Scope [H2] vs Aim Down Sights [H5]

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> > > It’s only a reskin.
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> > > Pointless as the addition is, If it doesn’t change the mechanic, Fine. I’ll live with it.
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> > Actually it is different. From what I understand, every weapon will now have some sort of scope function. Maybe that’s a bit of an exaggeration, as shotguns and energy swords may not, but I believe everything else will.
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> About that: you know how in previous games you could use your binoculars when you had an Assault Rifle or any other non-precision weapon? Well for automatics they seem to have slapped a reticle onto that binocular with the ADS mechanic. So the Assault Rifle’s not going to become 600m+ accurate when you aim down sights, but now your aiming circle carries over to what was formerly your binoculars.
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> Edit: At least, that’s how I understand it.

Yeah, that’s what I got from it too. The weapons themselves won’t be any more accurate but it will be easier to aim at mid range. The skill in using weapons effectively will come from aiming and zoning. From what I’ve seen aiming looks to be more difficult than in Halo 4.

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> Other than the fact that they changed Halo’s iconic BR scope to RDS, my problem with ADS in general is the fact that the full autos are now infringing on the BR’s mid-range niche. This is why I never wanted the ODST SMG put into MM because I knew it was going to negatively affect the ranged weapons, but it looks like they did it anyways.
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> TBH, I’m not liking the way this sandbox is being designed so far. Close range, mid range, and long range used to be in their own separate niche in the past. Now it’s all one grey area. ADS is not going to make full autos more skillful. It’s just going to make them even easier to use than they were before.

first of all lets get rid of the term ADS because it isnt. it doesnt operate like ADS. all it does especially for autos, is add a small amount of zoom,and change the reticule. ill be fin if they take it out for autos. but it isnt that much of a big deal as people make it out to be.

ADS in Halo is a trap for CoD players. They’ll just be like “Ooo, ADS? I’ll give it a shot” while not realising that it doesn’t do anything special like in CoD, it’s just a zoom. Meanwhile, Halo vet’s ROFL while wiping the floor with them, and 343i ROFL while counting them large stacks on money.

The new scope is nice, I just hope they won’t implement it on weapons that previously didnt have that option…

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> Picture of Halo 2 BR scope-in:
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> http://www.halopedia.org/images/d/d4/Halo-2-20070411043848392.jpg
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> Picture of Halo 5 BR ADS:
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> http://teambeyond.net/wp-content/uploads/2014/11/Halo-5-Aim-Down-Sights.png
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> Hipfire is still 100% accurate. You don’t get any accuracy bonus or movement penalty when you aim down sights in H5. It’s a cosmetic change.
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> The only difference is that the surrounding area around the scoped section seems to have had that grainy black filter removed.

All the blocking done in the new ADS is annoying. Specially in other weapons with a scope.

… BUT the H5BR still has more visible battlefield than the new DMR.

New game, new sandbox. Need to go beyond the direct comparisons and include much more.

Remember as is, H5 is giving us smaller profile weapons to open up viewing space when not in scoped in the first place. Another thing is that we haven’t seen the alien weapons. The Carbine, or its analogy, may likely have the most-open-for-range smart scope of the bunch. At least tied with “openness” with the Pistol but with more range and power than the Pistol.

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> > > > > > Other than the fact that they changed Halo’s iconic BR scope to RDS, my problem with ADS in general is the fact that the full autos are now infringing on the BR’s mid-range niche. This is why I never wanted the ODST SMG put into MM because I knew it was going to negatively affect the ranged weapons, but it looks like they did it anyways.
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> > > > > > TBH, I’m not liking the way this sandbox is being designed so far. Close range, mid range, and long range used to be in their own separate niche in the past. Now it’s all one grey area. ADS is not going to make full autos more skillful. It’s just going to make them even easier to use than they were before.
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> > > > > To be fair, that whole mid/short/long niche thing never really worked in the first place. DMRs and Needle Rifles were just as effective close-range in Reach; same thing with the BR in Halo 2, and BR in Halo 3. Precision weapons have always dominated.
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> > > > > Edit: Oh, and the pistol in Halo CE.
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> > > > So now close range weapons are going to dominate instead? Problem solved!
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> > > > *sarcasm
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> > > > The problem was never precision weapons dominating, it was the other weapons not being used correctly. Could mid range weapons be used at close range? Sure, but not as effectively as close range weapons could, and vice versa. One of Halo’s trademarks is it’s diversity of weapons in the sandbox. But if the only difference between spawning weapons is fire mode, that diversity is lost, and you get a sandbox full of spawn weapons that can more or less be used the same way, much like COD’s selection of generic bullet hoses.
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> > > So, let me reiterate what I said before:
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> > > “You know how in previous games you could use your binoculars when you had an Assault Rifle or any other non-precision weapon? Well for automatics they seem to have slapped a reticle onto that binocular with the ADS mechanic. So the Assault Rifle’s not going to become 600m+ accurate when you aim down sights, but now your aiming circle carries over to what was formerly your binoculars.”
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> > > It’s not going to be like COD where the assault rifles can go across the entire map. I heard somewhere that the BR was going to be buffed to 3shot for a specific game mode that only had small maps.
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> > > Edit: Also, what are you talking about mid range weapons not being effective in close range? Have you forgotten the 3shot Halo CE pistol that destroyed roughly 99% of the weapon sandbox? Or the BR from Halo 2 with the button combos that could fire 4 bursts in one combo, or do bxr? Not to mention that since they dominate mid-range, by the time a person with the assault rifle gets to “close range” against someone with a precision weapon, they’re likely almost already dead. Most of the sandbox has always been useless by default.
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> > And let me restate what I said before: Giving close range weapons a zoom/ADS function is not going to make them more skillful. On the contrary, it will make them less skillful, because there’s already no skill in spray n pray. But spray n pray with more range from ADS/zoom? That’s overkill.
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> > Of course not, only the DMR will be doing that now, since it’s the only weapon that actually still has a scope. I doubt even the BR will be able to harass it at long range now that it has RDS. And the fact that the BR has to be buffed beyond its standard shots to kill is proof that it is struggling against the rest of the sandbox on smaller maps. Now think, what weapons are going to be a problem on smaller maps?..oh right, close range weapons.
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> > I know the CE pistol destroyed the rest of the sandbox, but then again it was never meant to be a 3sk. Someone at Bungie changed it at the last minute before the game was released.
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> Now think, what maps are close range weapons supposed to do well on? Oh right, smaller maps. The fact that they are buffing the BR for maps that it’s not supposed to do well on means that they’re trying to readjust the sandbox so it still has a place. I mean take a look at beaver creek and then try to tell me with a straight face that a 5 shot DMR is going to work extremely well on that map. There’s a reason that when they put that map in Reach with the Anniversary DLC they gave you the original 3shot pistol.
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> You seem to still be confused on ADS. ADS does not, I repeat, does not extend the range of the weapon. It’s still the exact same range as before.
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> As for “less skillful” - look, if you’re looking for a competitive gametype, those don’t even include extraneous weapons like plasma rifles and assault rifles. It doesn’t make sense to talk about skill in a playlist that’s meant to be casual.

The BR’s place is at mid range, which is now being contested because full autos can reach that range as well.

Full auto weapons never had zoom/additional sights before. Those weapons are now going to be more effective at mid range, which is not an area that they should be effective in.

I do not play competitively, but I still do want the game to have some sense of skill and challenge to it, that’s why I liked the previous Halo games so much. Also, the sandbox design affects the entire game, not just one area. If I have a BR, and someone else has an AR, I don’t want them beating me at mid range just because they had a zoom function on their weapon and their spray of bullets forced me out of scope so that I couldn’t get a shot on them.

The addition of ADS was clearly to give the full autos a boost, as well as making players from other fps franchises more comfortable when switching over. But neither of these things were necessary. Regarding the former, full autos have always been designed to be close range weapons, but now 343 is trying to redesign the purpose of those weapons, even though they worked fine before.

As for the latter, that is a terrible excuse to implement the mechanic. Halo shouldn’t be adapting to and catering for those other fps player’s preferences, those players should be adapting to HALO. That’s how the gaming market becomes more diverse, but right now it seems to be getting more and more diluted since every game studio seems to be adding the same mechanics that other shooters on the market are using, regardless of how similar or different they might play out.

If anything I see it as an improvement since I prefer the aesthetics of this version over the old one.

Smart Scope does not change range or spread of weapons.

Because what a nice clean sight needs is more clutter to attract all those modern shooter fans who consistently choose red dot sights, in other words the sights with the least clutter.

Man, some parts of this industry don’t give any credit to their potential audience, adding a bunch of superficial changes trying to trick them into believing they are playing something they are not. It feels like an unbelievably cynical change.

Pretty much a complete downgrade as far as gameplay and situational awareness are concerned. I’ve never once zoomed in past Halo games and thought: “you know what would make this better? Lower visibility.” Sigh

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> ADS in Halo is a trap for CoD players. They’ll just be like “Ooo, ADS? I’ll give it a shot” while not realising that it doesn’t do anything special like in CoD, it’s just a zoom. Meanwhile, Halo vet’s ROFL while wiping the floor with them, and 343i ROFL while counting them large stacks on money.

Lmao

no

I like this, ADS was never a bad thing and it doesn’t make a difference on scoped weapons. I’d rather it not be implemented on non-scoped weapons though.

I wonder how the Covenant and Forerunner weapons will look in this new look.

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> I wonder how the Covenant and Forerunner weapons will look in this new look.

Probably have some tissues ready.

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> I wonder how the Covenant and Forerunner weapons will look in this new look.

Hopefully badass & exotic !

Smart-Scope is visually more appeling and gives off nice futuristic vibe.

If Halo 5 had ADS i’d be against it but it doesnt. Halo uses Zoom.

ADS is a mechanic. ADS works in that hip fire has low to 0 accuracy, and when you aim your accuracy becomes 90-100%
You must aim to fight. Destiny keeps hip fire valid but it is at a disadvantage compared to aiming.

Zoom only magnifies your sight. Thats it. The accuracy is linked to the gun itself.

The AR isnt going to out shoot a BR in mid range. Yes it can now be more effective than before but that only while the AR is zoomed. It’s at a disadvantage to the BR in midrange before zoom slapping it on the AR isnt going to make and Auto BR. Nothing changes.If the opposite where those teams we saw in the stream yesterday would have not bothered dropping it in favor of the BR and DMR for their battles.

Smartlink is but Zoom with a paint job why is this hard to understand? Is it seeing the gun? If thats the case would taking the gun off of CoD’s ADS would it be come like halo? Its not they work differently.

If it doesn’t extend the range than it’s pointless and I have no problem with it. That being said I worry about smart scope being attached to the left trigger. Being a fan of the bumper jumper, I was able to shoot, throw grenades, and jump without having to take my thumbs off of the joysticks. Therefore allowing me a greater range of movements without compromising aim at all. With left trigger being smart scope I will not have the ability to use all of the movement perks along with shooting and grenades as efficiently.

If you have to hold down smart scope to keep it active there is no fix that I can see. If it’s a single press action then an option that has smart scope on right joystick, grenades on left trigger, gun on right trigger, and jump and dash on the bumper’s would work fantastically. While many may not see that as a big deal it may add an advantage to those who choose to master that setup.

It’s just a worry as of now since I have not played it of course.

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> If it doesn’t extend the range than it’s pointless and I have no problem with it. That being said I worry about smart scope being attached to the left trigger. Being a fan of the bumper jumper, I was able to shoot, throw grenades, and jump without having to take my thumbs off of the joysticks. Therefore allowing me a greater range of movements without compromising aim at all. With left trigger being smart scope I will not have the ability to use all of the movement perks along with shooting and grenades as efficiently.
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> If you have to hold down smart scope to keep it active there is no fix that I can see. If it’s a single press action then an option that has smart scope on right joystick, grenades on left trigger, gun on right trigger, and jump and dash on the bumper’s would work fantastically. While many may not see that as a big deal it may add an advantage to those who choose to master that setup.
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> It’s just a worry as of now since I have not played it of course.

Well breathe a sigh of relief because IT IS POINTLESS. Its an aesthetic change. Proof We have all the range of movement as before zoom just got a paint job thats all. It doesnt function like ADS in any way.
You probably could map it to LT in the controls but I’m sticking to a control scheme that most closely matches H3’s.

Zoom is toggle optional so same as H3. If you want it to be toggle select in options, default is hold to zoom. (confirmed by pro teams)

I’d rather we just had the holographic overlay, but I guess it’s something I can live with.