Scrap forge and ahve a decent map editor

Ever played far cry 2? It was made a few YEARS before Reach and before even Halo 3, and was so good. Its map editor put Forge to shame!

This would be immensly better, as Forge only let your imagination go so far. So you could only change a maps layout, not MAKE the map yourself.

Oh yeah, random idea, but AI infection with flood. Agree? Disagree?

RESPOND
please…

Whoops. Typo in the title ‘HAVE a decent map editor’

> Ever played far cry 2? It was made a few YEARS before Reach and before even Halo 3, and was so good. Its map editor put Forge to shame!

Far Cry 2’s map editor was slow, clunky, and tedious.

the ai flood sounds cool

No. I love Halo’s user friendly, real time forge. It’s the ultimate multiplayer sandbox/map editor.

Besides, Far Cry 2’s map editor was terrible.

“decent”??

Forge is far the best map editor for a console game, ever. Of all time

you know the major problem with this idea is it would greatly reduce the amount of content available right.
because right now a forge map is just a list of objects and their coordinates, that is essentailly all that is in a map variants data, which is why files download almost instantly.

by having a map editor…
each map would have to be already downloaded by everyone in the lobby for the game to start.
and because the files would be more then just a list objects with coordinates…a lot more. each file would be about anywhere from 1mb up to and beyond 70mb, depending on the quality of detail and size of the map

the beauty of forge is that it is easy to download, share, and play several maps without any hesitation. but when it comes to taking 4…10…even 20 minutes to download a custom map just to look at it. it greatly decreases the appeal of halo reach custom content and game lobbies. not to mention it would totally change the availabilty of fileshares and 343 industries ability to suddenly manage the same amount of files suddenly 100x larger then before.

> you know the major problem with this idea is it would greatly reduce the amount of content available right.
> because right now a forge map is just a list of objects and their coordinates, that is essentailly all that is in a map variants data, which is why files download almost instantly.
>
> by having a map editor…
> each map would have to be already downloaded by everyone in the lobby for the game to start.
> and because the files would be more then just a list objects with coordinates…a lot more. each file would be about anywhere from 1mb up to and beyond 70mb, depending on the quality of detail and size of the map
>
> the beauty of forge is that it is easy to download, share, and play several maps without any hesitation. but when it comes to taking 4…10…even 20 minutes to download a custom map just to look at it. it greatly decreases the appeal of halo reach custom content and game lobbies. not to mention it would totally change the availabilty of fileshares and 343 industries ability to suddenly manage the same amount of files suddenly 100x larger then before.

I like what he said. I wouldn’t want lower performance just because someone wants a terrain editor :confused:

> you know the major problem with this idea is it would greatly reduce the amount of content available right.
> because right now a forge map is just a list of objects and their coordinates, that is essentailly all that is in a map variants data, which is why files download almost instantly.
>
> by having a map editor…
> each map would have to be already downloaded by everyone in the lobby for the game to start.
> and because the files would be more then just a list objects with coordinates…a lot more. each file would be about anywhere from 1mb up to and beyond 70mb, depending on the quality of detail and size of the map
>
> the beauty of forge is that it is easy to download, share, and play several maps without any hesitation. but when it comes to taking 4…10…even 20 minutes to download a custom map just to look at it. it greatly decreases the appeal of halo reach custom content and game lobbies. not to mention it would totally change the availabilty of fileshares and 343 industries ability to suddenly manage the same amount of files suddenly 100x larger then before.

-_- shhuuuut uppp you copied this post in another forum about forge 3.0 in space. i do not agree with this at all a map editor is great and honestly forge needs stuff like this and more tools. Yes it may be confusing for some people but then they shouldn’t forge or maybe just practice forging. I want this as there are many forgers out there who make awsome maps and some who make terrible maps and say their good at forging. Give us all the tools we need to create wonderful maps like some maps people make on the PC. I’ve tried making a Killing Floor PC map and that is way to complicated because all the codes and stuff you need to implement but just have Forge a little less detailed. But having a terrain editor is not confusing and even forging A.I.

All you would need to do for the A.I. is create properties to your likeing for it (like when you hit X on a spawn point) and put A.I. Path Nodes so the A.I. know where their going and maybe an option to hit X on a Forgeable object to put “Cover” in its properties so the A.I. can hide if necessary.

Same for “Downloading maps” it would not take long as you still need to download “Forge World” plus all the objects in the map whenever people download others maps. It is nothing like PC because when you download a modded map or a map made by someone you are downloading the many objects, mods, weapons, and everything the user created from scratch. This is different with Halo because we already downloaded the many objects and terrain tools when we play Halo. Downloading will either be the same as it is now or slightly longer unless you have crappy internet connection.

> > -snip-
>
> -_- shhuuuut uppp you copied this post in another forum about forge 3.0 in space.

“Someone else said it first, therefore it’s not correct”? -_-

> but then they shouldn’t forge or maybe just practice forging.

Designing a map and building a map are two different things. Designing is the more creative of the two, and to say that creative players should be excluded just because they don’t want to have to deal with overengineered and feature-bloated tools is to exclude the vast majority of the Halo community.

Forge is probably one of the most unique console-based editors out there because of its balance of simplicity and power. It allows people to create a huge variety of designs without having to learn how to use a million different tools. This means that there are more people that can extend the game’s lifespan far beyond what it would be without user-created content.

> there are many forgers out there who make awsome maps

Which is proof that Forge works as well as it needs to.

@OP hahaha farcry 2 was such a fail forge should be updated but not scrapped HAHA : )

OP, you make me cry.

Let me give you an example…

  1. 343i make a full on level editor, equivalent in power to that of editors such as Hammer, UDK, and 3DS Max, but adapted for console.
  2. Almost NO-ONE develops anything good with it, because the vast majority of users could not even create a cubic room, let alone a balanced multi-player environment with stunning aesthetics.
  3. The very few GOOD maps that are created using the editor will not be seen by the public, because they will have to download a file >100MB.

Less is more. Forge is great, it just needs some improvements and new features.

Nothing really wrong with Forge right now. We’ve seen some incredible stuff. If 343 just adds to the existing template, it would be fine.

> > Ever played far cry 2? It was made a few YEARS before Reach and before even Halo 3, and was so good. Its map editor put Forge to shame!
>
> Far Cry 2’s map editor was slow, clunky, and tedious.

Forge is slow, buggy, clunky, incomplete, limiting and tedious.

FC2 map editor:
-Bigger budget
-No item limit/inventory count
-Ability to modify terrain
-Ability to change water height
-Ability to add trees, grass, plants and forests
-Ability to precisely change lighting and weather effects
-Wide variety of interesting objects

Shall I go on?

> OP, you make me cry.
>
> Let me give you an example…
> 1) 343i make a full on level editor, equivalent in power to that of editors such as Hammer, UDK, and 3DS Max, but adapted for console.

FC2 is on console and the map editor is still light years ahead of forge… -_-

mmmm yeah… forgot it was against the rules to quote myself even if it is in a reply to the exact same questions someone else asked.

Im just telling you right now that if they give us a full on map editor like hammer. the balance of quality maps compared to crap maps would completely fly off the scales. not to mention people wouldn’t even bother trying because of how tedious those editors are. As comparison, if you were to copy asylum in forge for the hell of it, it would porbably take you an hour or two at most if you were decent with forge. using a map editor it could take you literally anywhere from a day to a week of consistent work, and this is just copying something you’ve already seen. The learning curve on those editors is absolutely horrible.

Now before you keep saying that we should get one of those editors, i want you to go on a PC game with one of those editors and actually make a map, tell me its better, i dare you.

We just need an improved forge with more diverse pieces and better canvases.

You spelled “have” wrong -_-

> You spelled “have” wrong -_-

YEAH AND i REPLIED ‘typo HAVE a decent map editor’

Learn to read. Dumb -Yoink-

> You spelled “have” wrong -_-

ZOMG A TRANSPOSITION ERROR THIS IS BLASPHEMY!!!

/Sarcasm

> mmmm yeah… forgot it was against the rules to quote myself even if it is in a reply to the exact same questions someone else asked.
>
> Im just telling you right now that if they give us a full on map editor like hammer. the balance of quality maps compared to crap maps would completely fly off the scales. not to mention people wouldn’t even bother trying because of how tedious those editors are. As comparison, if you were to copy asylum in forge for the hell of it, it would porbably take you an hour or two at most if you were decent with forge. using a map editor it could take you literally anywhere from a day to a week of consistent work, and this is just copying something you’ve already seen. The learning curve on those editors is absolutely horrible.
>
> Now before you keep saying that we should get one of those editors, i want you to go on a PC game with one of those editors and actually make a map, tell me its better, i dare you.
>
> We just need an improved forge with more diverse pieces and better canvases.

Amazing. You’re key points are a real editor is complicated and the community will be flooded with crappy maps. Thank you Captain Obvious!!

In regards to a real map editor causing a sudden proliferation of crappy maps; what exactly would you call the results of a random map search in Reach? Everyone starts by making a crappy map. The ones that make a whole bunch of crappy maps are usually the ones that make the best ones later on.

As for being complicated it depends on what you call complicated. Forge may be simple but it’s slow as hell and it’s crippled by it’s limitations. The only reason you’re defending it is because you love Halo and playing Counter Strike isn’t cool. CS may be old but it’s still the most popular online game (excluding WOW) for a reason. That reason is the ability to alter any portion of the game you want to. You can change the gun models, sound effects, character models, sprites, shell casings, etc. Oh and you can download the map and model editors for free.

What would be nice is if Forge existed on the console for you less techie people but a real editor was made available for those who want it. We all know this will never happen of course.

Oh and lets not forget the 360 lacks the system requirements needed to run a full fledged map editing program in the first place so this whole conversation is more or less pointless. :slight_smile: