interaction, all that happens is the terminal button goes flying for a split second, and the object stays in place. Please help!
> >
> >
> > make sure the items are welded together the script i just used is
> > switch
> > script1
> > condition: on interaction
> > Action: power set
> > channel alpha
> > state toggle
> >
> > WELDED item
> > script1
> > condition on message recieved
> > channel alpha
> > action rotate
> > the insert your values
> >
> > this is all any other questions?
>
>
> Thanks for this list! Is there a way for my grouped item to rotate at the start of the game? Like a natural part of the map without having to hit a button?
you could change the script one condition to game start but it would eventualy stop
Cool, thank you! 
.
> 2535414220108653;7:
> Is it just me or are the switches extremely iffy? Sometimes it’ll work, sometimes it wont and pretty much every time it doesnt work, if you move it it flies back to some random spot on the map.
>
> I think its some sort of glitch. Setting explosives to send message works fine though
yah it is glitched so it will go back to its spawn upon interaction just set it to lock and it should not move
> 2533274803964668;4:
> > 2533274866073365;3:
> > > 2533274803964668;2:
> > > I’m trying to figure out how to make a grouped object spin in place. I’ve look at numerous YouTube videos showing how to script, but all that happens is the object stays in place no matter what.
> > >
> > > I’ve said activate on spawn, power on, even just with the terminal interaction, all that happens is the terminal button goes flying for a split second, and the object stays in place. Please help!
> >
> >
> > make sure the items are welded together the script i just used is
> > switch
> > script1
> > condition: on interaction
> > Action: power set
> > channel alpha
> > state toggle
> >
> > WELDED item
> > script1
> > condition on message recieved
> > channel alpha
> > action rotate
> > the insert your values
> >
> > this is all any other questions?
>
>
> Thanks for this list! Is there a way for my grouped item to rotate at the start of the game? Like a natural part of the map without having to hit a button?
you can set a timer as the condition and set it really low and, have the action be rotate it will rotate forever, no need for a button