Scorpion turret

Anyone else want to see the Scorpion tank’s turret return to its original design as a secondary weapon for the driver? I used to prefer having a passenger operate it, but over time I’ve grown to like the HCE/H2 version more. In my opinion, the campaign marines are better off sitting on the sides with powerful weapons while the player fully controls the tank. I also rarely find passengers to control the gun in multiplayer, unless if I’m playing customs with friends.

While both designs have their own advantages, I’d honestly prefer the new one simply because it encourages team play.

> 2535440120215345;2:
> While both designs have their own advantages, I’d honestly prefer the new one simply because it encourages team play.

I like that aspect, but from what I’ve seen in social matchmaking, players seldom trust the driver enough to operate the turret (at least not consistently; I’ve seen it happen from time to time, but the tank driver mostly remains alone).

> 2535418288909351;3:
> > 2535440120215345;2:
> > While both designs have their own advantages, I’d honestly prefer the new one simply because it encourages team play.
>
> I like that aspect, but from what I’ve seen in social matchmaking, players seldom trust the driver enough to operate the turret (at least not consistently; I’ve seen it happen from time to time, but the tank driver mostly remains alone).

I’ve had a different experience. Someone will usually end up finding their way into my turret.

> 2535440120215345;4:
> I’ve had a different experience. Someone will usually end up finding their way into my turret.

I’m jealous! The only times I’ve managed to consistently get passengers in recent memory are with Hannibal Scorpions in Halo 5 and in Halo 3 custom games.

Sounds nice for campaign,But i prefer the team play of the newer version so i want to keep that in the multiplayer

> 2533275003965470;6:
> Sounds nice for campaign,But i prefer the team play of the newer version so i want to keep that in the multiplayer

That’s actually not a bad idea. It wouldn’t be the first time something functioned slightly different in campaign and multiplayer, so I can see it working.

i would also prefer it, if it were only in campaign… maybe make it so, that if you play co-op it spawns with the turret for the other player to operate and if you play solo it spawns the tank with the secoundary firemode for the driver.

for multiplayer i feel like the tank is already very strong and the turret as secoundary firemode for the driver would be to overpowered, so i would keep the current version.

the turret of the front of the scorpion is kinda pointless, and i don’t see people using it that much. wouldn’t mind seeing the old design come back

i don’t think Scorpion are well suited to PVP in general shrugs, but as it stands the turret seat has always been a free kill. If it were up to me I would just make the turret remote controlled by a second player inside the Scorpion

It would make the turret position useful while still requiring two players to get the most out of a Scorpion.

> 2533274819446242;10:
> i don’t think Scorpion are well suited to PVP in general shrugs, but as it stands the turret seat has always been a free kill. If it were up to me I would just make the turret remote controlled by a second player inside the Scorpion
>
> It would make the turret position useful while still requiring two players to get the most out of a Scorpion.

I… Actually really like this idea. It’s one of the things that made the tanks back in Unreal Tournament useful, or at least the one in UT3. Same with Battlefield’s tanks, obviously.

Not like you’d even need to change the turret’s position if you really want that blind spot, more just find another space for the second player to enter.

> 2533274793122050;8:
> i would also prefer it, if it were only in campaign… maybe make it so, that if you play co-op it spawns with the turret for the other player to operate and if you play solo it spawns the tank with the secondary firemode for the driver.

I love this idea.

This is one of the few cases where I think having a difference in how something behaves in PvE vs PvP may ought to be different. I think the best solution is for it to be like the Falcon in Reach; having pilot-operable weapons in PvE but forgoing them to encourage balance and team play in PvP.

Why not both?

I would think if they went back to what it used to be, then the tank will likely get some kind of nerf considering that’s a lot of damage output made possible by one person.

Honestly, I’ve never had a problem with finding people who want to gun for me. Half the time I have to stop and watch 3 people fight over who gets to operate my turret xD

I would be fine with that in SP but not in MP

Personally I wouldn’t mind seeing the driver-operated chain gun again. I always felt like Scorpions were quickly outmaneuvered in Halo 5 with sprint and thruster packs making it much easier to board and destroy them. I’ve long said that something needs to be done to even the playing field for Scorpions (this applies to the Mantis too) since H5 makes it way easier than any other game to take out a Scorpion. Scorpions feel extremely sluggish and slow to respond compared to the agility that Spartan 4’s have in-game. I don’t even bother calling them in in Warzone anymore because I know I’ll only get a few kills before someone rushes me and takes me out.