Hi! I just learn how to make a Phantom fly by scripting, but then I realize that while it moves, it also start to go up. Is there a reason or a solutions that can make the Phantom/Pelican just move staying at the same level?
first start by making the first script an initial 0.00/ repeat 0.00 timer script with the following actions; position reset, despawn, spawn. Add a delay before the start of movement, for example initial timer 3.00 / whatever repeat you’re using. Next, try local movement ‘off’, if you are using local movement; this isn’t necessary but I almost never use local movement just the track world movement easier.
> 2533274831077797;2:
> first start by making the first script an initial 0.00/ repeat 0.00 timer script with the following actions; position reset, despawn, spawn. Add a delay before the start of movement, for example initial timer 3.00 / whatever repeat you’re using. Next, try local movement ‘off’, if you are using local movement; this isn’t necessary but I almost never use local movement just the track world movement easier.
Ok, Thanks!!!