Scope [H2] vs Aim Down Sights [H5]

Picture of Halo 2 BR scope-in:

http://www.halopedia.org/images/d/d4/Halo-2-20070411043848392.jpg

Picture of Halo 5 BR ADS:

Hipfire is still 100% accurate. You don’t get any accuracy bonus or movement penalty when you aim down sights in H5. It’s a cosmetic change.

The only difference is that the surrounding area around the scoped section seems to have had that grainy black filter removed.

Looks good

> 2533274875705074;1:
> Picture of Halo 2 BR scope-in:
>
> http://www.halopedia.org/images/d/d4/Halo-2-20070411043848392.jpg
>
> Picture of Halo 5 BR ADS:
>
> http://teambeyond.net/wp-content/uploads/2014/11/Halo-5-Aim-Down-Sights.png
>
> Hipfire is still 100% accurate. You don’t get any accuracy bonus or movement penalty when you aim down sights in H5. It’s a cosmetic change.
>
> The only difference is that the surrounding area around the scoped section seems to have had that grainy black filter removed.

This. Finally someone on these forums that get that smart scope is not ADS like Battlefield or CoD.

It’s only a reskin.

Pointless as the addition is, If it doesn’t change the mechanic, Fine. I’ll live with it.

> 2533274836967617;4:
> It’s only a reskin.
>
> Pointless as the addition is, If it doesn’t change the mechanic, Fine. I’ll live with it.

At first I was indifferent, but upon further consideration, I actually like the feel of it better than the scope in previous games. Looks more advanced. Rather than a blue/white circle hovering in the middle of the screen you can see the sides and gun more clearly and the ammo counter is built into the feed.

Oh thank god, you don’t know how angry it’s been making me seeing all of the people boarding the hate train with out looking at the facts. Thank you for being logical. You are how the community should operate

> 2533274836967617;4:
> It’s only a reskin.
>
> Pointless as the addition is, If it doesn’t change the mechanic, Fine. I’ll live with it.

Actually it is different. From what I understand, every weapon will now have some sort of scope function. Maybe that’s a bit of an exaggeration, as shotguns and energy swords may not, but I believe everything else will.

Other than the fact that they changed Halo’s iconic BR scope to RDS, my problem with ADS in general is the fact that the full autos are now infringing on the BR’s mid-range niche. This is why I never wanted the ODST SMG put into MM because I knew it was going to negatively affect the ranged weapons, but it looks like they did it anyways.

TBH, I’m not liking the way this sandbox is being designed so far. Close range, mid range, and long range used to be in their own separate niche in the past. Now it’s all one grey area. ADS is not going to make full autos more skillful. It’s just going to make them even easier to use than they were before.

> 2533274833164531;7:
> > 2533274836967617;4:
> > It’s only a reskin.
> >
> > Pointless as the addition is, If it doesn’t change the mechanic, Fine. I’ll live with it.
>
>
>
> Actually it is different. From what I understand, every weapon will now have some sort of scope function. Maybe that’s a bit of an exaggeration, as shotguns and energy swords may not, but I believe everything else will.

About that: you know how in previous games you could use your binoculars when you had an Assault Rifle or any other non-precision weapon? Well for automatics they seem to have slapped a reticle onto that binocular with the ADS mechanic. So the Assault Rifle’s not going to become 600m+ accurate when you aim down sights, but now your aiming circle carries over to what was formerly your binoculars.

Edit: At least, that’s how I understand it.

> 2535432359236232;8:
> Other than the fact that they changed Halo’s iconic BR scope to RDS, my problem with ADS in general is the fact that the full autos are now infringing on the BR’s mid-range niche. This is why I never wanted the ODST SMG put into MM because I knew it was going to negatively affect the ranged weapons, but it looks like they did it anyways.
>
> TBH, I’m not liking the way this sandbox is being designed so far. Close range, mid range, and long range used to be in their own separate niche in the past. Now it’s all one grey area. ADS is not going to make full autos more skillful. It’s just going to make them even easier to use than they were before.

To be fair, that whole mid/short/long niche thing never really worked in the first place. DMRs and Needle Rifles were just as effective close-range in Reach; same thing with the BR in Halo 2, and BR in Halo 3. Precision weapons have always dominated.

Edit: Oh, and the pistol in Halo CE.

> 2533274875705074;10:
> > 2535432359236232;8:
> > Other than the fact that they changed Halo’s iconic BR scope to RDS, my problem with ADS in general is the fact that the full autos are now infringing on the BR’s mid-range niche. This is why I never wanted the ODST SMG put into MM because I knew it was going to negatively affect the ranged weapons, but it looks like they did it anyways.
> >
> > TBH, I’m not liking the way this sandbox is being designed so far. Close range, mid range, and long range used to be in their own separate niche in the past. Now it’s all one grey area. ADS is not going to make full autos more skillful. It’s just going to make them even easier to use than they were before.
>
>
>
>
> To be fair, that whole mid/short/long niche thing never really worked in the first place. DMRs and Needle Rifles were just as effective close-range in Reach; same thing with the BR in Halo 2, and BR in Halo 3. Precision weapons have always dominated.
>
> Edit: Oh, and the pistol in Halo CE.

So now close range weapons are going to dominate instead? Problem solved!

*sarcasm

The problem was never precision weapons dominating, it was the other weapons not being used correctly. Could mid range weapons be used at close range? Sure, but not as effectively as close range weapons could, and vice versa. One of Halo’s trademarks is it’s diversity of weapons in the sandbox. But if the only difference between spawning weapons is fire mode, that diversity is lost, and you get a sandbox full of spawn weapons that can more or less be used the same way, much like COD’s selection of generic bullet hoses.

> 2535432359236232;11:
> > 2533274875705074;10:
> > > 2535432359236232;8:
> > > Other than the fact that they changed Halo’s iconic BR scope to RDS, my problem with ADS in general is the fact that the full autos are now infringing on the BR’s mid-range niche. This is why I never wanted the ODST SMG put into MM because I knew it was going to negatively affect the ranged weapons, but it looks like they did it anyways.
> > >
> > > TBH, I’m not liking the way this sandbox is being designed so far. Close range, mid range, and long range used to be in their own separate niche in the past. Now it’s all one grey area. ADS is not going to make full autos more skillful. It’s just going to make them even easier to use than they were before.
> >
> >
> >
> >
> > To be fair, that whole mid/short/long niche thing never really worked in the first place. DMRs and Needle Rifles were just as effective close-range in Reach; same thing with the BR in Halo 2, and BR in Halo 3. Precision weapons have always dominated.
> >
> > Edit: Oh, and the pistol in Halo CE.
>
>
>
> So now close range weapons are going to dominate instead? Problem solved!
>
> *sarcasm
>
> The problem was never precision weapons dominating, it was the other weapons not being used correctly. Could mid range weapons be used at close range? Sure, but not as effectively as close range weapons could, and vice versa. One of Halo’s trademarks is it’s diversity of weapons in the sandbox. But if the only difference between spawning weapons is fire mode, that diversity is lost, and you get a sandbox full of spawn weapons that can more or less be used the same way, much like COD’s selection of generic bullet hoses.

So, let me reiterate what I said before:

“You know how in previous games you could use your binoculars when you had an Assault Rifle or any other non-precision weapon? Well for automatics they seem to have slapped a reticle onto that binocular with the ADS mechanic. So the Assault Rifle’s not going to become 600m+ accurate when you aim down sights, but now your aiming circle carries over to what was formerly your binoculars.”

It’s not going to be like COD where the assault rifles can go across the entire map. I heard somewhere that the BR was going to be buffed to 3shot for a specific game mode that only had small maps.

Edit: Also, what are you talking about mid range weapons not being effective in close range? Have you forgotten the 3shot Halo CE pistol that destroyed roughly 99% of the weapon sandbox? Or the BR from Halo 2 with the button combos that could fire 4 bursts in one combo, or do bxr? Not to mention that since they dominate mid-range, by the time a person with the assault rifle gets to “close range” against someone with a precision weapon, they’re likely almost already dead. Most of the sandbox has always been useless by default.

> 2533274875705074;12:
> > 2535432359236232;11:
> > > 2533274875705074;10:
> > > > 2535432359236232;8:
> > > > Other than the fact that they changed Halo’s iconic BR scope to RDS, my problem with ADS in general is the fact that the full autos are now infringing on the BR’s mid-range niche. This is why I never wanted the ODST SMG put into MM because I knew it was going to negatively affect the ranged weapons, but it looks like they did it anyways.
> > > >
> > > > TBH, I’m not liking the way this sandbox is being designed so far. Close range, mid range, and long range used to be in their own separate niche in the past. Now it’s all one grey area. ADS is not going to make full autos more skillful. It’s just going to make them even easier to use than they were before.
> > >
> > >
> > >
> > >
> > > To be fair, that whole mid/short/long niche thing never really worked in the first place. DMRs and Needle Rifles were just as effective close-range in Reach; same thing with the BR in Halo 2, and BR in Halo 3. Precision weapons have always dominated.
> > >
> > > Edit: Oh, and the pistol in Halo CE.
> >
> >
> >
> >
> > So now close range weapons are going to dominate instead? Problem solved!
> >
> > *sarcasm
> >
> > The problem was never precision weapons dominating, it was the other weapons not being used correctly. Could mid range weapons be used at close range? Sure, but not as effectively as close range weapons could, and vice versa. One of Halo’s trademarks is it’s diversity of weapons in the sandbox. But if the only difference between spawning weapons is fire mode, that diversity is lost, and you get a sandbox full of spawn weapons that can more or less be used the same way, much like COD’s selection of generic bullet hoses.
>
>
>
> So, let me reiterate what I said before:
>
> “You know how in previous games you could use your binoculars when you had an Assault Rifle or any other non-precision weapon? Well for automatics they seem to have slapped a reticle onto that binocular with the ADS mechanic. So the Assault Rifle’s not going to become 600m+ accurate when you aim down sights, but now your aiming circle carries over to what was formerly your binoculars.”
>
> It’s not going to be like COD where the assault rifles can go across the entire map. I heard somewhere that the BR was going to be buffed to 3shot for a specific game mode that only had small maps.
>
> Edit: Also, what are you talking about mid range weapons not being effective in close range? Have you forgotten the 3shot Halo CE pistol that destroyed roughly 99% of the weapon sandbox? Or the BR from Halo 2 with the button combos that could fire 4 bursts in one combo, or do bxr? Not to mention that since they dominate mid-range, by the time a person with the assault rifle gets to “close range” against someone with a precision weapon, they’re likely almost already dead. Most of the sandbox has always been useless by default.

And let me restate what I said before: Giving close range weapons a zoom/ADS function is not going to make them more skillful. On the contrary, it will make them less skillful, because there’s already no skill in spray n pray. But spray n pray with more range from ADS/zoom? That’s overkill.

Of course not, only the DMR will be doing that now, since it’s the only weapon that actually still has a scope. I doubt even the BR will be able to harass it at long range now that it has RDS. And the fact that the BR has to be buffed beyond its standard shots to kill is proof that it is struggling against the rest of the sandbox on smaller maps. Now think, what weapons are going to be a problem on smaller maps?..oh right, close range weapons.

I know the CE pistol destroyed the rest of the sandbox, but then again it was never meant to be a 3sk. Someone at Bungie changed it at the last minute before the game was released.

> 2535432359236232;13:
> > 2533274875705074;12:
> > > 2535432359236232;11:
> > > > 2533274875705074;10:
> > > > > 2535432359236232;8:
> > > > > Other than the fact that they changed Halo’s iconic BR scope to RDS, my problem with ADS in general is the fact that the full autos are now infringing on the BR’s mid-range niche. This is why I never wanted the ODST SMG put into MM because I knew it was going to negatively affect the ranged weapons, but it looks like they did it anyways.
> > > > >
> > > > > TBH, I’m not liking the way this sandbox is being designed so far. Close range, mid range, and long range used to be in their own separate niche in the past. Now it’s all one grey area. ADS is not going to make full autos more skillful. It’s just going to make them even easier to use than they were before.
> > > >
> > > >
> > > >
> > > >
> > > > To be fair, that whole mid/short/long niche thing never really worked in the first place. DMRs and Needle Rifles were just as effective close-range in Reach; same thing with the BR in Halo 2, and BR in Halo 3. Precision weapons have always dominated.
> > > >
> > > > Edit: Oh, and the pistol in Halo CE.
> > >
> > >
> > >
> > >
> > > So now close range weapons are going to dominate instead? Problem solved!
> > >
> > > *sarcasm
> > >
> > > The problem was never precision weapons dominating, it was the other weapons not being used correctly. Could mid range weapons be used at close range? Sure, but not as effectively as close range weapons could, and vice versa. One of Halo’s trademarks is it’s diversity of weapons in the sandbox. But if the only difference between spawning weapons is fire mode, that diversity is lost, and you get a sandbox full of spawn weapons that can more or less be used the same way, much like COD’s selection of generic bullet hoses.
> >
> >
> >
> >
> > So, let me reiterate what I said before:
> >
> > “You know how in previous games you could use your binoculars when you had an Assault Rifle or any other non-precision weapon? Well for automatics they seem to have slapped a reticle onto that binocular with the ADS mechanic. So the Assault Rifle’s not going to become 600m+ accurate when you aim down sights, but now your aiming circle carries over to what was formerly your binoculars.”
> >
> > It’s not going to be like COD where the assault rifles can go across the entire map. I heard somewhere that the BR was going to be buffed to 3shot for a specific game mode that only had small maps.
> >
> > Edit: Also, what are you talking about mid range weapons not being effective in close range? Have you forgotten the 3shot Halo CE pistol that destroyed roughly 99% of the weapon sandbox? Or the BR from Halo 2 with the button combos that could fire 4 bursts in one combo, or do bxr? Not to mention that since they dominate mid-range, by the time a person with the assault rifle gets to “close range” against someone with a precision weapon, they’re likely almost already dead. Most of the sandbox has always been useless by default.
>
>
> And let me restate what I said before: Giving close range weapons a zoom/ADS function is not going to make them more skillful. On the contrary, it will make them less skillful, because there’s already no skill in spray n pray. But spray n pray with more range from ADS/zoom? That’s overkill.
>
> Of course not, only the DMR will be doing that now, since it’s the only weapon that actually still has a scope. I doubt even the BR will be able to harass it at long range now that it has RDS. And the fact that the BR has to be buffed beyond its standard shots to kill is proof that it is struggling against the rest of the sandbox on smaller maps. Now think, what weapons are going to be a problem on smaller maps?..oh right, close range weapons.
>
> I know the CE pistol destroyed the rest of the sandbox, but then again it was never meant to be a 3sk. Someone at Bungie changed it at the last minute before the game was released.

Now think, what maps are close range weapons supposed to do well on? Oh right, smaller maps. The fact that they are buffing the BR for maps that it’s not supposed to do well on means that they’re trying to readjust the sandbox so it still has a place. I mean take a look at beaver creek and then try to tell me with a straight face that a 5 shot DMR is going to work extremely well on that map. There’s a reason that when they put that map in Reach with the Anniversary DLC they gave you the original 3shot pistol.

You seem to still be confused on ADS. ADS does not, I repeat, does not extend the range of the weapon. It’s still the exact same range as before.

As for “less skillful” - look, if you’re looking for a competitive gametype, those don’t even include extraneous weapons like plasma rifles and assault rifles. It doesn’t make sense to talk about skill in a playlist that’s meant to be casual.

> 2533274875705074;9:
> > 2533274833164531;7:
> > > 2533274836967617;4:
> > > It’s only a reskin.
> > >
> > > Pointless as the addition is, If it doesn’t change the mechanic, Fine. I’ll live with it.
> >
> >
> >
> >
> > Actually it is different. From what I understand, every weapon will now have some sort of scope function. Maybe that’s a bit of an exaggeration, as shotguns and energy swords may not, but I believe everything else will.
>
>
> About that: you know how in previous games you could use your binoculars when you had an Assault Rifle or any other non-precision weapon? Well for automatics they seem to have slapped a reticle onto that binocular with the ADS mechanic. So the Assault Rifle’s not going to become 600m+ accurate when you aim down sights, but now your aiming circle carries over to what was formerly your binoculars.
>
> Edit: At least, that’s how I understand it.

Yeah, that’s what I got from it too. The weapons themselves won’t be any more accurate but it will be easier to aim at mid range. The skill in using weapons effectively will come from aiming and zoning. From what I’ve seen aiming looks to be more difficult than in Halo 4.

> 2535432359236232;8:
> Other than the fact that they changed Halo’s iconic BR scope to RDS, my problem with ADS in general is the fact that the full autos are now infringing on the BR’s mid-range niche. This is why I never wanted the ODST SMG put into MM because I knew it was going to negatively affect the ranged weapons, but it looks like they did it anyways.
>
> TBH, I’m not liking the way this sandbox is being designed so far. Close range, mid range, and long range used to be in their own separate niche in the past. Now it’s all one grey area. ADS is not going to make full autos more skillful. It’s just going to make them even easier to use than they were before.

first of all lets get rid of the term ADS because it isnt. it doesnt operate like ADS. all it does especially for autos, is add a small amount of zoom,and change the reticule. ill be fin if they take it out for autos. but it isnt that much of a big deal as people make it out to be.

ADS in Halo is a trap for CoD players. They’ll just be like “Ooo, ADS? I’ll give it a shot” while not realising that it doesn’t do anything special like in CoD, it’s just a zoom. Meanwhile, Halo vet’s ROFL while wiping the floor with them, and 343i ROFL while counting them large stacks on money.

The new scope is nice, I just hope they won’t implement it on weapons that previously didnt have that option…

> 2533274875705074;1:
> Picture of Halo 2 BR scope-in:
>
> http://www.halopedia.org/images/d/d4/Halo-2-20070411043848392.jpg
>
> Picture of Halo 5 BR ADS:
>
> http://teambeyond.net/wp-content/uploads/2014/11/Halo-5-Aim-Down-Sights.png
>
> Hipfire is still 100% accurate. You don’t get any accuracy bonus or movement penalty when you aim down sights in H5. It’s a cosmetic change.
>
> The only difference is that the surrounding area around the scoped section seems to have had that grainy black filter removed.

All the blocking done in the new ADS is annoying. Specially in other weapons with a scope.

… BUT the H5BR still has more visible battlefield than the new DMR.

New game, new sandbox. Need to go beyond the direct comparisons and include much more.

Remember as is, H5 is giving us smaller profile weapons to open up viewing space when not in scoped in the first place. Another thing is that we haven’t seen the alien weapons. The Carbine, or its analogy, may likely have the most-open-for-range smart scope of the bunch. At least tied with “openness” with the Pistol but with more range and power than the Pistol.