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Score is a good thing b/c it shows who truly is a team player/plays the objective. Before all anyone cared about was K/D spread. Assists were a mark of shame, indicative of bad luck or aim.
Now, players are inspired to sacrifice their spartan for the greater good. That Scorpion that is absolutely wrecking your team on exile? The one guy that was able to plasma it gets a vehicle destroy assist because he helps the team get rid of a serious problem.
Score also promotes more skillful play. Getting a snapshot with the sniper nets you significantly more points for no-scoping someone than just sniping them regularly. Wheelman’s give as much score as actual kills, thus promoting the use of teamwork and vehicles.
Score is probably one of the better things to happen to Halo, it makes everyone seem useful in the end based on what their specific goal or actions were. 9 out of 10 times someone with a high score was doing things to benefit their team rather than sitting in the back camo camping to a high K/D.
The score in this game reflects how helpful you are to your team.
normally when people go negative, you have to consider how many kills got stolen from them.
Example: 1 guy breaks the shields of 3 enemies, and sticks one with a grenade.
teammate comes in the room and fires only 3 bullets (one for each enemy) and claims all three kills before the grenade explodes.
That didn’t help. So why should his 3 bullets put him in first place, when the other guy clearly did all the work? (and is awarded no kills)
> The score in this game reflects how helpful you are to your team.
> normally when people go negative, you have to consider how many kills got stolen from them.
>
> Example: 1 guy breaks the shields of 3 enemies, and sticks one with a grenade.
> teammate comes in the room and fires only 3 bullets (one for each enemy) and claims all three kills before the grenade explodes.
>
> That didn’t help. So why should his 3 bullets put him in first place, when the other guy clearly did all the work? (and is awarded no kills)
>
> This scoring system tries to remedy that.
I was afraid i’d get one of these…
All of that sounds great… but none of that is true.
Let’s look at your hypothetical scenario. Guess how many points the guy who broke the shield and stuck the dude has. 15 3 assists (he doesn’t get the stuck medal because his sticky didn’t explode on a live target) The other guy gets 30 points for 3 head shots.
I understand the dude who does the damage doesn’t always get the kill. That’s why assists are tracked, but usual it works out anyway.
Many things go into a team winning which is why the scoring system is the way it is. My buddy only drives. He can end a match with 2 kills and 10 deaths and does so frequently. But he may also have 20 wheelmen medals and the guys who got the 20 kills while gunning may show a 15-2 K/D.
They both contributed to the team winning. K/D is not everything. It never was. And it never will be.
> Many things go into a team winning which is why the scoring system is the way it is. My buddy only drives. He can end a match with 2 kills and 10 deaths and does so frequently. But he may also have 20 wheelmen medals and the guys who got the 20 kills while gunning may show a 15-2 K/D.
>
> They both contributed to the team winning. K/D is not everything. It never was. And it never will be.
You’re talking about special cases… K/D is not the be-all end-all, no.
But the guy who gets 10 kills, dies 20 times, but had 2 bulltrue’s and a triple kill shouldn’t have twice as many points as the guy who wend 11 and 5
> > Many things go into a team winning which is why the scoring system is the way it is. My buddy only drives. He can end a match with 2 kills and 10 deaths and does so frequently. But he may also have 20 wheelmen medals and the guys who got the 20 kills while gunning may show a 15-2 K/D.
> >
> > They both contributed to the team winning. K/D is not everything. It never was. And it never will be.
>
> You’re talking about special cases… K/D is not the be-all end-all, no.
>
> But the guy who gets 10 kills, dies 20 times, but had 2 bulltrue’s and a triple kill shouldn’t have twice as many points as the guy who wend 11 and 5
Eh, it’s debatable. I see your point but you’re looking at it from a single perspective.
The points system rewards rare feats too which frankly, I like. For instance the Busted medal gives 25 points. That may be high but it’s a kill, you likely saved another teammates life, and they might have used that vehicle to then help your team win.
So yes it was a single kill but it could have a domino effect and that’s the point of the scoring system.
Think of your example. That triple kill could have been a loaded Gauss Hog which would have killed 10 teammates if you didn’t stop them. Or the bulltrue could have taken sword from the other team which helped your team win.
I have no issue with it this specifically. So you’ve(in general, no directed) got a faster connection with a DMR and steal kills from the guy using an AR. Does that make you a better individual player, a better team player?
Where I think the biggest failing is, and has been in FPS games is how end of game stats are represented for Objective based games. If the game is KOTH, why should the person on top of the leader board has zero time in the hill, and the fewest hill offense medals? Some may say by killing people on their way to the hill they were helping, but the 150-17 final score would say otherwise. The few times I could get to the hill, even take a new hill I felt like I had little to no support. And yet my team all scores better than me.
k/d ratio or even kill count has no business in objective game types unless the objective is kills. For KOTH the only kills that should matter towards a personal score are the ones that lead to a “hill offense” or “hill defense” kill.
Objective gametypes need to be purified. If K/D ratio was not shown, and didn’t even calculate into the same ratio as Slayer than less would use Objective based games to boost their K/D stats. Hopefully choosing instead to focus on a W/L stat instead.
I still feel like you guys are stretching it. Yeah those 3 guys might’ve been in a guass hog. They might’ve also had their shields knocked off by another guys grenade and you just cleaned up. You don’t know how it happened, or if it’s significant.
Again, K/D doesn’t always tell the whole story, but it gives you the gist WAY better than our current system does.
GameID is: wargames/match-f493cd93eac9f323 for the guy who asked.
I probably wouldn’t have noticed had i not just knocked the shield off someone ready to put in the last shot when one of the two heroes above me died… again (we lost be one point).
Anyone, it’s not that big a deal, it’s just nice to be able to look at the scoreboard at a glance and have some idea how well you did. Currently, you just can’t tell.
I like the new scoring system. I had a friend yesterday who drove a hog the whole game. He only got a couple kills and splatters but had the highest score on our team from all the other points he could get (wheelman, assist, etc). I think this is a good way to go, because it bases your score off of EVERYTHING you did to contribute to the team that game instead of giving the best camper the number one spot. It might need some tweaking on how many points you can get for certain things, but I definitely prefer the concept of this one over the K/D scoring.