In a recent match I got bull dozed, and caught off guard pretty badly. The opponent had a much larger force of grunt squads and suicide grunts then I thought, and after teching up, the banshee pump also surprised me.
My question is at what times, and with what units do you typically scout? I currently only play cutter in a serious fashion, but I would love to hear everyone’s scouting tricks. When I remember to scout, I usually build one JR, but they feel expensive early in the match before the 3 minute mark. Would I be better off just sending a marine out? I feel with scouting I am very shakey, and it cripples me later in the game.
> 2717573882290912;1:
> In a recent match I got bull dozed, and caught off guard pretty badly. The opponent had a much larger force of grunt squads and suicide grunts then I thought, and after teching up, the banshee pump also surprised me.
>
> My question is at what times, and with what units do you typically scout? I currently only play cutter in a serious fashion, but I would love to hear everyone’s scouting tricks. When I remember to scout, I usually build one JR, but they feel expensive early in the match before the 3 minute mark. Would I be better off just sending a marine out? I feel with scouting I am very shakey, and it cripples me later in the game.
Make a scout at the start of the game go get 1 thing of resources then scout, after that it’s up to you. Using the unit to look at all the bases around them including minis then check their main again. It’s nice to have a constant scout.
> 2717573882290912;1:
> In a recent match I got bull dozed, and caught off guard pretty badly. The opponent had a much larger force of grunt squads and suicide grunts then I thought, and after teching up, the banshee pump also surprised me.
>
> My question is at what times, and with what units do you typically scout? I currently only play cutter in a serious fashion, but I would love to hear everyone’s scouting tricks. When I remember to scout, I usually build one JR, but they feel expensive early in the match before the 3 minute mark. Would I be better off just sending a marine out? I feel with scouting I am very shakey, and it cripples me later in the game.
Have a scout from the start. There’s never a wrong time to scout, but I think the 2 min mark is when you should start. That’s about when players get their fifth building up, so you can see if they’re going raid/barracks or hero or whatever, or if they have 2 extractors for teching fast.
After that, just whenever you can. If you’re cutter, scouting with a marine isn’t a bad idea.
My usual rule of thumb is to keep checking map areas where something could be happening. So if there’s a large grey spot on my minimap, I get crazy about making sure there isn’t a locust rush or something building up there.
I always build a scout immediately after I start building my first building. I usually jump from a resource patch to their base over and over. Always check their minibases too.
The first unit I ever build is a Jackrabbit. Once I do that, I collect resources on the enemy’s side, but I am wary of my Jackrabbit’s health. I usually like to keep it alive for the first part of the game, so I can see where the enemy is building HQs. You also need to think strategically with the scouting units. For example, when my Jackrabbit is at a new HQ which I built, I don’t send it directly from my new base to the enemy’s. A smart enemy would notice the general direction the Jackrabbit came from and spot your base. Instead, I make it seem like it came from my original HQ. Just think like that and you should do better.
If you’ve got Raid marines with Cutter then the rabbit is moot. But all other leader yes get a scout out immediately. It doesn’t set you behind as much as you think, especially if you send it to grab one of the larger supply or power crates on the map.
> 2717573882290912;1:
> In a recent match I got bull dozed, and caught off guard pretty badly. The opponent had a much larger force of grunt squads and suicide grunts then I thought, and after teching up, the banshee pump also surprised me.
>
> My question is at what times, and with what units do you typically scout? I currently only play cutter in a serious fashion, but I would love to hear everyone’s scouting tricks. When I remember to scout, I usually build one JR, but they feel expensive early in the match before the 3 minute mark. Would I be better off just sending a marine out? I feel with scouting I am very shakey, and it cripples me later in the game.
I don’t like using infantry to scout because it can get picked off easily. A scout is fragile but fast < this is what you need.
Start the game with one, send it to pick a big stack, when he’s done the timing should be precise to scout if he’s all-ining, teching, or else. You can then immediately assess his mínibases using the RT+X command so you waste very little macro time scouting.