Is it possible to make a toggle door script with a switch that you can’t interact with over and over which moves the object where you don’t want it?
If your talking about a door that can be opened but not closed yes, but you’ll have to have the switch move itself to where it can’t be reached
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> If your talking about a door that can be opened but not closed yes, but you’ll have to have the switch move itself to where it can’t be reached
I want to have a door with 2 toggle switches so that players can open/close it from either side. But the problem I’m having is the player can keep interacting with the switch, which glitches or sends the object away entirely even if it’s not on toggle. Is the only solution to have the switch sink in and out of the wall as the door is opening/closing?
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> > 2533274800273184;2:
> > If your talking about a door that can be opened but not closed yes, but you’ll have to have the switch move itself to where it can’t be reached
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> I want to have a door with 2 toggle switches so that players can open/close it from either side. But the problem I’m having is the player can keep interacting with the switch, which glitches or sends the object away entirely even if it’s not on toggle. Is the only solution to have the switch sink in and out of the wall as the door is opening/closing?
To keep the door from glitching out you could either speed up the rate at which the door moves so the player can’t spam the buttons, another solution would be to despawn the buttons for a second or two and then respawn the button
> 2533274800273184;4:
> > 2535415539486588;3:
> > > 2533274800273184;2:
> > > If your talking about a door that can be opened but not closed yes, but you’ll have to have the switch move itself to where it can’t be reached
> >
> >
> > I want to have a door with 2 toggle switches so that players can open/close it from either side. But the problem I’m having is the player can keep interacting with the switch, which glitches or sends the object away entirely even if it’s not on toggle. Is the only solution to have the switch sink in and out of the wall as the door is opening/closing?
>
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> To keep the door from glitching out you could either speed up the rate at which the door moves so the player can’t spam the buttons, another solution would be to despawn the buttons for a second or two and then respawn the button
Sorry to be such a noob but could you tell me the script(s) or point me in the direction of where to find them to despawn/respawn the switches?