Scripting error in forge.

I’m having an issue with scripting in forge. I have my object set to reset it’s position and rotation when receiving a signal from Barvo (yes Barvo, because 343 didn’t spell Bravo correctly). But whenever i press the button to give off the signal, when my objects position and rotation resets, it rotates upside down… has anyone else had this issue? and if so do you know how to fix it?"

It’s not spelled wrong.

> 2533274796457055;2:
> It’s not spelled wrong.

Wasn’t it a twitch stream chat where someone posted, “Barvo please!” and they meant to say Bravo? Then it became a meme, right? Can’t remember how far back it happened.

Sorry OP, I wish I could help. I have seen a lot of people talking about forging issues since the update.

> 2533274879407634;1:
> I’m having an issue with scripting in forge. I have my object set to reset it’s position and rotation when receiving a signal from Barvo (yes Barvo, because 343 didn’t spell Bravo correctly). But whenever i press the button to give off the signal, when my objects position and rotation resets, it rotates upside down… has anyone else had this issue? and if so do you know how to fix it?"

Set the rotation to the opposite direction. Have had this happen, x,y,z axis are set up with respect to the canvas and with respect to the pieces. If you Put a window piece sideways, and want it to travel horizontal across the x-axis, you have to actually set it to move across the y-axis because you’ve changed the orientation. Same thing would go with rotation of pieces. I hope that makes sense. If you spawn a piece in and rotate it or move it around, you can no longer trust the x,y,z, or rotation elements in the settings. You have to work it out by trial and error.

Also keep in mind negative and positive directions can be a bit funny. Just play around with the x,y,z axis and see which axis allows your object to move in the direction you want then go with that. All trial and error man. It’s annoying but once you work that out it becomes a breeze. Then you can just copy the moving pieces and just change the channels for other scripted piece which are similar so you don’t have to recreate everything again.

Also, once you’ve set the pieces down, scripted them etc, if you move the pieces after that you give them a new reset position which can get a bit screwy. It’s just a really finiky system.